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Plunger

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Plunger
Plunger Model.png
General
Category
Household / Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
3
Condition lower chance
2
Performance
Damage
0.3–0.5
Door damage
0
Tree damage
0
Range
0.61–1.1
Attack speed
1.2
Knockback
0.3
Crit chance
5%

A plunger is an improvised short blunt weapon.

Usage

A plunger is a short blunt weapon with a low durability and damage.

Condition

The plunger has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/2 (50%) 6
0 4 1/4 (25%) 12
0 8 1/6 (17%) 18
4 0 1/6 (17%) 18
8 0 1/10 (10%) 30
4 4 1/8 (13%) 24
4 8 1/10 (10%) 30
8 8 1/14 (7%) 42
10 10 1/16 (6%) 48

Location

The loot distributions can be found in the table(s) below.

Plunger distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bathroom metal_shelves 23.67%
closet cardboardbox 23.67%
closet smallbox 23.67%
cornerstorestorage counter 23.67%
garagestorage cardboardbox 23.67%
garagestorage smallbox 23.67%
gasstorage counter 23.67%
janitor counter 23.67%
janitor metal_shelves 23.67%
kitchen cardboardbox 23.67%
kitchen crate 23.67%
kitchen smallbox 23.67%
livingroom cardboardbox 23.67%
livingroom crate 23.67%
livingroom smallbox 23.67%
SafehouseLoot cardboardbox 11.21%
SafehouseLoot counter 11.21%
SafehouseLoot crate 11.21%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot smallbox 11.21%
SafehouseLoot wardrobe 11.21%
schoolstorage counter 23.67%
shed smallbox 23.67%
storageunit cardboardbox 23.67%
storageunit crate 23.67%
storageunit metal_shelves 23.67%
storageunit smallbox 23.67%
SurvivorCache1 counter 11.21%
SurvivorCache2 counter 11.21%
SurvivorCacheBigBuilding counter 11.21%
zippeestorage counter 23.67%
Vehicle
Type Container Effective chance
Plumber Seat Front 30.53%
Plumber Trunk 76.71%
Embedded in zombie
Outfit Days survived Chance
Bandit 0 60
Stories
Story ID Link
RBBasic Building stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 25
Farm: 25
FarmLand: 25
ForagingNav: 25
Forest: 25
TownZone: 25
TrailerPark: 25
Vegitation: 25
- - - - - - -

History

Base.Plunger

Version Description
Build 42.0.0 AttachmentType changed from Knife to BigWeapon.
DisplayCategory changed from Household to HouseholdWeapon.
DoorDamage changed from 2 to 0.
DropSound added with value PlungerDrop.
OnBreak added with value OnBreak.WoodenStick.
Item tag added with value ['NoMaintenanceXp', 'IsFireFuel', 'RepairWithTape', 'RepairWithGlue'].
Build 41.65 DisplayCategory added with value Household.
Build 41.54 BreakSound changed from BreakWoodItem to PlungerBreak.
DoorHitSound added with value PlungerHit.
HitFloorSound added with value PlungerHit.
HitSound added with value PlungerHit.
SwingSound added with value PlungerSwing.
Build 41.32 MaxRange changed from 1.2 to 1.1.
Build 41.17 AttachmentType added with value Knife.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons_1handed.txt

Retrieved: Build 42.0.2
item Plunger
	{
		DisplayName = Plunger,
		DisplayCategory = HouseholdWeapon,
		Type = Weapon,
		Weight = 0.5,
		Icon = Plunger,
		AttachmentType = BigWeapon,
		BaseSpeed = 1.2,
		BreakSound = PlungerBreak,
		Categories = Improvised;SmallBlunt,
		ConditionLowerChanceOneIn = 2,
		ConditionMax = 3,
		CritDmgMultiplier = 2,
		CriticalChance = 5,
		DoorDamage = 0,
		DoorHitSound = PlungerHit,
		DropSound = PlungerDrop,
		HitFloorSound = PlungerHit,
		HitSound = PlungerHit,
		KnockBackOnNoDeath = FALSE,
		KnockdownMod = 2,
		MaxDamage = 0.5,
		MaxHitCount = 2,
		MaxRange = 1.1,
		MinAngle = 0.65,
		MinDamage = 0.3,
		MinRange = 0.61,
		MinimumSwingTime = 4,
		PushBackMod = 0.3,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = PlungerSwing,
		SwingTime = 4,
		TreeDamage = 0,
		WeaponSprite = Plunger,
		Tags = NoMaintenanceXp;IsFireFuel;RepairWithTape;RepairWithGlue,
		OnBreak = OnBreak.WoodenStick,
	}

See also