Foraging

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Foraging is a survivalist skill that allows you to search forested areas for food and resources.

Investigate Area & Search Mode (Build 41.60)

"Investigate Area" can be toggled via the spyglass icon. This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.

Usage

  • Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
  • As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character
  • Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.
  • Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.

Cooking Skill and Herbalist Trait/Magazine

  • Level 7 Cooking allows the player to detect poisonous berries and mushrooms.
  • The Herbalist Trait/Magazine grants this ability no matter the skill level.

Foraging Skill

The foraging skill determines:

  • What items you can find
  • Target Radius
  • Chance of berries/mushrooms being poisonous <--ItemPoisonChance + ((10 - foraging level) * 5)

Target Radius

  • Default Maximum Target Radius is 10 Squares.

Target Radius has various factors:

  • Skills
  • Occupations
  • Traits
  • Movement
  • Weather <-- WeatherPenalty * (1 - Trait/ProfessionEffectReduction added together/100)
  • Darkness <-- LightPenalty * (1 - Trait/ProfessionEffectReduction added together/100)
  • Moodles
  • Equipment

Foraging Skill

  • Each level increases the radius by 0.5 squares.

Occupations

Name Starting Points Foraging skill Radius increase (Squares) Weather effects reduction Darkness effects reduction
Park Ranger.png
Park Ranger
-4 2 +1 33 10
Fisherman.png
Fisherman
-2 1 +1 33 -
Chef.png
Chef
-4 - +1 33 -
Lumberjack.png
Lumberjack
0 - +1 33 10
Veteran
Veteran
-8 - +1 33 10
Unemployed 8 - +1 10 -
Farmer.png
Farmer
2 - +1 33 -

Positive Traits

Trait name Points Radius increase (Squares) Darkness effects reduction Weather effects reduction
TraitLucky.png
Lucky
-4 +1 - -
TraitHiker.png
Hiker
-6 +1 - 7
TraitFormerScout.png
Former Scout
-6 +1 - 13
TraitHunter.png
Hunter
-8 +0.7 5 7
TraitEagleEyed.png
Eagle Eyed
-6 +0.5 - -
TraitGardener.png
Gardener
-4 +0.4 - 13
TraitOutdoorsman.png
Outdoorsman
-2 +0.4 7 13
TraitCook.png
Cook
-6 +0.2 - -
TraitCatsEyes.png
Cat's Eyes
-2 +0.2 - (It has a built-in multiplier since it affects ambient light level) -
TraitNutritionist.png
Nutritionist
-4 +0.2 - -
TraitHerbalist.png
Herbalist
-6 +0.2 - 7

Negative Traits

Trait name Points cost Radius increase (Squares)
TraitUnlucky.png
Unlucky
+4 -1
TraitAgoraphobic.png
Agoraphobic
+4 -1.5
TraitShortSighted.png
Short Sighted
+2 -2

Movement radius Multiplier

Movement type Multiplier
Aim 133%x
Sneak 110%x
Walk 100%x
Run/Sneak run* 20%x
Sprint* 0%x
  • Sprinting and Running will make the player exit Search Mode no matter how skilled they are.

Moodles (WIP)

Weather + Darkness (WIP)

Equipment

Certain types of equipment reduce foraging radius by a percentage (capped at 95, penalties from multiple items stack additively), depending on how much wearing them restricts the view.

Equipment type Penalty
FullHat (Motorcycle Helmet, Football Helmet, etc) 75
MaskEyes (Gas Mask, Hockey Mask, etc) 50
MaskFull (Welder Mask, etc) 62
Eyes (various glasses) 10
LeftEye / RightEye (eyepatches) 5

Items (Build 41.6 - WIP)

The foraging skill determines what types of items can be found. As of Build 41.6, you can now find vegetables, seeds, dead animals, and junk items (which seems to include empty bottles, skill magazines, empty gas cans, etc).

