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Belly Button Ring

From PZwiki
Project ZomboidItemsClothingAccessoriesJewelryBelly Button Ring
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This page has been revised for the current stable version (41.78.16).
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Belly Button Ring
Belly Button Dangle Gold
Belly Button Dangle Gold Ruby
Belly Button Ring Gold
Belly Button Ring Gold Diamond
Belly Button Ring Gold Ruby
Belly Button Stud Gold
Belly Button Stud Gold Diamond
Belly Button Dangle Silver
Belly Button Dangle Silver Diamond
Belly Button Ring Silver
Belly Button Ring Silver Amethyst
Belly Button Ring Silver Diamond
Belly Button Ring Silver Ruby
Belly Button Stud Silver
Belly Button Stud Silver Diamond
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Equipped
Nose File:Moodle heavyLoad.png
Technical
Item ID

A belly button ring is a cosmetic item. It has no functionality.

Remove from world

As belly button rings can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua file and adding the following to the WorldItemRemovalList:

Base.BellyButton_DangleGold,Base.BellyButton_DangleGoldRuby,Base.BellyButton_DangleSilver,Base.BellyButton_DangleSilverDiamond,Base.BellyButton_RingGold,Base.BellyButton_RingGoldDiamond,Base.BellyButton_RingGoldRuby,Base.BellyButton_RingSilver,Base.BellyButton_RingSilverAmethyst,Base.BellyButton_RingSilverDiamond,Base.BellyButton_RingSilverRuby,Base.BellyButton_StudGold,Base.BellyButton_StudGoldDiamond,Base.BellyButton_StudSilver,Base.BellyButton_StudSilverDiamond

Variants

Icon Name Encumbrance Body location Item ID
Belly Button Dangle Gold Belly Button Dangle Gold 0.1 BellyButton Base.BellyButton_DangleGold
Belly Button Dangle Gold Ruby Belly Button Dangle Gold Ruby 0.1 BellyButton Base.BellyButton_DangleGoldRuby
Belly Button Dangle Silver Belly Button Dangle Silver 0.1 BellyButton Base.BellyButton_DangleSilver
Belly Button Dangle Silver Diamond Belly Button Dangle Silver Diamond 0.1 BellyButton Base.BellyButton_DangleSilverDiamond
Belly Button Ring Gold Belly Button Ring Gold 0.1 BellyButton Base.BellyButton_RingGold
Belly Button Ring Gold Diamond Belly Button Ring Gold Diamond 0.1 BellyButton Base.BellyButton_RingGoldDiamond
Belly Button Ring Gold Ruby Belly Button Ring Gold Ruby 0.1 BellyButton Base.BellyButton_RingGoldRuby
Belly Button Ring Silver Belly Button Ring Silver 0.1 BellyButton Base.BellyButton_RingSilver
Belly Button Ring Silver Amethyst Belly Button Ring Silver Amethyst 0.1 BellyButton Base.BellyButton_RingSilverAmethyst
Belly Button Ring Silver Diamond Belly Button Ring Silver Diamond 0.1 BellyButton Base.BellyButton_RingSilverDiamond
Belly Button Ring Silver Ruby Belly Button Ring Silver Ruby 0.1 BellyButton Base.BellyButton_RingSilverRuby
Belly Button Stud Gold Belly Button Stud Gold 0.1 BellyButton Base.BellyButton_StudGold
Belly Button Stud Gold Diamond Belly Button Stud Gold Diamond 0.1 BellyButton Base.BellyButton_StudGoldDiamond
Belly Button Stud Silver Belly Button Stud Silver 0.1 BellyButton Base.BellyButton_StudSilver
Belly Button Stud Silver Diamond Belly Button Stud Silver Diamond 0.1 BellyButton Base.BellyButton_StudSilverDiamond

Distribution

The loot distributions can be found in the table(s) below.

BellyButton_DangleGold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 15.1%
BellyButton_DangleGoldRuby distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_DangleSilver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 19.27%
BellyButton_DangleSilverDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_RingGold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 15.1%
BellyButton_RingGoldDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_RingGoldRuby distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_RingSilver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 19.27%
BellyButton_RingSilverAmethyst distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 15.1%
BellyButton_RingSilverDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_RingSilverRuby distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_StudGold distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 15.1%
BellyButton_StudGoldDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%
BellyButton_StudSilver distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 19.27%
BellyButton_StudSilverDiamond distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
jewelrystore displaycase 10.78%

NPCs

See more: NPC

Zombies will sometimes be found wearing belly button rings.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Base.BellyButton_DangleGold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item BellyButton_DangleGold
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Belly Button Dangle Gold,
		ClothingItem = BellyButton_DangleGold,
		BodyLocation = BellyButton,
		Icon = NoseRing_Gold,
		Weight = 0.1,
		Cosmetic = TRUE,
	}

Base.DangleGoldRuby
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item BellyButton_DangleGoldRuby
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Belly Button Dangle Gold Ruby,
		ClothingItem = BellyButton_DangleGoldRuby,
		BodyLocation = BellyButton,
		Icon = NoseRing_Gold,
		Weight = 0.1,
		Cosmetic = TRUE,
	}

Base.DangleSilver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt

Retrieved: Build 41.78.16
item BellyButton_DangleSilver
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Belly Button Dangle Silver,
		ClothingItem = BellyButton_DangleSilver,
		BodyLocation = BellyButton,
		Icon = NoseRing_Silver,
		Weight = 0.1,
		Cosmetic = TRUE,
	}

See also