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Lentils (Dried)

From PZwiki
(Redirected from Lentils (Dried))
Project ZomboidItemsFoodVegetablesLentils (Dried)
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Lentils (Dried)
DriedLentils Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
2
Properties
Packaged
True
Nutrition
HungerUI Hunger.png
-60
ThirstUI Thristy.png
60
CaloriesCalories
3000
CarbohydratesCarbohydrates
540
ProteinsProteins
220
FatFat
0
Effect
UnhappinessUI Unhappy.png
40
Cooking
Custom recipe
Lentil
Technical
Item ID
Base.DriedLentils

Dried lentils are a non-perishable food item.

Usage

Consumable properties

Dried lentils do not need to be opened, instead can be eaten directly but will provide the player with thirst and unhappiness. These effects can be countered by adding dried chick peas to soup, stew, rice, and pasta.

Crafting

Main article: Cooking

Evolved recipes

Dried chick peas is a cooking ingredients.

Product Nutrition
PotFull.png
Soup
10
PotFull.png
Stew
10
Rice Pot/SaucepanRice Pot/Saucepan
Rice Pot/Saucepan
10
Rice Pot/SaucepanRice Pot/Saucepan
Pasta Pot/Saucepan
10

Note: Currently, dried lentils can only be added in rice/pasta pot, not rice/pasta sauce pan. This is likely a bug and maybe will be fixed later.

Location

The loot distributions can be found in the table(s) below.

DriedLentils distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
generalstore shelves 19.68%
generalstorestorage cardboardbox 19.68%
generalstorestorage crate 19.68%
generalstorestorage smallbox 19.68%
gigamart cardboardbox 3.98%
gigamart crate 3.98%
gigamart shelves 19.68%
grocery cardboardbox 3.98%
grocery crate 3.98%
grocery shelves 19.68%
grocery smallcrate 3.98%
grocerystorage cardboardbox 3.98%
grocerystorage crate 3.98%
grocerystorage metal_shelves 3.98%
grocerystorage smallcrate 3.98%
kitchen counter 3.43%
kitchen metal_shelves 3.43%
kitchen overhead 3.43%
kitchen shelves 3.43%
livingroom counter 3.43%
livingroom overhead 3.43%
SurvivorCache1 counter 3.43%
SurvivorCache2 counter 3.43%
SurvivorCacheBigBuilding counter 3.43%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - ForagingNav: 1
TownZone: 1
TrailerPark: 1
- - - - - - -

Dried lentils can often be found in kitchen counters and shop shelves.

History

Base.DriedLentils

Version Description
Build 42.0.0 CantEat added with value TRUE.
EvolvedRecipe changed from {'Soup': '10', 'Stew': '10', 'RicePot': '10', 'PastaPot': '10'} to {'Soup': '10', 'Stew': '10', 'Rice': '10', 'Pasta': '10'}.
StaticModel added with value DriedLentils_Ground.
ThirstChange removed.
ToolTip added with value Tooltip_item_MustAddRecipe.
UnhappyChange removed.
Build 41.72 EvolvedRecipeName added with value Lentil.
Item tag added with value DriedFood.
Build 41.68 WorldStaticModel added with value DriedLentils_Ground.
Build 41.66 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food_dry.txt

Retrieved: Build 42.0.2
item DriedLentils
	{
		DisplayName = Dried Lentils,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = DriedLentils,
		EvolvedRecipe = Soup:10;Stew:10;Rice:10;Pasta:10,
		FoodType = Vegetables,
		Packaged = TRUE,
		HungerChange = -60,
		/*ThirstChange = 60,
		UnhappyChange = 40,*/
		Calories = 3000,
		Carbohydrates = 540,
		Lipids = 0,
		Proteins = 220,
		StaticModel = DriedLentils_Ground,
		WorldStaticModel = DriedLentils_Ground,
		Tags = DriedFood,
		EvolvedRecipeName = Lentil,
		CantEat = TRUE,
		ToolTip = Tooltip_item_MustAddRecipe,
	}

See also