Item Amount Description Level
PopEmpty.pngBrokenBottle.pngAluminum.pngBaseball.png
Basketball.pngWhiskeyEmpty.pngDenimStrips.pngToyCar.png
Rubberducky.png
Junk Items
1 Small items such as empty pop cans, plates, etc. Some are useful in crafting, while some are not. No foraging level required
BerryBerryBerryBerry
BerryPoison BerryBlackberry
Berry
2 - 8 Any kind of berries can be poisonous, and the Herbalist trait or having level 7 cooking is required to identify which one is poisonus. Blackberry and Blueberry are never poisonous No foraging level required.
MushroomGeneric1.png MushroomGeneric2.pngMushroomGeneric3.pngMushroomGeneric4.png
MushroomGeneric5.pngMushroomGeneric6.pngMushroomGeneric7.png
Mushrooms
1 - 4 Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. No foraging level required
RockSharpened.png
Chipped Stone
1 Used to make wooden lance and stone axe. No foraging level required
Stone.png
Stone
1 Used to make Stone Hammer. No foraging level required
Branch.png
Tree Branch
1 - 3 Used to make wooden lance, stone axe, and stone hammer. Can be used as campfire fuel. No foraging level required
Twigs.png
Twigs
1 - 3 Can be used as the kindling to make a campfire kit. No foraging level required
Violets.png
Violets
2 - 5 Doesn't rot No foraging level required
Leek.pngTomato.pngPotato.pngBroccoli.png
Radish.pngCarrot.pngCabbage.png
Wild Vegetables
1 - 3 items
1 - 20 seeds
If a farmable vegetable is found, there is a chance to also find seeds. Foraging level 2
GrapeLeaves.png
Grape Leaves
1 - 5 Doesn't rot Foraging level 2
Worm
Worm
1 - 2 Can be used as fishing bait. Foraging level 2
Onion.png
Wild Onions
1 Used in various cooking recipes. Foraging level 3
Logs.png
Logs
1 Used in various recipes, can be sawed down to planks and burned as fuel. Foraging level 3
MagazineFood.pngMagazineMechanics.pngMagazineElectronics02.png
Recipe Magazines
1 Extremely rare. Foraging level 4
Crayons.pngMATERIALScrew.png
More Junk Items
1 Extremely rare. Some junk items have a higher skill requirement for some reason. Foraging level 4
Cherry.png
Cherries
1 - 4 Used in various cooking recipes. Foraging level 4
Cricket
Cricket
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 4
Rosehips
Rosehips
1 - 4 Food that doesn't rot. Foraging level 4
Dead Rat
Dead Rat
1 Can be butchered for meat. Foraging level 5
Orange.png
Oranges
1 - 3 Used in various cooking recipes. Foraging level 5
Grasshopper.pngCockroach.png
Insects
1 - 2 Can be cooked, doesn't rot.
Can be used as Fishing bait.
Foraging level 6
Image.png Image.png Image.png Lemon.png
Jalapenos, Habaneros,
Limes & Lemons
1 - 3 Used in various cooking recipes. Foraging level 6
Frog
Frog
1 Can be butchered for meat. Does not rot. Foraging level 7
BirdDead.png
Dead Bird
1 Can be butchered for meat. Foraging level 7
Grapes.png
Grapes
1 Used in various cooking recipes. Foraging level 7
SquirrelDead.png
Dead Squirrel
1 Can be butchered for meat. Foraging level 8
Strawberries.png Image.png Image.png Corn.png
Strawberries, Pears,
Grapefruits & Corn
1 - 3 items
1 - 20 seeds
If a farmable vegetable is found, there is a chance to also find seeds. Used in various cooking recipes. Foraging level 8
Wild EggsEggs
Eggs & Wild Eggs
1 - 3 Must be cooked. Does rot, as of build 41. Foraging level 8
RabbitDead.png
Dead Rabbit
1 Can be butchered for meat. Foraging level 10

Recipes

Product Recipe Description Skill Level
AxeStone.png
Stone Axe x1
RockSharpened.png + Branch.png + Rag.png
Chipped Stone x1 Tree Branch x1 Ripped Sheets
or
Twine x1
(consumed) (consumed) (consumed)
Can be used like a Axe, but with much less durability. Level 0


StickSharpened.png
Wooden Spear x1
Branch.png + Knives2.png
Tree Branch
or
Plank x1
Kitchen Knife
or
Hunting Knife
or
Chipped Stone x1
(consumed)
Can be used like Lance. Level 0


HammerStone.png
Stone Hammer x1
Rock.png + Branch.png + Rag.png
Stone x1 Tree Branch x1 Ripped Sheets
or
Twine x1
(consumed) (consumed) (consumed)
Can be used like a Hammer, but with much less durability. Level 0


Splint.png
Splint x1
Rag.png + SplintMats.png
Ripped Sheets x1 Plank
or
Tree Branch
or
Sturdy Stick x1
(consumed) (consumed)
Make Splint First Aid Level 0


Campfire kit.png
Campfire Materials x1
Plank.png + Smallsheet.png
Plank
or
Log x3/x2
Bandage
or
Sheet
or
Book
or
Magazine
or
Newspaper
or
Twigs x1
(consumed) (consumed)
(No in-game description)
Creates a re-packable campfire for cooking food (creates no light as of 12/1/2013).
Level 0


Frogmeat.png
Frog Meat x1
Frog.png + Knives.png
Frog x1 Kitchen Knife
or
Stone Knife
or
Hunting Knife
or
Machete
or
Meat Cleaver
(consumed)
Skin the frog. Cooking Level 0


Plank.png
Plank x3
Saw.png + SmallLog.png
Saw x1 Log x1
(consumed)
A normal plank used as a weapon or for construction. Carpentry Level 0


Logs2.png
Two Logs Stack x1
SmallLog.png + Rope.png
Log x2 Rope x2
(consumed) (consumed)
Carpentry Level 0


Logs3.png
Three Logs Stack x1
SmallLog.png + Rope.png
Log x3 Rope x2
(consumed) (consumed)
Carpentry Level 0


Logs4.png
Four Logs Stack x1
SmallLog.png + Rope.png
Log x4 Rope x2
(consumed) (consumed)
Carpentry Level 0


SmallLogWall.png
Log Wall x1
Smallrag.png + SmallLog.png
Ripped Sheets
or
Twine
or
Rope x*
Log x4
(consumed) (consumed)
*Ripped Sheetsx4 Twine (units) Ropex2 Carpentry Level 0


History

Alpha
Build 41.60 *Replaced foraging system with "Search Mode"
Build 41.50 *Reduced fatigue due to foraging by a large amount.
Build 34 *Black and blue berry can no longer be poisonous
Build 33 *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill.
Build 32.17 *Fixed being able to forage above ground level. (Issue #001926)
Build 32.7 *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823)
Build 32.4 *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
Build 31.2 *Fixed calcul in the foraging action
Build 30 *Foraging for food during winter will be impossible, or really hard in cold months
Build 29 *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging

See also