Foraging

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Foraging is a survivalist skill and game mechanic allowing the ability to search for food and resources.

Foraging skill

The foraging skill determines:

  • Items that can be found. The chance of finding items in different categories is determined by: area searched, Occupations, Traits, search focus, weather, time of the day and current month.
  • Search Radius while in search mode.
  • Available item categories in the Search Focus.
  • Chance of berries/mushrooms being poisonous
    • ItemPoisonChance + ((10 - foraging level) * 5)

Usage

  • Hidden items spawn and despawn (seemingly randomly) regardless of player skill or time of day.
  • Items are more likely to spawn on features that resemble the item category; trash on trash piles, stones on cracked parts of roads, and so on.
  • As a player approaches within Target Radius distance of an item which they have the requisite skill level to find, an eyeball icon will appear over their character.
  • Double-clicking the item icon will gather it into the inventory. Right-clicking will give the option to gather or discard the item. Additional xp is granted regardless of which option is chosen.
  • Remaining near the item for a short amount of time will make the item's icon appear. A small amount of xp will be granted at this point.

Investigate area & search mode

"Investigate Area" can be toggled with the spyglass icon (found above the map icon). This brings up a new overlay showing the terrain type, position of the sun in the sky, and a button for activating "Search Mode". The default hotkey for activating "Search Mode" is "END".

While Search Mode is activated, the screen will blur except for a "Target Radius" around the player which will grow as their foraging skill increases.

Search radius

  • Maximum Search Radius is 10 Squares.
    • With bonuses, the maximum radius is 15.
  • Minimum Search Radius is 3 Squares. (Decreased to 1.5 squares if the Darkness Penalty is higher than -50%)

Target Radius has various factors:

  • Foraging skill level, see skill books
  • Occupation
  • Traits
  • Movement
  • Weather
    • Weather Effect * (100% - (Trait/ProfessionEffectReduction% added together))
    • Mushrooms, fish bait, medicinal plants, and wild plants are more likely to appear during rain, after rain, and at night.
    • Insects are more likely to appear at night.
    • Medicinal plants and wild plants are less likely to appear when there is snow on the ground
  • Darkness
    • Darkness Effect * (100% - (Trait/ProfessionEffectReduction% added together))
    • When Darkness Effect reaches 50%, new items cannot be spotted.
  • Moodles (see below)

Herbalist trait/magazine

  • The Herbalist Trait/Magazine grants the ability to detect the poison of berries and mushrooms and allows the crafting of poultices from medicinal plants.

Character bonuses

Characters with certain skills and occupations can spot some types of items from further away than others. For example, the fitness instructor has a 25% bonus to finding junk food. This means if the foraging level, location, and light level give the fitness instructor a search radius of 8, the fitness instructor will be able to find junk food at a distance of 10 (8 * 125% = 10).

Impact of various factors

Foraging skill

  • Each level increases the radius by 0.7 squares.

