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Base.UmbrellaBlue
Base.UmbrellaRed
Base.UmbrellaWhite
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaWhite
An umbrella is a functionable item and an improvised spear weapon when closed.
Usage
Staying dry
An umbrella can be equipped by the player to keep dry when it's raining. This has become incredibly useful post build 40, with the additional weather effects on the player, increasing the importance of staying dry, especially on windy days.
Weapon
The umbrella can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.7 damage (unless a critical hit or using the spear charge) from up to 1.1 tiles away at an attack speed of 0.9.
Pros | Cons |
---|---|
|
|
Spear charge
The umbrella is considered an improvised spear. All spears have the ability to use a unique spear charge attack. The spear charge ability can be used by sprinting (Left Alt key by default), then after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. The noise from sprinting may also alert nearby zombies, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.
Condition
The umbrella has a maximum condition of 7. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.
Maintenance level | Spear level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/3 (33%) | 21 |
0 | 4 | 1/5 (20%) | 35 |
0 | 8 | 1/7 (14%) | 49 |
4 | 0 | 1/7 (14%) | 49 |
8 | 0 | 1/11 (9%) | 77 |
4 | 4 | 1/9 (11%) | 63 |
4 | 8 | 1/11 (9%) | 77 |
8 | 8 | 1/15 (7%) | 105 |
10 | 10 | 1/17 (6%) | 119 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 2.57% |
bedroom | wardrobe | 2.57% |
closet | metal_shelves | 2.57% |
livingroom | wardrobe | 2.57% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 2.57% |
bedroom | wardrobe | 2.57% |
closet | metal_shelves | 2.57% |
livingroom | wardrobe | 2.57% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 2.57% |
bedroom | wardrobe | 2.57% |
closet | metal_shelves | 2.57% |
livingroom | wardrobe | 2.57% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | wardrobe | 2.57% |
bedroom | wardrobe | 2.57% |
closet | metal_shelves | 2.57% |
livingroom | wardrobe | 2.57% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
Vehicles
Trivia
- Currently, the closed variants uniformly use a red open umbrella item icon.
- There's an unused duplicate icon of both
UmbrellaRed
andUmbrella_Red
calledUmrella2
. - This item used to have a different purple icon before build 41.
Gallery
Old umbrella icon used prior to build 41
History
Base.Umbrella
Version | Description |
---|---|
Build 41.32 | Removed on this version. |
Build 41.12 | Weight changed from 0.2 to 0.5 . |
Build 35.25b | MetalValue added with value 9 . |
Build 26 | Released on this version. |
Base.UmbrellaBlack
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Household . |
Build 41.54 | WorldStaticModel added with value Umbrella_Closed_Black . |
Build 41.35 | Icon changed from Umbrella_Red to UmbrellaBlack . |
Build 41.33 | Released on this version. |
Base.UmbrellaWhite
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Household . |
Build 41.54 | WorldStaticModel added with value Umbrella_Closed_White . |
Build 41.35 | Icon changed from Umbrella_Red to UmbrellaWhite . |
Build 41.33 | Released on this version. |
Base.UmbrellaBlue
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Household . |
Build 41.54 | WorldStaticModel added with value Umbrella_Closed_Blue . |
Build 41.35 | Icon changed from Umbrella_Red to UmbrellaBlue . |
Build 41.33 | Released on this version. |
Base.UmbrellaRed
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Household . |
Build 41.54 | WorldStaticModel added with value Umbrella_Closed_Red . |
Build 41.35 | Icon changed from Umbrella_Red to UmbrellaRed . |
Build 41.33 | Released on this version. |
Code
Base.UmbrellaBlack
Source: ProjectZomboid\media\scripts\newitems.txt
item UmbrellaBlack
{
DisplayCategory = Household,
Type = Normal,
DisplayName = Umbrella,
Icon = UmbrellaBlack,
Weight = 1.5,
primaryAnimMask = HoldingUmbrellaRight,
secondaryAnimMask = HoldingUmbrellaLeft,
StaticModel = UmbrellaBlack,
MetalValue = 9,
ProtectFromRainWhenEquipped = TRUE,
EquippedNoSprint = TRUE,
WorldStaticModel = Umbrella_Closed_Black,
}
Base.UmbrellaBlue
Source: ProjectZomboid\media\scripts\newitems.txt
