Scalpel

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Scalpel
Scalpel Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Properties
Max condition
5
Performance
Damage
0.1–0.4
Range
0.61–0.8
Knockback
0.3
Special ability
Jaw Stab
Technical
Item ID
Scalpel

A scalpel is a short blade weapon.

Usage

A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Condition

The scalpel has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance level Short blade level Condition lower chance Average condition
0 0 1/1 (100%) 5
0 4 1/3 (33%) 15
0 8 1/5 (20%) 25
4 0 1/5 (20%) 25
8 0 1/9 (11%) 45
4 4 1/7 (14%) 35
4 8 1/9 (11%) 45
8 8 1/13 (8%) 65
10 10 1/15 (7%) 75

Distribution

The loot distributions can be found in the table(s) below.

Scalpel distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_DoctorBag Bag_DoctorBag 6.41%
Bag_MedicalBag Trauma Bag 12.41%
MedicalCache1 MedicalBox 23.28%
Nurse crate 23.28%
Nurse crate 41.14%
Nurse metal_shelves 23.28%
Nurse metal_shelves 41.14%
SafehouseLoot counter 23.28%
SafehouseLoot medicine 23.28%
closet crate 23.28%
dentiststorage metal_shelves 23.28%
dentiststorage metal_shelves 41.14%
garagestorage crate 23.28%
hospitalstorage metal_shelves 23.28%
hospitalstorage metal_shelves 41.14%
kennels counter 23.28%
kennels counter 41.14%
kennels metal_shelves 23.28%
kennels metal_shelves 41.14%
laboratory crate 23.28%
laboratory desk 23.28%
laboratory metal_shelves 23.28%
medical counter 23.28%
medical counter 41.14%
medical metal_shelves 23.28%
medical metal_shelves 41.14%
medicalstorage counter 23.28%
medicalstorage counter 41.14%
medicalstorage metal_shelves 23.28%
medicalstorage metal_shelves 41.14%
morgue counter 23.28%
pharmacy metal_shelves 23.28%
pharmacy metal_shelves 41.14%
pharmacystorage counter 23.28%
pharmacystorage counter 41.14%
pharmacystorage metal_shelves 23.28%
pharmacystorage metal_shelves 41.14%
pharmacystorage shelves 23.28%
pharmacystorage shelves 41.14%
storageunit crate 23.28%
Vehicles
Type Container Effective chance
Ambulance Glove Box 30.41%
Ambulance Trunk 23.28%
Doctor Glove Box 30.41%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scalpel
	{
	    DisplayCategory = FirstAid,
		MaxRange	=	0.8,
		WeaponSprite	=	Scalpel,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Scalpel,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Scalpel,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   ScalpelBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        MetalValue = 8,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	ScalpelHit,
        ImpactSound	=	ScalpelHit,
        DoorHitSound = ScalpelHit,
		HitSound	=	ScalpelHit,
		SwingSound = ScalpelSwing,
		AttachmentType = Screwdriver,
 	}