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Maintenance

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Maintenance
Maintenance
General
Type
Combat

Maintenance is a combat skill.

Overview

Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit.

Experience is not gained when repairing items which have lost some or nearly all durability or are currently broken.

Skill effects

The maintenance skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see aiming.

The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier m is added to the Condition Lower Chance of the weapon n for a 1 in n + m chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.

Maintenance
modifier
Weapon proficiency level
0 1 2 3 4 5 6 7 8 9 10
Maintenance
level
0 0 0 0 0 2 2 2 2 4 4 4
1 0 0 2 2 2 2 4 4 4 4 6
2 2 2 2 2 4 4 4 4 6 6 6
3 2 2 4 4 4 4 6 6 6 6 8
4 4 4 4 4 6 6 6 6 8 8 8
5 4 4 6 6 6 6 8 8 8 8 10
6 6 6 6 6 8 8 8 8 10 10 10
7 6 6 8 8 8 8 10 10 10 10 12
8 8 8 8 8 10 10 10 10 12 12 12
9 8 8 10 10 10 10 12 12 12 12 14
10 10 10 10 10 12 12 12 12 14 14 14

Occupations and traits

Occupations:

Traits:

  • Handy, +1
  • Pacifist, lowers the XP rate to 75% instead of 100%. No effect on starting level.

See also