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For the build 41.78.16 article, please see the old revision.
A hunting knife is a short blade melee weapon.
Usage
The hunting knife is an uncommon short blade weapon that can also be used in cooking.
Weapon
The hunting knife has a 'Jaw Stab' attack, which can kill a zombie instantly if close enough and timed correctly. It is also capable of performing backstabs on zombies that haven't noticed the player. There's a chance that after these attacks, the knife can get stuck in a zombie and will have to be looted back from the corpse. The hunting knife is a single attack weapon, and is best used when on a 1 on 1 fight with a zombie.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It is mostly ineffective at chopping trees, dealing 2 damage per hit. For comparison, an axe deals 35 damage.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Notched Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Sharp Flint Flake ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Magazine: Angler USA - June 1993 |
none | none |
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Wooden Spear (crafted) |
One of: Tree Branch ×1 Plank ×1 One of: Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 |
none | none | none | 1.25 Carpentry |
Spear with Hunting Knife |
Wooden Spear (crafted) ×1 Hunting Knife ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Cooking
- Main article: Cooking
The hunting knife is used in various cooking recipes.
Condition
The hunting knife has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance level | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/10 (10%) | 150 |
0 | 4 | 1/12 (8%) | 180 |
0 | 8 | 1/14 (7%) | 210 |
4 | 0 | 1/14 (7%) | 210 |
8 | 0 | 1/18 (6%) | 270 |
4 | 4 | 1/16 (6%) | 240 |
4 | 8 | 1/18 (6%) | 270 |
8 | 8 | 1/22 (5%) | 330 |
10 | 10 | 1/24 (4%) | 360 |
Repairing
Materials that can be used to repair the hunting knife, based on first time repairing.
Hunting Knife
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× Duct Tape | 50% | 95% | |
1× Glue | 20% | 95% | |
2× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
armysurplus | displaycase | 41.46% |
armysurplus | displaycase | 23.67% |
armysurplus | metal_shelves | 23.67% |
armysurplus | shelves | 23.67% |
armytent | locker | 4.44% |
bedroom | locker | 4.44% |
camping | cardboardbox | 41.46% |
camping | cardboardbox | 23.67% |
camping | crate | 41.46% |
camping | crate | 23.67% |
camping | shelves | 41.46% |
camping | shelves | 23.67% |
camping | smallbox | 41.46% |
camping | smallbox | 23.67% |
campingstorage | cardboardbox | 41.46% |
campingstorage | cardboardbox | 23.67% |
campingstorage | crate | 41.46% |
campingstorage | crate | 23.67% |
campingstorage | smallbox | 41.46% |
campingstorage | smallbox | 23.67% |
changeroom | locker | 19.68% |
closet | cardboardbox | 23.67% |
closet | cardboardbox | 15.52% |
closet | cardboardbox | 11.21% |
closet | smallbox | 23.67% |
closet | smallbox | 15.52% |
closet | smallbox | 11.21% |
derelict | other | 0.65% |
druglab | cardboardbox | 10.38% |
druglab | counter | 11.21% |
druglab | crate | 10.38% |
druglab | metal_shelves | 10.38% |
druglab | overhead | 11.21% |
druglab | smallbox | 10.38% |
drugshack | cardboardbox | 11.21% |
drugshack | crate | 11.21% |
drugshack | smallbox | 11.21% |
evidenceroom | cardboardbox | 2.93% |
evidenceroom | metal_shelves | 2.93% |
garagestorage | cardboardbox | 23.67% |
garagestorage | cardboardbox | 15.52% |
garagestorage | cardboardbox | 11.21% |
garagestorage | crate | 11.21% |
garagestorage | locker | 11.21% |
garagestorage | smallbox | 23.67% |
garagestorage | smallbox | 15.52% |
garagestorage | smallbox | 11.21% |
gunstore | displaycase | 41.46% |
gunstore | displaycase | 23.67% |
livingroom | cardboardbox | 23.67% |
