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- This article is about the wooden spear that can be found impaled on zombies. For the spear that can be crafted, see Crafted Spear.
A wooden spear is a melee weapon.
Usage
Unlike the crafted spear, the wooden spear cannot be used for fishing and is only used as a weapon. As weapons, the two items are similar, except the wooden spear has greater condition attributes.
Critical bonus
Attacking a lone Zombie (no other Zombie within 1.7 tiles of the target) between the range of 1.25 and 1.40 yields a +20% chance to a critical strike. Like all critical damage, negative moodles do not affect the damage output of the strike: meaning this can often save a player who would otherwise not inflict lethal damage. When this is triggered, a special animation will occur to signal to the player that the critical was successful. Be warned, as the animation can be lengthy, and other zombies can cover the extremely small distance of 1.7 tiles, especially dangerous if fighting against a horde.
Spear charge
The wooden spear is considered an improvised spear. All spears have the ability to use a unique spear charge attack. The spear charge ability can be used by sprinting (Left Alt key by default), then after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. The noise from sprinting may also alert nearby zombies, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.
Crafting
Although it is categorized as a crafted weapon, the wooden spear cannot be crafted.
Condition
The wooden spear has a high condition (7) and low probability of being damaged (25%) compared to other spears, although it cannot be repaired. The probability of being damaged will decrease as the maintenance and spears skills are leveled. At level 0 maintenance and spear, it has a 25% chance of lowering its condition each attack.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.
Maintenance skill | Spear level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/4 (25%) | 28 |
0 | 4 | 1/6 (17%) | 42 |
0 | 8 | 1/8 (13%) | 56 |
4 | 0 | 1/8 (13%) | 56 |
8 | 0 | 1/12 (8%) | 84 |
4 | 4 | 1/10 (10%) | 70 |
4 | 8 | 1/12 (8%) | 84 |
8 | 8 | 1/16 (6%) | 112 |
10 | 10 | 1/18 (6%) | 126 |
Location
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Outfit | Days survived | Chance |
---|---|---|
Bandit (male outfit), Bandit (female outfit) | 0 | 60 |
Bandit (male outfit), Bandit (female outfit) | 0 | 50 |
Variants
History
Base.WoodenLance
Version | Description |
---|---|
Build 41.72 | Weight changed from 1.3 to 1.7 . |
Build 41.69 | SoundMap added with value SpearStab WoodenLanceStab . |
Build 41.65 | DisplayCategory added with value WeaponCrafted . |
Build 41.54 | BreakSound changed from BreakWoodItem to WoodenLanceBreak .DoorHitSound added with value WoodenLanceHit .HitFloorSound changed from BladeHit to WoodenLanceHit .HitSound changed from BladeHit to WoodenLanceHit .ImpactSound changed from BladeHit to WoodenLanceHit .SwingSound added with value WoodenLanceSwing . |
Build 41.48 | ConditionLowerChanceOneIn changed from 5 to 4 .ConditionMax changed from 10 to 7 . |
Build 41.42 | Weight changed from 1.2 to 1.3 . |
Build 41.32 | MaxRange changed from 1.7 to 1.4 .MinAngle changed from 0.65 to 0.8 . |
Build 41.17 | AttachmentType added with value Shovel . |
Build 41.12 | Categories changed from ['Improvised', 'Blunt'] to ['Improvised', 'Spear'] .ConditionLowerChanceOneIn changed from 1 to 5 .ConditionMax changed from 3 to 10 .CritDmgMultiplier added with value 10 .CriticalChance added with value 30 .DamageCategory added with value Slash .DamageMakeHole added with value TRUE .DoorDamage changed from 2 to 5 .HitFloorSound added with value BladeHit .HitSound added with value BladeHit .ImpactSound added with value BladeHit .MaxDamage changed from 0.7 to 1.4 .MaxRange changed from 1.5 to 1.7 .MinAngle changed from 0.2 to 0.65 .MinDamage changed from 0.5 to 1 .SplatNumber changed from 0 to 1 .SubCategory changed from Swinging to Spear .SwingAnim changed from Bat to Spear .WeaponSprite changed from Poolcue to WoodenLance .WeaponWeight removed.Weight changed from 0.4 to 1.2 . |
Build 40.9 | BreakSound changed from PZ_WoodSnap to BreakWoodItem . |
Build 32.14 | DisplayName changed from Spear to Wooden Spear . |
Build 30.12 | TwoHandWeapon added with value TRUE . |
Build 29.3 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodenLance
{
DisplayCategory = WeaponCrafted,
MaxRange = 1.4,
WeaponSprite = WoodenLance,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 4,
Weight = 1.7,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Spear,
ConditionMax = 7,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Spear,
DisplayName = Wooden Spear,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = StickSharpened,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 1,
MaxDamage = 1.4,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = WoodenLanceBreak,
HitFloorSound = WoodenLanceHit,
ImpactSound = WoodenLanceHit,
DoorHitSound = WoodenLanceHit,
HitSound = WoodenLanceHit,
SwingSound = WoodenLanceSwing,
SoundMap = SpearStab WoodenLanceStab,
AttachmentType = Shovel,
}