Makeship Spiffo 2.0 Plush.webp

Spiffo 2.0 Plushie

A limited edition of Spiffo 2.0 plushie is live to order until July 30, 2024 on Makeship now, as a part of TimeWarp 2024 event – a recreation of the original Spiffo plushie with a 2nd ed stamp and bonus stickers!

Makeship Spiffo 2.0 Plush.webp

Umbrella

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Umbrella
UmbrellaBlack Model.png
UmbrellaBlue Model.png
UmbrellaRed Model.png
UmbrellaWhite Model.png
Umbrella Closed Black Model.png
Umbrella Closed Blue Model.png
Umbrella Closed Red Model.png
Umbrella Closed Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Keep player dry
Skill
Spear
Properties
Max condition
7
Performance
Damage
0.5–0.7
Door damage
1
Range
0.61–1.1
Attack speed
0.9
Knockback
0.3
Technical
Item ID
Base.UmbrellaBlack
Base.UmbrellaBlue
Base.UmbrellaRed
Base.UmbrellaWhite
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaWhite

An umbrella is a functionable item and an improvised weapon.

Usage

Staying dry

An umbrella can be equipped by the player to keep dry when it's raining. This has become incredibly useful post build 40, with the additional weather effects on the player, increasing the importance of staying dry, especially on windy days.

Weapon

The umbrella can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.7 damage (unless a critical hit or using the spear charge) from up to 1.1 tiles away at an attack speed of 0.9.

Spear charge

The umbrella is considered an improvised spear. All spears have the ability to use a unique spear charge attack. The spear charge ability can be used by sprinting (Left Alt key by default), then after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. The noise from sprinting may also alert nearby zombies, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.

Condition

The umbrella has a maximum condition of 7. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.

For how this is calculated, see: Condition
Maintenance level Spear level Condition lower chance Average condition
0 0 1/3 (33%) 21
0 4 1/5 (20%) 35
0 8 1/7 (14%) 49
4 0 1/7 (14%) 49
8 0 1/11 (9%) 77
4 4 1/9 (11%) 63
4 8 1/11 (9%) 77
8 8 1/15 (7%) 105
10 10 1/17 (6%) 119

Location

The loot distributions can be found in the table(s) below.

ClosedUmbrellaBlack distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 2.1%
bedroom wardrobe 2.1%
closet metal_shelves 2.1%
livingroom wardrobe 2.1%
ClosedUmbrellaWhite distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 2.1%
bedroom wardrobe 2.1%
closet metal_shelves 2.1%
livingroom wardrobe 2.1%
ClosedUmbrellaRed distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 2.1%
bedroom wardrobe 2.1%
closet metal_shelves 2.1%
livingroom wardrobe 2.1%
ClosedUmbrellaBlue distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 2.1%
bedroom wardrobe 2.1%
closet metal_shelves 2.1%
livingroom wardrobe 2.1%

Vehicles

Umbrellas are commonly found in the trunk of vehicles.

Trivia

  • Currently, the closed variants uniformly use a red open umbrella item icon.
  • This item used to have a different icon before build 41: Umbrella.png.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

UmbrellaBlack.png Base.UmbrellaBlack Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaBlack
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaBlack,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlack,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Black,
    }

UmbrellaBlue.png Base.UmbrellaBlue Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaBlue
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaBlue,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaBlue,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Blue,
    }

UmbrellaRed.png Base.UmbrellaRed Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaRed
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaRed,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaRed,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_Red,
    }

UmbrellaWhite.png Base.UmbrellaWhite Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item UmbrellaWhite
    {
        DisplayCategory = Household,
        Type				=			Normal,
        DisplayName			=		    Umbrella,
        Icon				=			UmbrellaWhite,
        Weight				=			1.5,
        primaryAnimMask = HoldingUmbrellaRight,
        secondaryAnimMask = HoldingUmbrellaLeft,
        StaticModel = UmbrellaWhite,
        MetalValue = 9,
        ProtectFromRainWhenEquipped = TRUE,
        EquippedNoSprint = TRUE,
        WorldStaticModel = Umbrella_Closed_White,
    }

UmbrellaBlack.png Base.ClosedUmbrellaBlack Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaBlack
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Black,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaBlue.png Base.ClosedUmbrellaBlue Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaBlue
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Blue,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaRed.png Base.ClosedUmbrellaRed Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaRed
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Red,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

UmbrellaWhite.png Base.ClosedUmbrellaWhite Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ClosedUmbrellaWhite
    {
        DisplayCategory = Household,
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_White,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

See also