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Has a cold is a moodle that indicates that the player has a cold.
Overview
The character has been exposed to cold weather, or stayed wet long enough to contract a cold. The character will occasionally cough and sneeze, attracting nearby zombies. The sound can be dampened with tissues.
Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays cold, hungry, thirsty, wet, tired or outdoors.
To cure a cold faster, the character can either stay indoors, be well-fed, get plenty of rest and avoid wetness or cold temperatures; or can alternatively eat multiple common mallows. Each common mallow decreases the cold's strength moderately.
Having the Resilient trait helps with recovery by significantly reducing the chance of catching a cold (-55%), cold strength (-20%) and its progression speed (-50%), while Prone to Illness does the opposite (+70% catch chance, +20% cold strength, +50% progression speed). The Outdoorsman trait also greatly reduces the chance of catching a cold in the first place (90% cold catch chance from cold or wet).
Moodle levels
Runny Nose
Occasional sneezing.
- Occurs when a cold reaches 20% strength.
- The character has a small chance of sneezing or coughing.
The Sniffles
Prone to sneezing.
- Occurs when a cold reaches 40% strength.
- The character may sneeze or cough more frequently.
You Have a Cold
Sneezing and coughing. Speed and healing reduced.
- Occurs when a cold reaches 60% strength.
- The character sneezes and coughs often, making avoiding zombies difficult.
You Have a Nasty Cold
Speed and healing now severely reduced.
- Occurs when a cold reaches 80% strength.
- The character sneezes and coughs continuously, likely attracting zombies constantly.