Plunger

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Plunger
Plunger Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Belt
Properties
Max condition
3
Performance
Damage
0.3–0.5
Door damage
2
Range
0.61–1.1
Attack speed
1.2
Knockback
0.3
Technical
Item ID
Base.Plunger

A plunger is an improvised short blunt weapon.

Usage

A plunger is a short blunt weapon with a low durability and damage.

Condition

The plunger has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/2 (50%) 6
0 4 1/4 (25%) 12
0 8 1/6 (17%) 18
4 0 1/6 (17%) 18
8 0 1/10 (10%) 30
4 4 1/8 (13%) 24
4 8 1/10 (10%) 30
8 8 1/14 (7%) 42
10 10 1/16 (6%) 48

Distribution

The loot distributions can be found in the table(s) below.

Plunger distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bathroom counter 23.28%
closet crate 23.28%
garagestorage crate 23.28%
gasstorage counter 23.28%
janitor counter 23.28%
janitor metal_shelves 23.28%
schoolstorage counter 23.28%
storageunit crate 23.28%
zippeestorage counter 23.28%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Plunger
	{
	    DisplayCategory = Household,
		MaxRange	=	1.1,
		WeaponSprite	=	Plunger,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.5,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	3,
		MaxHitCount	=	2,
		DoorDamage	=	2,
		SwingAnim	=	Bat,
		DisplayName	=	Plunger,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Plunger,
        BreakSound  =   PlungerBreak,
        DoorHitSound = PlungerHit,
		HitSound = PlungerHit,
		HitFloorSound = PlungerHit,
		SwingSound = PlungerSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Knife,
	}

See also