Occupation

Name Points Foraging skill Radius bonus Ignore Weather Ignore Darkness Animals Fish bait Insects Berries Mushrooms Crops Fruits Vegetables Wild Plants Junk Food Herbs Medical Ammunition Weapons Forest rarites Firewood Junk Trash
VeteranVeteran -8 - 1.75 -33% -15% 5% - - - - - - - 10% - 20% - 50% - 5% - - -
Profession burgerflipper.pngBurger Flipper 2 - - - - 5% - - 5% 15% - - - - 30% - - - - - - - -
Profession burglar2.pngBurglar -6 - - -5% -15% - - - - - - - - - - - - 10% 10% - - 10% 10%
Profession hammer2.pngCarpenter 2 - - - - - - - - - - - - - - - - - - - 30% 10% -
Profession chef2.pngChef -4 - - - - 10% - - 20% 50% - - - 15% 15% 15% - - - - - - -
Profession farmer2.pngFarmer -4 - 1.50 -33% -10% 10% - - - - 50% 10% 10% 5% 5% 5% - - - - - - -
Profession parkranger2.pngPark Ranger -4 2 2 -33% -15% 10% - - 20% 10% - - - 50% - 75% - - - 10% - 5% 5%
Profession lumberjack.pngLumberjack 0 - 1.25 -33% -15% - - - - 20% - - - 5% - 5% - - - - 50% - -
Profession fisher2.pngFisherman -2 1 1 -40% -10% - 50% 50% - - - - - - - - - - - - - - -
Unemployed 8 - 0.5 -10% -5% - - - - - - - - 5% 10% 5% - - - - - 10% 10%
Profession doctor2.pngDoctor 2 - - - - - - - - - - - - - - 10% 40% - - - - - -
Profession nurse.pngNurse 2 - - - - - - - - - - - - - - 10% 40% - - - - - -
Profession fitnessinstructor.pngFitness Instructor -6 - - - - - - - - - - - - 5% 25% 15% 5% - - - - - -
Profession repairman2.pngRepairman -4 - - - - - - - - - - - - - - - - - - - - 33% 33%
Profession mechanic.pngMechanic -4 - - - - - - - - - - - - - - - - - - - - 33% 33%
Profession electrician.pngElectrician -4 - - - - - - - - - - - - - - - - - - - - 20% 20%
Profession engineer.pngEngineer -4 - - - - - - - - - - - - - - - - - - - - 10% 10%
Profession metalworker.pngMetalworker -6 - - - - - - - - - - - - - - - - - - - - 10% 10%
Profession constructionworker2.pngConstruction Worker -2 - - - - - - - - - - - - - - - - - - - - 10% 10%
Profession securityguard2.pngSecurity Guard -2 - - -5% -10% - - - - - - - - - - - - 10% 10% - - 10% 10%
Profession policeofficer2.pngPolice Officer -4 - - -5% -10% - - - - - - - - - - - - 10% 10% - - 10% 10%
Profession fireofficer2.pngFire Officer 0 - - 5% 10% - - - - - - - - - - - - - - - 20% 10% -

Positive traits

Trait name Points Radius modifier Ignore darkness (%) Ignore weather (%)
Trait lucky.png
Lucky
-4 +1 - -
Trait formerscout.png
Former Scout
-6 +0.7 3 13
Trait hunter.png
Hunter
-8 +0.5 5 13
Trait hiker.png
Hiker
-6 +0.7 3 13
Trait eagleeyed.png
Eagle Eyed
-6 +1 - -
Trait gardener.png
Gardener
-4 +0.4 - 13
Trait outdoorsman.png
Outdoorsman
-2 +0.4 5 13
Trait cook.png
Cook
-6 +0.2 - -
Trait nightvision.png
Cat's Eyes
-2 +0.4 20 -
Trait nutritionist.png
Nutritionist
-4 +0.2 - -
Trait herbalist.png
Herbalist
-6 +0.2 - -

Negative traits

Trait name Points cost Radius modifier
Trait unlucky.png
Unlucky
+4 -1
Trait agoraphobic.png
Agoraphobic
+4 -1.5
Trait shortsighted.png
Short Sighted
+2 -2
  • The malus from Short Sighted can be removed by wearing glasses or reading glasses.

Movement type

Movement type Multiplier
Aim +33%
Sneak +10%
Walk 0%
Sprint/Run/Sneak run* -100%

*Sprinting/Running after a certain amount of time will automatically disable Search Mode

Moodles

Moodle Effect in extreme cases
Moodle Icon Hungry.png Hungry Up to +50%
(for food items only)
Moodle Icon Endurance.png Endurance
Moodle Icon Tired.png Fatigue
Fear
Up to -75%
Takes the worst of the three.
Moodle Icon Panic.png Panic
Moodle Icon Stressed.png Stress
Up to -95%
Takes the worse of the two.
Moodle Icon Pain.png Pain
Moodle Icon Drunk.png Drunkeness
Moodle Icon Cold.png Has a Cold
Moodle Icon Sick.png Sickness
Up to -95%
Takes the worse of the four.

