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Thirsty is a moodle that represents the character's thirst state.
Overview
This moodle occurs when the player has gone a while without drinking water or other beverages. Dehydration leads to weakness, reduced carrying capacity, slightly increased heat generation, and eventual death.
Thirst can be quenched primarily through bottles filled with clean water; many other consumables help influence thirst as well, usually by decreasing it.
Sources of hydration must be clean and the water itself must be boiled, otherwise sickness can occur.
The Low Thirst trait slows down the thirst rate by 50%; conversely, High Thirst increases it by 100%.
Moodle levels
Slightly Thirsty
Dry Mouth.
- Occurs when thirst is above 13%.
- No effects yet.
Thirsty
Dehydrated.
- Occurs when thirst is above 25%.
- Carrying Capacity reduced by 1 point.
- Body heat generation slightly increased.
Parched
Feeling faint and dizzy.
- Occurs when thirst is above 70%.
- Carrying Capacity reduced by 2 points.
- Body heat generation further increased.
Dying of Thirst
Desperate for water.
- Occurs when thirst is above 85%.
- Carrying Capacity reduced by 2 points.
- Body heat generation moderately increased.
- Health slowly decreases until the character either dies, or quenches their thirst.