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Stone Axe
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Navigation: | Main>The Game World>Items>Weapons>Melee weapons>Stone Axe | Page updated: Version 41.50 |
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Stone Axe | ||
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General | ||
Category | Weapon | |
Weight | 1.2 | |
Function | Chop trees | |
Equipped | Two-handed | |
Condition max. | 5 | |
Skill | Axe | |
Damage | ||
Type | Axe | |
Attack speed | 3.0 | |
Range | 0.61–1.2 tiles | |
Damage | 0.5–1.5 | |
Knockback | 0.3 | |
Knockdown | 1.5 | |
Technical details | ||
Ingredients |
1 × Tree Branch 1 × Chipped Stone 1 × Ripped Sheets or 1 × Twine or 1 × Dirty Rag | |
Base ID | Base.AxeStone | |
A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.
Weapon
The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 1.5.
The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.
Breaking doors
It is effective at breaking down doors, dealing 15 damage per hit.
Chopping trees
The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.
Crafting
Stone axes are made up of items which are scavenged via Foraging.Tree branches, chipped stones and ripped sheets (or twine) are required.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
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![]() Stone Axe |
0 XP | none | ![]() Tree Branch (consumed) |
![]() Chipped Stone (consumed) |
(consumed) |
Condition
The stone axe has a max condition of 5 and the chance to lose condition is influenced by the Maintenance and Axe skills. With level 0 Maintenance and Axe skill the stone axe has a 1 in 5 chance to lose condition each hit.
Repairing
The stone axe cannot be repaired.
Code
From Items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.78
item AxeStone { DisplayCategory = ToolWeapon, MaxRange = 1.2, MinAngle = 0.72, WeaponSprite = StoneAxe, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Axe, ConditionLowerChanceOneIn = 5, Weight = 1.2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 3, DoorDamage = 15, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Raw Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = AxeStone, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = RawAxeBreak, DoorHitSound = RawAxeHit, HitSound = RawAxeHit, HitFloorSound = RawAxeHit, SwingSound = RawAxeSwing, TreeDamage = 10, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.5, MaxDamage = 1.5, BaseSpeed = 1, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigWeapon, Tags = ChopTree;CutPlant, }
See also