Weather & darkness

Maximum effect in extreme cases
Weather
(rain, snow, fog)
-75%
Darkness -95%
(if higher than -50%, cannot "spot" new items,
and minimum Search Radius becomes 1.5, instead of 3)
  • Having an Umbrella equipped will reduce the rain penalty by 90%.
  • Having an item that produces light (lighter, lit candle, hand torch, flashlight) will negate the darkness effect.

Some items have modified chances if it rains, after it rains, if it snows, or if it is night time or day time. See the table below:

Item/Category Bonus if it rains Bonus after it rains Bonus if it snows Bonus at night time Bonus at day time
Stones
Stone.pngRockSharpened.png
None None -50 None None
Berries
BerryBerryBerryBerryBerryBerry
None None -10 None None
Mushrooms
MushroomGeneric1.png MushroomGeneric2.pngMushroomGeneric3.pngMushroomGeneric4.pngMushroomGeneric5.pngMushroomGeneric6.pngMushroomGeneric7.png
+35 +50 None +20 None
Fish Bait +50 +50 None +100 None
Medicinal Plants
Plantain.pngComfrey.pngWildGarlic.pngCommonMallow.pngBlackSage.png
+50 +25 -50 +100 None
Wild Plants
Violets.png
+50 +25 -50 +50 None
Wild Herbs
HerbBasil.pngHerbChives.pngHerbCilantro.pngHerbOregano.pngHerbParsley.pngHerbRosemary.pngHerbSage.pngHerbThyme.png
+50 +25 -50 +50 None
Fruits
Lemon.pngLime.pngPepperHabanero.pngPepperJalapeno.png
None None -10
-20 (Watermelon)
-100 (Banana)
None None
Vegetables None None from -10 up to -50
depending on the vegetable
None None
Sunflower Seeds -50 None -100 -100 None
Rosehips Rosehips.png +20 None -100 None None
Eggs & Wild Eggs
Wild EggsEggs
-20 None -20 None None
Worm
Worm.png
+100 None -100 +50 -50
Frog, Slug, Snail
Frog.pngSlugSnail
+100 None -100 -50 +50
Dead Animals
DeadRat.pngSquirrelDead.pngRabbitDead.png
-10 None -10 None None
Insects
Cricket.pngGrasshopper.pngCockroach.png
+10
+20 (Grasshopper)
+50 (Cricket)
None -20 +200 None

Clothing

Type of clothing Penalty (Search Radius)
Items completely covering the head, face and eyes -75%
Items covering the face and eyes but not the head -50%
Items covering the face but not the eyes -20%
Items covering one or both eyes (glasses, eyepatches...) -2.5%
  • Additionally, the sum of all these Clothing Penalties cannot be higher than -95%.

Seasons

Items can have a +50% chance bonus or -50% chance malus depending on the month of the year, or they can be completely unavailable.

For example:

  • Firewood has a +50% chance bonus during Fall. (September, October, November)
  • Most berries, mushrooms, vegetables, medicinal plants, wild herbs, wild plants, eggs, insects and animals can't be found in Winter. (December, January, February)
  • Beauty Berries, Holly Berries and Winter Berries can only be found during Fall and Winter. (From September to March)

Nature's Abundance (Sandbox setting)

Setting Zone Density Multiplier
Very Poor
-75%
Poor -50%
Normal
(Apocalypse, Survivor, Builder)
+0%
Abundant +50%
Very Abundant
(Six Months Later, Initial Infection, Winter Is Coming, A Really CD DA[1])
+100%

Items

Main article: Foraging items

The foraging skill determines what types of items can be found. Most items can be found in all locations, however there are several categories of items that can be found which affects where they appear and how easy they are to find. For example, vegetables are more likely to appear in farmland areas, stones appear more often in roads, and trash is more likely to appear in trailer parks and city zones. Not all items in a category are equally likely to actually appear when an item from that category is selected. See below for more specific information.

