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Lightfooted is an agility skill.
Overview
Experience for the lightfooted skill is gained while sneaking near zombies without being detected. Having many zombies nearby while sneaking around them increases the experience gained. As such, drawing zombies to a specific place with sound making objects, such alarm clocks, is of great benefit.
Skill effects
The lightfooted skill determines the loudness of footsteps of all kinds of movement, combined with the nimble skill. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies.
Lightfooted level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Footsteps sound radius multiplier | 99% | 90% | 79% | 71% | 65% | 59% | 52% | 45% | 37% | 30% | 20% |
Occupation and traits
The following occupations affect this skill:
- Burglar, +2
- Nurse, +1
- Police Officer, +1
The following traits affect this skill:
- Gymnast, +1