livingroom | cardboardbox | 15.52% |
livingroom | cardboardbox | 11.21% |
livingroom | crate | 23.67% |
livingroom | crate | 15.52% |
livingroom | crate | 11.21% |
livingroom | smallbox | 23.67% |
livingroom | smallbox | 15.52% |
livingroom | smallbox | 11.21% |
oldarmy | locker | 2.34% |
pawnshop | counter | 23.67% |
pawnshop | displaycase | 23.67% |
pawnshopoffice | cardboardbox | 23.67% |
pawnshopoffice | crate | 23.67% |
pawnshopoffice | metal_shelves | 23.67% |
pawnshopoffice | smallbox | 23.67% |
pawnshopstorage | cardboardbox | 23.67% |
pawnshopstorage | crate | 23.67% |
pawnshopstorage | metal_shelves | 23.67% |
pawnshopstorage | smallbox | 23.67% |
SafehouseLoot | cardboardbox | 11.21% |
SafehouseLoot | cardboardbox | 6.74% |
SafehouseLoot | counter | 6.74% |
SafehouseLoot | crate | 11.21% |
SafehouseLoot | crate | 6.74% |
SafehouseLoot | metal_shelves | 6.74% |
SafehouseLoot | smallbox | 11.21% |
SafehouseLoot | smallbox | 6.74% |
SafehouseLoot | wardrobe | 6.74% |
SafehouseLoot_Late | cardboardbox | 19.68% |
SafehouseLoot_Late | cardboardbox | 11.21% |
SafehouseLoot_Late | counter | 19.68% |
SafehouseLoot_Late | counter | 6.74% |
SafehouseLoot_Late | crate | 19.68% |
SafehouseLoot_Late | crate | 11.21% |
SafehouseLoot_Late | freezer | 4.44% |
SafehouseLoot_Late | fridge | 4.44% |
SafehouseLoot_Late | metal_shelves | 19.68% |
SafehouseLoot_Late | smallbox | 19.68% |
SafehouseLoot_Late | smallbox | 11.21% |
SafehouseLoot_Late | wardrobe | 19.68% |
SafehouseLoot_Mid | cardboardbox | 19.68% |
SafehouseLoot_Mid | cardboardbox | 11.21% |
SafehouseLoot_Mid | counter | 19.68% |
SafehouseLoot_Mid | crate | 19.68% |
SafehouseLoot_Mid | crate | 11.21% |
SafehouseLoot_Mid | metal_shelves | 19.68% |
SafehouseLoot_Mid | smallbox | 19.68% |
SafehouseLoot_Mid | smallbox | 11.21% |
SafehouseLoot_Mid | wardrobe | 19.68% |
shed | cardboardbox | 11.21% |
shed | crate | 11.21% |
shed | smallbox | 23.67% |
shed | smallbox | 15.52% |
shed | smallbox | 11.21% |
storageunit | cardboardbox | 23.67% |
storageunit | cardboardbox | 15.52% |
storageunit | cardboardbox | 11.21% |
storageunit | crate | 23.67% |
storageunit | crate | 15.52% |
storageunit | crate | 11.21% |
storageunit | metal_shelves | 23.67% |
storageunit | metal_shelves | 15.52% |
storageunit | metal_shelves | 11.21% |
storageunit | smallbox | 23.67% |
storageunit | smallbox | 15.52% |
storageunit | smallbox | 11.21% |
SurvivorCache1 | counter | 6.74% |
SurvivorCache2 | counter | 6.74% |
SurvivorCacheBigBuilding | counter | 6.74% |
Type | Container | Effective chance |
---|---|---|
Army | Glove Box | 6.53% |
Hunter | Glove Box | 6.53% |
Hunter | Seat Front | 6.53% |
Hunter | Trunk | 23.67% |
Ranger | Glove Box | 0.59% |
Survivalist | Glove Box | 5.33% |
Outfit | Days survived | Chance |
---|---|---|
Any | 10 | 5 |
Any | 10 | 5 |
Any | 10 | 5 |
Any | 10 | 5 |
Any | 10 | 5 |
ArmorTest_Gladiator | 0 | 80 |
Bandit_Early | 0 | 80 |
Bandit_Late | 0 | 80 |
Bandit_Mid | 0 | 80 |
Dean | 0 | 100 |
Hunter | 0 | 80 |
PrivateMilitia | 0 | 80 |
Survivalist | 0 | 80 |
Survivalist02 | 0 | 80 |
Survivalist02_Late | 0 | 80 |
Survivalist02_Mid | 0 | 80 |
Survivalist03 | 0 | 80 |
Survivalist03_Late | 0 | 80 |
Survivalist03_Mid | 0 | 80 |
Survivalist04 | 0 | 80 |
Survivalist04_Late | 0 | 80 |
Survivalist04_Mid | 0 | 80 |
Survivalist05 | 0 | 80 |
Survivalist05_Late | 0 | 80 |
Survivalist05_Mid | 0 | 80 |
Survivalist_Late | 0 | 80 |
Survivalist_Mid | 0 | 80 |
Story ID | Link |
---|---|
RZSOccultActivity | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 ForagingNav: 15 Forest: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
Trivia
Upon closer inspection of the knife blade's general shape and relative size in the player's hand, the hunting knife looks like a crude version of a bowie knife.