Item Level Description
Berries
BerryBerryBerryBerryBerryPoison Ivy BerryBlackberryBlueberryWinter BerryBeautyberryHolly Berry
0 Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Characters can identify poisonous berries by starting with the herbalist trait or reading the herbalist magazine. Blackberry Blackberry, Blueberry Blueberry, Winter Berry Winter Berry and Beautyberry Beautyberry are never poisonous. Holly Berry Holly Berry will always be poisonous. Poison Ivy Berry Poison Ivy Berry, oddly, can be sometimes be not poisonous. Berries that are randomly poisonous will be set once the world if generated and don't change for this world.
Mushrooms
MushroomGeneric1.png MushroomGeneric2.pngMushroomGeneric3.pngMushroomGeneric4.pngMushroomGeneric5.pngMushroomGeneric6.pngMushroomGeneric7.png
0 Appear in groups of 1-4. Character can identify poisonous mushrooms by starting with the herbalist trait or reading the herbalist magazine. Mushrooms are significantly more likely to be poisonous than berries, and when they are poisonous they can be up to 5 times as poisonous as berries. No mushroom appearances are always safe or always poisonous. Can be used in stew, pie, soup, sandwich, salad, roasted vegetables.
Wild Herbs
HerbBasil.pngHerbChives.pngHerbCilantro.pngHerbOregano.pngHerbParsley.pngHerbRosemary.pngHerbSage.pngHerbThyme.png
0 Appear in groups of 1-3. Herbs can be eaten for a small amount of nutrition, or added to most cooking recipes.
Wood
Branch.pngTwigs.png Logs.png
0 Branches and twigs appear in bunches of 1-3, while logs are always singular.
Stones
Stone.pngRockSharpened.png
0 Used to make Crafted Spears and stone tools.
Junk
MATERIALScrew.pngEmpty Notebook
0 This category contains a wide variety of useful materials such as nails, screws, magazines, tools, and bags. The herbalist magazine is much less common to find while foraging than any other magazine, by a factor of about 20 - this is not a good way to obtain it.
Junk food
Junk Food
0 This category contains most kinds of nonperishable foods, such as candy, chips, and canned foods.
Clothing
BaseballCapRed.png
0 This category contains nearly every clothing item; hats are somewhat more common than other articles of clothing, and clothing is in turn fairly more common than jewelry (including watches).
Junk weapons
Pen
0 This category is comprised of a variety of weapons, from the lowly pencil to the mighty katana. Firearms and high-end melee weapons are far less common (the highest tier pool has a ~1% chance of being selected).
Medical supplies 0 This category is made up of several objects used for healing, such as dirty bandages, ripped sheets, thread, and all types of pills.
Trash
PopEmpty.pngBrokenBottle.pngBaseball.pngAluminum.png
