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A katana is a two-handed long blade weapon.
Usage
Pros | Cons |
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Weapon
The katana has the highest damage output of any weapon in the game, surpassing all melee weapons and firearms. It can frequently kill zombies in just one hit, and has a good range and attack speed. However, katanas are very rare if not the rarest making it difficult to level up the long blade skill.
It can hit up to 3 enemies at a time (with multi-hit enabled), dealing 8 damage to enemies (unless a critical hit) from up to 1.4 tiles away at an attack speed of 1. Although equipped in two hands, it can be used as a one-handed weapon at the cost of reduced impact.
The weapon can be attached to the character's back for quick access and encumbrance reduction.
Breaking doors
The katana is quite ineffective at breaking down doors, dealing only 8 damage. For comparison, an axe deals 35.
Chopping trees
The katana is very ineffective at chopping down trees, as it only deals 1 damage. For comparison, an axe deals 35.
Condition
The katanas has a maximum condition of 10. Its rate of degradation is influenced by the long blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blade skills.
Maintenance skill | Long blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/15 (7%) | 150 |
0 | 4 | 1/17 (6%) | 170 |
0 | 8 | 1/19 (5%) | 190 |
4 | 0 | 1/19 (5%) | 190 |
8 | 0 | 1/23 (4%) | 230 |
4 | 4 | 1/21 (5%) | 210 |
4 | 8 | 1/23 (4%) | 230 |
8 | 8 | 1/27 (4%) | 270 |
10 | 10 | 1/29 (3%) | 290 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
closet | crate | 2.1% |
garagestorage | crate | 2.1% |
livingroom | wardrobe | 2.1% |
pawnshop | displaycase | 2.34% |
SafehouseLoot | counter | 3.28% |
SafehouseLoot | crate | 3.28% |
SafehouseLoot | metal_shelves | 3.28% |
SafehouseLoot | wardrobe | 3.28% |
storageunit | crate | 2.1% |
SurvivorCache1 | counter | 3.28% |
SurvivorCache2 | counter | 3.28% |
Outfit | Days survived | Chance |
---|---|---|
Any | 60 | 1 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 1 Farm: 1 FarmLand: 1 Forest: 1 Nav: 1 TownZone: 1 TrailerPark: 1 Vegitation: 1 |
- | - | - | - | - | - | - |
Buildings
- The best place to find a katana is in a boarded up survivor house.
- Very rarely, the katana can be found in residential buildings in furniture such as wardrobes and drawers.
- Katanas can also be found in gun shops such as the one located in West Point, and pawn shops, which can be found in Louisville.
Gallery
History
Base.Katana
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Weapon . |
Build 41.54 | BreakSound changed from BreakMetalItem to KatanaBreak .DoorHitSound added with value KatanaHit .HitFloorSound changed from BladeHit to KatanaHit .HitSound changed from BladeHit to KatanaHit .ImpactSound changed from BladeHit to KatanaHit .SwingSound added with value KatanaSwing . |
Build 41.51 | ConditionLowerChanceOneIn changed from 25 to 15 .MaxHitCount changed from 1 to 3 . |
Build 41.32 | MinAngle changed from 0 to 0.8 . |
Build 41.17 | AttachementType removed.AttachmentType added with value BigBlade . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Katana
{
DisplayCategory = Weapon,
MaxRange = 1.4,
WeaponSprite = Katana,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 3,
HitFloorSound = KatanaHit,
ImpactSound = KatanaHit,
DoorHitSound = KatanaHit,
HitSound = KatanaHit,
SwingSound = KatanaSwing,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = LongBlade,
Weight = 2,
ConditionLowerChanceOneIn = 15,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 8,
SwingAnim = Bat,
CriticalChance = 35,
CritDmgMultiplier = 6,
DisplayName = Katana,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = Katana,
RunAnim = Run_Weapon2,
BreakSound = KatanaBreak,
TreeDamage = 1,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 8,
MaxDamage = 8,
BaseSpeed = 1,
WeaponLength = 0.3,
DamageCategory = Slash,
DamageMakeHole = TRUE,
TwoHandWeapon = TRUE,
WeaponLength = 0.4,
AttachmentType = BigBlade,
}