Scalpel

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Scalpel
Scalpel Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Properties
Max condition
5
Performance
Damage
0.1–0.4
Range
0.61–0.8
Knockback
0.3
Knockdown
0
Special ability
Jaw Stab
Technical
Item ID
Scalpel

A scalpel is a short blade weapon.

Usage

A scalpel is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Distribution

The loot distributions can be found in the table(s) below.

Scalpel distribution Show / Hide
Containers
Building / Room Container Rolls Chance
MedicalCache1 MedicalBox 4 10.0
all Bag_DoctorBag 1 10.0
closet crate 4 10.0
dentiststorage metal_shelves 4 20.0
dentiststorage metal_shelves 4 10.0
kennels counter 4 20.0
kennels counter 4 10.0
laboratory crate 4 10.0
morgue counter 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
AmbulanceGloveBox 1 50
AmbulanceTruckBed 4 10
DoctorGloveBox 1 50

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scalpel
	{
	    DisplayCategory = FirstAid,
		MaxRange	=	0.8,
		WeaponSprite	=	Scalpel,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Scalpel,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Scalpel,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   ScalpelBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        MetalValue = 8,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	ScalpelHit,
        ImpactSound	=	ScalpelHit,
        DoorHitSound = ScalpelHit,
		HitSound	=	ScalpelHit,
		SwingSound = ScalpelSwing,
		AttachmentType = Screwdriver,
 	}

See also