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Maintenance is a combat skill.
Overview
Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit.
Experience is not gained when repairing items which have lost some or nearly all durability or are currently broken.
Skill effects
The maintenance skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see aiming.
The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier m is added to the Condition Lower Chance of the weapon n for a 1 in n + m chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.
Maintenance modifier |
Weapon proficiency level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Maintenance level |
0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 |
1 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | |
2 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | |
3 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | |
4 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | |
5 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | |
6 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | |
7 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | |
8 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | |
9 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | |
10 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | 14 | 14 |
Occupations and traits
- Burger Flipper, +1
- Chef, +1
- Repairman, +2