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Umbrella

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Umbrella
UmbrellaBlack Model.png
UmbrellaBlue Model.png
UmbrellaRed Model.png
UmbrellaWhite Model.png
Umbrella Closed Black Model.png
Umbrella Closed Blue Model.png
Umbrella Closed Red Model.png
Umbrella Closed White Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
1
Skill
Spear
Properties
Max condition
7
Performance
Damage
0.5–0.7
Door damage
1
Range
0.61–1.1
Attack speed
0.9
Knockback
0.3
Technical
Item ID
Base.UmbrellaBlack
Base.UmbrellaBlue
Base.UmbrellaRed
Base.UmbrellaWhite
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaWhite

An umbrella is a functionable item and an improvised spear weapon when closed.

Usage

Staying dry

An umbrella can be equipped by the player to keep dry when it's raining. This has become incredibly useful post build 40, with the additional weather effects on the player, increasing the importance of staying dry, especially on windy days.

Weapon

The umbrella can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.7 damage (unless a critical hit or using the spear charge) from up to 1.1 tiles away at an attack speed of 0.9.

Pros Cons
  • Lightest spear weapon in the game.
  • Decent durability for a spear, and this gets increased significantly with higher skill in maintenance and spear.
  • Basically, the worst spear weapon, in terms of damage, reach and critical hit chance and multiplier.

Spear charge

The umbrella is considered an improvised spear. All spears have the ability to use a unique spear charge attack. The spear charge ability can be used by sprinting (Left Alt key by default), then after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. The noise from sprinting may also alert nearby zombies, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.

Condition

The umbrella has a maximum condition of 7. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.

For how this is calculated, see: Condition
Maintenance level Spear level Condition lower chance Average condition
0 0 1/3 (33%) 21
0 4 1/5 (20%) 35
0 8 1/7 (14%) 49
4 0 1/7 (14%) 49
8 0 1/11 (9%) 77
4 4 1/9 (11%) 63
4 8 1/11 (9%) 77
8 8 1/15 (7%) 105
10 10 1/17 (6%) 119

Location

The loot distributions can be found in the table(s) below.

ClosedUmbrellaBlack distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.57%
bedroom wardrobe 2.57%
closet metal_shelves 2.57%
livingroom wardrobe 2.57%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -
ClosedUmbrellaWhite distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.57%
bedroom wardrobe 2.57%
closet metal_shelves 2.57%
livingroom wardrobe 2.57%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -
ClosedUmbrellaRed distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.57%
bedroom wardrobe 2.57%
closet metal_shelves 2.57%
livingroom wardrobe 2.57%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -
ClosedUmbrellaBlue distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.57%
bedroom wardrobe 2.57%
closet metal_shelves 2.57%
livingroom wardrobe 2.57%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

Vehicles

Umbrellas are commonly found in the trunk of vehicles.

Trivia

  • Currently, the closed variants uniformly use a red open umbrella item icon.
  • There's an unused duplicate icon of both UmbrellaRed UmbrellaRed.png and Umbrella_Red Umbrella Red.png called Umrella2 Umbrella2.png.
  • This item used to have a different purple icon before build 41.

Gallery

History

Base.Umbrella

Version Description
Build 41.32 Removed on this version.
Build 41.12 Weight changed from 0.2 to 0.5.
Build 35.25b MetalValue added with value 9.
Build 26 Released on this version.

Base.UmbrellaBlack

Version Description
Build 41.65 DisplayCategory added with value Household.
Build 41.54 WorldStaticModel added with value Umbrella_Closed_Black.
Build 41.35 Icon changed from Umbrella_Red to UmbrellaBlack.
Build 41.33 Released on this version.

Base.UmbrellaWhite

Version Description
Build 41.65 DisplayCategory added with value Household.
Build 41.54 WorldStaticModel added with value Umbrella_Closed_White.
Build 41.35 Icon changed from Umbrella_Red to UmbrellaWhite.
Build 41.33 Released on this version.

Base.UmbrellaBlue

Version Description
Build 41.65 DisplayCategory added with value Household.
Build 41.54 WorldStaticModel added with value Umbrella_Closed_Blue.
Build 41.35 Icon changed from Umbrella_Red to UmbrellaBlue.
Build 41.33 Released on this version.

Base.UmbrellaRed

Version Description
Build 41.65 DisplayCategory added with value Household.
Build 41.54 WorldStaticModel added with value Umbrella_Closed_Red.
Build 41.35 Icon changed from Umbrella_Red to UmbrellaRed.
Build 41.33 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

UmbrellaBlack.png Base.UmbrellaBlack Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaBlack
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaBlack,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlack,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Black,
    }

UmbrellaBlue.png Base.UmbrellaBlue Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaBlue
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaBlue,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlue,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Blue,
    }

UmbrellaRed.png Base.UmbrellaRed Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaRed
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaRed,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaRed,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Red,
    }

UmbrellaWhite.png Base.UmbrellaWhite Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaWhite
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaWhite,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaWhite,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_White,
    }

UmbrellaBlack.png Base.ClosedUmbrellaBlack Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaBlack
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Black,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaBlue.png Base.ClosedUmbrellaBlue Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaBlue
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Blue,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaRed.png Base.ClosedUmbrellaRed Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaRed
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Red,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaWhite.png Base.ClosedUmbrellaWhite Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaWhite
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_White,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

See also