Foraging

From PZwiki
Jump to: navigation, search
Language policy Language: English • français • русский • 日本語

Foraging is a survivalist skill that allows you to search forested areas for food and resources.

Usage

Right-click the ground in a forest area and click Forage on the context menu.

  • Foraging takes 15 seconds to complete, but resources may be obtained at any time in the duration.
  • Items will spawn in the players inventory.
  • Repeat foraging will increase the player's tiredness.
  • Items aren't unlimited in a zone, if you don't find anything, go elsewhere and try again, they'll be replenished after 50000 game time units. If no Forage context option appears, trying moving elsewhere nearby or closer to the woods.
    • Zone size is 40x40 centered around the player.
  • The maximum chance finding items is 25% for food/bait and 30% for stone/wood.
  • During March and April, chances of finding food are reduced.
  • From November to February, only non-edible items are found.
  • Foraging in deep forest increases the chance to find anything.
  • The amount of items found will depend on your skill, and the chance to find items will depend on your skill and "Nature's Abundance" setting in Sandbox mode.
    • Sandbox setting "Nature's Abundance" defines the amounts of findings per zone.
Nature's Abundance Findings per zone
Very poor 1 - 10
Poor 3 - 13
Normal 5 - 15
Abundant 7 - 17
Very abundant 10 - 20

Occupations & Traits

Occupations

Name Starting Points Major Skills Description
Park Ranger.png
Park Ranger
-4 +1 Carpentry
+2 Foraging
+2 Trapping
Allows much faster movement through forests and woodland.
Fisherman.png
Fisherman
-2 +3 Fishing
+1 Foraging
N/A

Traits

Name Cost Description
TraitFormerScout.png
Former Scout
-6 +1 First Aid
+1 Foraging
TraitHerbalist.png
Herbalist
-6 Can find medicinal herbs and craft medicines and poultices from them.
TraitHiker.png
Hiker
-6 +1 Foraging
+1 Trapping

XP Gain

  • Food / Bait found = 5 XP
  • Stone / Wood found = 2 XP
  • Nothing found = 10% chance for 1 XP

Items

The foraging skill determines what types of items can be found.

Item Amount Description Level
BerryBerryBerry
Berry
2 - 8 One random berry will be poisonous and only a herbalist can identify which one. No foraging level required.
RockSharpened.png
Chipped Stone
1 Used to make wooden lance and stone axe. No foraging level required
Stone.png
Stone
1 Used to make Stone Hammer. No foraging level required
Branch.png
Tree Branch
1 - 3 Used to make wooden lance, stone axe, and stone hammer. Can be used as campfire fuel. No foraging level required
Twigs.png
Twigs
1 - 3 Can be used as the kindling to make a campfire kit. No foraging level required
Violets.png
Violets
2 - 5 Doesn't rot No foraging level required
BerryBerryPoison Berry
Berry
2 - 7 One random berry will be poisonous and only a herbalist can identify which one. Foraging level 2
Blackberry
Blackberry
Blueberry
Blueberry
2 - 7 Used in various cooking recipes. Never poisonous Foraging level 2
GrapeLeaves.png
Grape Leaves
1 - 5 Doesn't rot Foraging level 2
Worm
Worm
1 - 2 Can be used as fishing bait. Foraging level 2
MushroomGeneric1.png MushroomGeneric2.png
MushroomGeneric4.png
MushroomGeneric6.png MushroomGeneric7.png
Mushroom
1 - 4 Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. Foraging level 4
Cricket
Cricket
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 4
Rosehips
Rosehips
1 - 4 Food that doesn't rot. Foraging level 4
MushroomGeneric3.png MushroomGeneric5.png
Mushroom
1 - 3 Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. Foraging level 6
Grasshopper.png
Grasshopper
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 6
Cockroach.png
Cockroach
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 6
Logs.png
Logs
1 Used in various recipes, can be sawed down to planks and burned as fuel. Foraging level 6
Frog
Frog
1 Can be butchered for meat Foraging level 7
Wild Eggs
Wild Eggs
1 - 3 Must be cooked, doesn't rot. Foraging level 8

Medicinal Herbs

The herbalist trait, or reading The Herbalist magazine, will allow you to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs.

Item Description
Black Sage
Black Sage
Provides mild pain relief.
Comfrey
Comfrey
Aids recovery from broken bones when applied as a poultice.
Common Mallow
Common Mallow
Eat to relieve cold and flu symptoms.
Ginseng
Ginseng
Eat to restore endurance.
Lemon Grass
Lemon Grass
Eat to soothe bouts of food poisoning.
Plantain
Plantain
Aids recovery from wounds when appliced as a poultice.
Wild Garlic
Wild Garlic
Helps to fight against infection when applied as poultice.

Recipes

Product Recipe Description Skill Level
AxeStone.png
Stone Axe x1
RockSharpened.png + Branch.png + Rag.png
Chipped Stone x1 Tree Branch x1 Ripped Sheet x1
(consumed) (consumed) (consumed)
Can be used like a Axe, but with much less durability. Level 0


StickSharpened.png
Wooden Lance x1
Branch.png + Knives2.png
Tree Branch x1 Kitchen Knife
or
Hunting Knife
or
Chipped Stone x1
(consumed)
Can be used like Lance. Level 0


HammerStone.png
Stone Hammer x1
Rock.png + Branch.png + Rag.png
Stone x1 Tree Branch x1 Ripped Sheet x1
(consumed) (consumed) (consumed)
Can be used like a Hammer, but with much less durability. Level 0


Splint.png
Splint x1
Rag.png + SplintMats.png
Ripped Sheets x1 Plank
or
Tree Branch
or
Sturdy Stick x1
(consumed) (consumed)
Make Splint First Aid Level 0


Campfire kit.png
Campfire kit x1
Plank.png + Smallsheet.png
Wooden Plank
or
Log x3/x2
Bandage
or
Sheet
or
Book
or
Magazine
or
Newspaper
or
Twigs x1
(consumed) (consumed)
(No in-game description)
Creates a re-packable campfire for cooking food (creates no light as of 12/1/2013).
Level 0


Frogmeat.png
Frog Meat x2
Knives.png + Frog.png
Kitchen Knife
or
Hunting Knife x1
Frog x1
(consumed)
Cut Frog Cooking Level 0


Plank.png
Wooden Plank x3
Saw.png + SmallLog.png
Saw x1 Wood logs x1
(consumed)
A normal plank used as a weapon or for construction. Carpentry Level 0


Logs2.png
Two Logs Stack x1
SmallLog.png + Rope.png
Log x2 Rope x2
(consumed) (consumed)
Carpentry Level 0


Logs3.png
Three Logs Stack x1
SmallLog.png + Rope.png
Log x3 Rope x3
(consumed) (consumed)
Carpentry Level 0


Logs4.png
Four Logs Stack x1
SmallLog.png + Rope.png
Log x4 Rope x4
(consumed) (consumed)
Carpentry Level 0


SmallLogWall.png
Log Wall x1
Smallrag.png + SmallLog.png
Ripped Sheets
or
Twine
or
Rope x*
Log x4
(consumed) (consumed)
*Ripped Sheetsx4 Twine (units) Ropex2 Carpentry Level 0


History

Alpha
Build 34 *Black and blue berry can no longer be poisonous
Build 33 *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill.
Build 32.17 *Fixed being able to forage above ground level. (Issue #001926)
Build 32.7 *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823)
Build 32.4 *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
Build 31.2 *Fixed calcul in the foraging action
Build 30 *Foraging for food during winter will be impossible, or really hard in cold months
Build 29 *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging

See also