0 This category has many kinds of trash-type objects, such as empty pop cans, balls, garbage bags and plates, as well as all weapon repair items, a few types of scrap, and cooking tools.
Bait and insects
WormCricketGrasshopper.pngCockroach.png
0 Worms, crickets, grasshoppers, and cockroaches can be used as stick trap or fishing bait or food for the desperate. Caterpillars, millipedes and slugs don't work as stick trap bait as of 41.77.
Lemon grass
Lemon Grass
0 Appears in groups of 2-8. Eat to soothe bouts of food poisoning. Reduces sickness by a certain amount (12?). This will work even on outright poison foods, but only once per bout of poisoning.
Medicinal plants
PlantainComfreyWild GarlicCommon MallowBlack Sage
0 Appear in groups of 2-8. These plants require the character have the herbalism trait or have read the herbalism magazine. Plantain aids recovery, comfrey heals broken bones, wild garlic fights infection, common mallow relieves cold symptoms, black sage relieves pain, ginseng restores endurance. Plants that treat injuries must be made into poultices to be applied to a wound, similarly to disinfectant.
Wild plants
Violets.png
0 Appear in groups of 3-6. Violets and sunflower seeds can be eaten for nutrition.
Wild veggies
Leek.pngBroccoli.pngRadish.pngGrapeLeaves.png
2 Leeks, broccoli, red radishes and grape leaves may be eaten for nutrition.
Forest rarities
Forest rarites
2 Campfire kits, tent kit, tarps, and tent pegs.
Onion
Onion.png
3 Onions can now be found and eaten for nutrition.
Wild fruit
Cherry.png Rosehips
4 Appear in groups of 1-4. Cherries and rosehips may be eaten for nutrition. Rosehips do not spoil.
Ammunition
Ammunition
4 Ammunition from a wide variety of firearms. Usually loose bullets, sometimes magazines, very rarely an entire box.
Wild plants
Orange.png
5 Oranges and daikon (white radishes) can be eaten for nutrition.
Dead rat
Dead Rat
5 Can be butchered for meat.
Wild fruit
Lemon.pngLime.pngPepperHabanero.pngPepperJalapeno.png
6 Lemons, limes, habaneros, and jalapenos can be eaten for nutrition.
Wild plants
Grapes.png
7 Grapes, apple, lettuce, bell pepper, peanuts, pumpkin, and mango can be eaten for nutrition.
Wild animals 7 Frogs and dead birds can be butchered for meat.
Wild plants
Strawberries.pngGrapefruit.pngPear.png
8 Strawberries, grapefruits, peaches, pears, avocados, zucchini, and eggplant can be eaten for nutrition.
Eggs
Wild EggsEggs
8 Wild eggs and eggs can be cooked and eaten.
Dead squirrel
SquirrelDead.png
8 Can be butchered for meat.
Traps 8 Box traps, cage traps, crate traps, mouse traps, snare traps, and stick traps.
Forest rarities 8 Hiking bags and big hiking bags.
Wild Fruit 9 Bananas can now be found.
Wild Fruit 10 Pineapples and watermelons can now be found.
Dead rabbit
RabbitDead.png
10 Can be butchered for meat.