History
Base.HuntingKnife
Version | Description |
---|---|
Build 42.0.0 | DropSound added with value HuntingKnifeDrop .EnduranceMod removed.Icon removed.IconsForTexture added with value ['HuntingKnife', 'HuntingKnife_Forged'] .OnBreak added with value OnBreak.HuntingKnife .PushBackMod changed from 0.3 to 0.01 .Sharpness added with value 1.0 .Item tag changed from ['CutPlant', 'SharpKnife'] to ['CutPlant', 'SharpKnife', 'ButcherAnimal', 'Sharpenable', 'KillAnimal', 'ButcherAnimal'] .TreeDamage changed from 2 to 0 .WeaponSprite removed.WeaponSpritesByIndex added with value ['HuntingKnife', 'HuntingKnifeForged'] .Weight changed from 0.5 to 1 . |
Build 41.69 | Item tag changed from CutPlant to ['CutPlant', 'SharpKnife'] . |
Build 41.65 | DisplayCategory added with value Weapon . |
Build 41.54 | BreakSound changed from BreakMetalItem to HuntingKnifeBreak .ConditionLowerChanceOneIn changed from 20 to 15 .DoorHitSound added with value HuntingKnifeHit .HitFloorSound changed from BladeHit to HuntingKnifeHit .HitSound changed from BladeHit to HuntingKnifeHit .ImpactSound changed from BladeHit to HuntingKnifeHit .SwingSound added with value HuntingKnifeSwing . |
Build 41.42 | CriticalChance changed from 60 to 50 .Item tag added with value CutPlant . |
Build 41.40 | MinRange changed from 0.8 to 0.61 . |
Build 41.33 | MinRange changed from 0.61 to 0.8 . |
Build 41.32 | MinAngle changed from 0 to 0.65 . |
Build 41.17 | AttachementType removed.AttachmentType added with value Knife . |
Build 41.12 | AttachementType added with value Knife .Categories changed from Blade to SmallBlade .CritDmgMultiplier added with value 3 .CriticalChance added with value 60 .DamageCategory added with value Slash .DamageMakeHole added with value TRUE .HitFloorSound added with value BladeHit .HitSound added with value BladeHit .ImpactSound added with value BladeHit .MaxDamage changed from 0.6 to 1.2 .MinDamage changed from 0.3 to 0.6 .SplatNumber changed from 0 to 4 .WeaponLength added with value 0.25 .WeaponSprite changed from Knife to HuntingKnife .WeaponWeight removed.Weight changed from 0.3 to 0.5 . |
Build 40.9 | BreakSound changed from PZ_MetalSnap to BreakMetalItem . |
Build 36.4 | BreakSound added with value PZ_MetalSnap . |
Build 35.25b | MetalValue added with value 30 . |
Build 32.14 | Icon changed from KnifeChopping to HuntingKnife . |
Build 30.12 | EnduranceMod added with value 0.5 . |
Build 29.3 | TreeDamage added with value 2 . |
Build 26 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons_stab.txt
item HuntingKnife
{
DisplayName = Hunting Knife,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 1,
IconsForTexture = HuntingKnife;HuntingKnife_Forged,
AimingMod = 0.8,
AttachmentType = Knife,
BreakSound = HuntingKnifeBreak,
Categories = SmallBlade,
CloseKillMove = Jaw_Stab,
ConditionLowerChanceOneIn = 15,
ConditionMax = 10,
CritDmgMultiplier = 3,
CriticalChance = 50,
DamageCategory = Slash,
DamageMakeHole = TRUE,
DoorDamage = 1,
DoorHitSound = HuntingKnifeHit,
DropSound = HuntingKnifeDrop,
/*EnduranceMod = 0.5,*/
HitFloorSound = HuntingKnifeHit,
HitSound = HuntingKnifeHit,
IdleAnim = Idle_Weapon2,
ImpactSound = HuntingKnifeHit,
IsAimedHandWeapon = TRUE,
KnockBackOnNoDeath = FALSE,
KnockdownMod = 0,
MaxDamage = 1.2,
MaxHitCount = 1,
MaxRange = 0.9,
MetalValue = 30,
MinAngle = 0.65,
MinDamage = 0.6,
MinRange = 0.61,
MinimumSwingTime = 2,
PushBackMod = 0.01,
RunAnim = Run_Weapon2,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 4,
SubCategory = Stab,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Stab,
SwingSound = HuntingKnifeSwing,
SwingTime = 2,
TreeDamage = 0,
WeaponLength = 0.25,
/*WeaponSprite = HuntingKnife,*/
WeaponSpritesByIndex = HuntingKnife;HuntingKnifeForged,
Tags = CutPlant;SharpKnife;ButcherAnimal;Sharpenable;KillAnimal;ButcherAnimal,
Sharpness = 1.0,
OnBreak = OnBreak.HuntingKnife,
}