item UmbrellaBlue
{
DisplayCategory = Household,
Type = Normal,
DisplayName = Umbrella,
Icon = UmbrellaBlue,
Weight = 1.5,
primaryAnimMask = HoldingUmbrellaRight,
secondaryAnimMask = HoldingUmbrellaLeft,
StaticModel = UmbrellaBlue,
MetalValue = 9,
ProtectFromRainWhenEquipped = TRUE,
EquippedNoSprint = TRUE,
WorldStaticModel = Umbrella_Closed_Blue,
}
Base.UmbrellaRed
Source: ProjectZomboid\media\scripts\newitems.txt
item UmbrellaRed
{
DisplayCategory = Household,
Type = Normal,
DisplayName = Umbrella,
Icon = UmbrellaRed,
Weight = 1.5,
primaryAnimMask = HoldingUmbrellaRight,
secondaryAnimMask = HoldingUmbrellaLeft,
StaticModel = UmbrellaRed,
MetalValue = 9,
ProtectFromRainWhenEquipped = TRUE,
EquippedNoSprint = TRUE,
WorldStaticModel = Umbrella_Closed_Red,
}
Base.UmbrellaWhite
Source: ProjectZomboid\media\scripts\newitems.txt
item UmbrellaWhite
{
DisplayCategory = Household,
Type = Normal,
DisplayName = Umbrella,
Icon = UmbrellaWhite,
Weight = 1.5,
primaryAnimMask = HoldingUmbrellaRight,
secondaryAnimMask = HoldingUmbrellaLeft,
StaticModel = UmbrellaWhite,
MetalValue = 9,
ProtectFromRainWhenEquipped = TRUE,
EquippedNoSprint = TRUE,
WorldStaticModel = Umbrella_Closed_White,
}
Base.ClosedUmbrellaBlack
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ClosedUmbrellaBlack
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Umbrella_Closed_Black,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 3,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 7,
MaxHitCount = 1,
DoorDamage = 1,
SwingAnim = Spear,
DisplayName = Closed Umbrella,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Umbrella_Red,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 10,
CritDmgMultiplier = 1,
MinDamage = 0.5,
MaxDamage = 0.7,
BaseSpeed = 0.9,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = UmbrellaBreak,
HitFloorSound = UmbrellaHit,
ImpactSound = UmbrellaHit,
DoorHitSound = UmbrellaHit,
HitSound = UmbrellaHit,
SwingSound = UmbrellaSwing,
}
Base.ClosedUmbrellaBlue
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ClosedUmbrellaBlue
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Umbrella_Closed_Blue,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 3,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 7,
MaxHitCount = 1,
DoorDamage = 1,
SwingAnim = Spear,
DisplayName = Closed Umbrella,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Umbrella_Red,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 10,
CritDmgMultiplier = 1,
MinDamage = 0.5,
MaxDamage = 0.7,
BaseSpeed = 0.9,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = UmbrellaBreak,
HitFloorSound = UmbrellaHit,
ImpactSound = UmbrellaHit,
DoorHitSound = UmbrellaHit,
HitSound = UmbrellaHit,
SwingSound = UmbrellaSwing,
}
Base.ClosedUmbrellaRed
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ClosedUmbrellaRed
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Umbrella_Closed_Red,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 3,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 7,
MaxHitCount = 1,
DoorDamage = 1,
SwingAnim = Spear,
DisplayName = Closed Umbrella,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Umbrella_Red,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 10,
CritDmgMultiplier = 1,
MinDamage = 0.5,
MaxDamage = 0.7,
BaseSpeed = 0.9,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = UmbrellaBreak,
HitFloorSound = UmbrellaHit,
ImpactSound = UmbrellaHit,
DoorHitSound = UmbrellaHit,
HitSound = UmbrellaHit,
SwingSound = UmbrellaSwing,
}
Base.ClosedUmbrellaWhite
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ClosedUmbrellaWhite
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Umbrella_Closed_White,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 3,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 7,
MaxHitCount = 1,
DoorDamage = 1,
SwingAnim = Spear,
DisplayName = Closed Umbrella,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Umbrella_Red,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 10,
CritDmgMultiplier = 1,
MinDamage = 0.5,
MaxDamage = 0.7,
BaseSpeed = 0.9,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = UmbrellaBreak,
HitFloorSound = UmbrellaHit,
ImpactSound = UmbrellaHit,
DoorHitSound = UmbrellaHit,
HitSound = UmbrellaHit,
SwingSound = UmbrellaSwing,
}