Search Focus

As characters gain levels in foraging, they can choose a focus while searching. This increases their chance to locate items in that category (at the expense of an item in the other categories). More focuses unlock as levels increase. Not all categories are equally affected by being focused, and the bonus from focusing is dependent on level. The percentages below are the chances that any given drop is overwritten by a focused item. For items that require a higher Foraging level to find in the first place, their chance of being overwritten is divided by the level requirement to find them. Some items, like ammunition and junk, are not included in any focus category.

Focus Level Available Minimum Focus Bonus Maximum Focus Bonus
Firewood 0 25% 40%
Stones 0 25% 40%
Berries 3 20% 33%
Mushrooms 3 20% 33%
Insects 4 15% 33%
Wild Herbs 4 10% 20%
Wild Plants 4 10% 20%
Trash 4 15% 25%
Animals 5 5% 15%
Crops 5 15% 33%
Medicinal Plants 6 10% 20%
Fruits 7 15% 33%

Item types and locations

Although most items can be found in most locations, the location can influence which items are available to be scavenged in a given area. Below is a list of weights for each item type by area. Note: these are not percentages.[2]

Category Name Deep Forest Forest Grasslands Farm Land Farm Trailer Park Town Streets and Parking
Animals
WildEggs.pngEgg.pngFrog.pngSlugSnail
15 15 25 20 20 5 5 3
Dead Animals
DeadRat.pngSquirrelDead.pngRabbitDead.png
3 3 2 2 2 1 1 1
Berries
BerryBerryBerryBerryBerryBerry
30 30 20 15 15 5 5 1
Fruits
Lemon.pngLime.pngPepperHabanero.pngPepperJalapeno.png
15 15 15 25 25 10 5 0
Vegetables
Onion.pngLettuce.pngLeek.png
10 10 15 15 15 5 10 0
Crops
Broccoli.pngCabbage.pngCarrots.pngPotato.png
5 5 10 25 25 5 5 0
Mushrooms
MushroomGeneric1.png MushroomGeneric2.pngMushroomGeneric3.pngMushroomGeneric4.png
MushroomGeneric5.pngMushroomGeneric6.pngMushroomGeneric7.png
30 30 20 15 15 5 5 0
Fish Bait
Worm.png
10 10 15 20 20 5 5 1
Forest Rarities
TZ CampfireKitWood.pngTZ TentKit.pngMagazineNudie1.pngTarp.png
TrapCage.pngMousetrap.pngBigHiking Red.png
1 1 0 0 0 0 0 0
Insects
Cricket.pngGrasshopper.pngCockroach.png
25 25 25 15 15 15 15 10
Medicinal Plants
Plantain.pngComfrey.pngWildGarlic.pngCommonMallow.pngBlackSage.png
30 30 15 15 15 0 0 0
Wild Plants
Violets.png
15 15 10 7 7 2 2 0
Wild Herbs
HerbBasil.pngHerbChives.pngHerbCilantro.pngHerbOregano.pngHerbParsley.pngHerbRosemary.pngHerbSage.png
10 7.5 7.5 5 5 1.5 1.5 0
Firewood
Branch.pngTwigs.pngLogs.png
150 150 75 35 35 10 10 15
Stones
Stone.pngRockSharpened.png
30 30 30 30 30 15 15 120
Junk Items
Nails.pngScrews.pngScrapMetal.pngUnsableWood.png
3 3 3 3 3 7 7 3
Junk Food
Beans.pngDogfood.pngTuna.pngBeerBottle.pngCrisps.pngPop4.png
1 1 1 3 3 5 5 1
Clothing
BaseballCapRed.pngShirtDenimBlue.pngShirtGeneric.pngTrousersDenimBlue.pngSkirtGeneric.png
1 1 1 3 3 7 7 1
Junk Weapons
BrokenBottle.pngScissors.pngBallPeenHammer.png
1 1 1 1 1 3 3 3
Ammunition
HandgunAmmoBox.pngHandgunAmmoBox.pngRifleAmmo308.pngShotgunAmmoBox.pngRifleAmmo223loose.png40calAmmoBox.png
1 1 1 1 1 2 2 1
Medical Items
Bandage.pngBandaid.pngAlcohol.pngBottle of DisinfectantCottonBalls.pngCotton BallsAlcoholWipes.pngAlcohol Wipes
0 0 1 0 0 3 3 1
Trash
TinCanEmpty.pngPopEmpty.pngBeerCan.pngPaper.pngGarbagebag.png
5 5 10 5 5 40 40 30

Medicinal plants

As of 41.68, both the Herbalist trait and magazine will allow the character to forage for medicinal plants. Medicinal plants that treat specific wounds, rather than full-body ailments, must be made into poultices and applied to the wound, while other herbs are simply eaten. A poultice can be made with a Mortar and Pestle. Medicinal plants can be discovered even before the character has the skill to select it as the Search Focus.

Item Description
Black Sage
Black Sage
Provides mild pain relief. (-7 pain?)
Comfrey
Comfrey
Aids recovery from broken bones when applied as a poultice.
Common Mallow
Common Mallow
Eat to relieve cold and flu symptoms. (-5 cold sickness)
Ginseng
Ginseng
Eat to restore endurance. (2 endurance)
Lemon Grass
Lemongrass
Eat to soothe bouts of food poisoning. Currently can be found by non-herbalists, and hence might not be considered a medicinal herb (bug?). (-12 sickness?)
Plantain
Plantain
Aids recovery from wounds when applied as a poultice.
Wild Garlic
Wild Garlic
Helps to fight against infection when applied as poultice.

