Katana |
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 |
General |
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Category |
Weapon |
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Weight |
2 |
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Function |
Weapon |
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Equipped |
Two-handed |
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Condition max. |
10 |
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Damage |
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Type |
Blunt |
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Swing time |
3 |
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Range |
0.61–1.4 tiles |
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Damage |
8–8 |
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Knockback |
0.5 |
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Knockdown |
2 |
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Technical details |
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Base ID |
Base.Katana |
Code
item Katana
{
MaxRange = 1.4,
WeaponSprite = Katana,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 3,
HitFloorSound = BladeHit,
ImpactSound = BladeHit,
HitSound = BladeHit,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = LongBlade,
Weight = 2,
ConditionLowerChanceOneIn = 25,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 8,
SwingAnim = Bat,
CriticalChance = 35,
CritDmgMultiplier = 6,
DisplayName = Katana,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = Katana,
RunAnim = Run_Weapon2,
BreakSound = BreakMetalItem,
TreeDamage = 1,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 8,
MaxDamage = 8,
BaseSpeed = 1,
WeaponLength = 0.3,
DamageCategory = Slash,
DamageMakeHole = TRUE,
TwoHandWeapon = TRUE,
WeaponLength = 0.4,
AttachmentType = BigBlade,
}