Recipes

Product Ingredients Tools Requirements Workstation XP
TZ CampfireKitWood.png
Campfire Materials
One of:
Twigs.png Twigs ×1
Sheet.png Sheet ×1
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Book.png Book ×1
Magazine.png Magazine ×1
Newspaper.png Newspaper ×1
Each of:
Logs.png Log ×2
none none none 0.75 Carpentry
TZ CampfireKitWood.png
Campfire Materials
One of:
Twigs.png Twigs ×1
Sheet.png Sheet ×1
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Book.png Book ×1
Magazine.png Magazine ×1
Newspaper.png Newspaper ×1
Each of:
Plank.png Plank ×3
none none none 0.75 Carpentry
Campfire.png
Campfire
TZ CampfireKitWood.png Campfire Materials ×1 none none none none
Stake.png
Stake
One of:
KnifeFlint.png Stone Knife ×1
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Cleaver.png Meat Cleaver ×1
Machete.png Machete ×1
Each of:
Branch.png Tree Branch ×1
none none none 1.25 Carpentry
KnifeFlint.png
Stone Knife
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
AxeStone.png
Stone Axe
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
RockSharpened.png Chipped Stone ×1
none none none none
HammerStone.png
Stone Hammer
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
Twine.png Twine ×1
Each of:
Branch.png Tree Branch ×1
Rock.png Stone ×1
none none none none
SpearStick.png
Crafted Spear
One of:
Branch.png Tree Branch ×1
Plank.png Plank ×1
One of:
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
none none none 1.25 Carpentry
Splint.png
Splint
One of:
Plank.png Plank ×1
Branch.png Tree Branch ×1
TZ WoodenStick.png Sturdy Stick ×1
One of:
Rag.png Ripped Sheets ×1
RagDirty.png Dirty Rag ×1
none none none none
Frogmeat.png
Frog Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Frog.png Frog ×1
none none none 2.5 Cooking
TZ WoodenStick.png
Sturdy Stick ×8
Plank.png Plank ×1
Handsaw.png
Saw (tag)
none none none
Plank.png
Plank ×3
Logs.png Log ×1
Handsaw.png
Saw (tag)
none none .75
(0.25 above Carpentry 3) Carpentry
MortarPestle.png
Mortar and Pestle
Plank.png Plank ×1
Handsaw.png
Saw (tag)
Carpentry 2 none 0.25 Carpentry
Logs2.png
Log Stack
One of:
Rope.png Rope ×2
Sheet Rope.png Sheet Rope ×2
Each of:
Logs.png Log ×3
none none none none
Logs3.png
Log Stack
One of:
Rope.png Rope ×2
Sheet Rope.png Sheet Rope ×2
Each of:
Logs.png Log ×4
none none none none
Logs4.png
Log Stack
One of:
Rope.png Rope ×2
Sheet Rope.png Sheet Rope ×2
Each of:
Logs.png Log ×4
none none none none
LogWall Carpentry.png
Log Wall
One of:
Ripped Sheets.png Ripped Sheets ×4
Twine.png Twine ×4
Rope.png Rope ×2
Each of:
Logs.png Log ×4

Hammer.png
Hammer (tag)
none none 1.25 Carpentry

History

Alpha
Build 41.60 *Replaced foraging system with "Search Mode"
Build 41.50 *Reduced fatigue due to foraging by a large amount.
Build 34 *Black and blue berry can no longer be poisonous
Build 33 *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill.
Build 32.17 *Fixed being able to forage above ground level. (Issue #001926)
Build 32.7 *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823)
Build 32.4 *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632)
Build 31.2 *Fixed calcul in the foraging action
Build 30 *Foraging for food during winter will be impossible, or really hard in cold months
Build 29 *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging

See also

References

  1. As indicated in "projectzomboid\media\lua\client\LastStand"
  2. As indicated in "projectzomboid\media\lua\shared\Foraging\forageDefinitions.lua"