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GunHolster Model.png
Moodle Icon HeavyLoad.png
Item ID

A holster is used to attach weapons to the character. Items attached this way can easily be equipped with hotkeys.


When equipped, a holster allows the player to attach a handgun to their right hip which provides an additional hotbar slot, as well as reduce weight of the attached item by 30% when not held.


The loot distributions can be found in the table(s) below.

HolsterSimple distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room Container Effective chance
Bag_Military Duffel Bag 1.01%
all locker 10.78%
all militarycrate 10.78%
all militarycrate 15.1%
all militarylocker 10.78%
all militarylocker 15.1%
armystorage locker 10.78%
armystorage locker 15.1%
armystorage metal_shelves 15.1%
armysurplus counter 10.78%
armysurplus metal_shelves 10.78%
armysurplus shelves 10.78%
bathroom locker 6.29%
bedroom locker 10.78%
changeroom locker 6.29%
office desk 10.78%
pawnshop counter 10.78%
pawnshop metal_shelves 10.78%
pawnshop shelves 10.78%
pawnshopoffice crate 10.78%
pawnshopoffice locker 10.78%
pawnshopoffice metal_shelves 10.78%
pawnshopstorage crate 10.78%
pawnshopstorage locker 10.78%
pawnshopstorage metal_shelves 10.78%
policestorage counter 10.78%
policestorage locker 10.78%
policestorage metal_shelves 10.78%
security locker 6.29%
Type Container Effective chance
Police Trunk 10.78%

Holsters can be found in police and military locations, and on police and military zombies.


Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt

Retrieved: Build 41.78.16
item HolsterSimple
        DisplayCategory = Accessory,
        Weight	=	0.2,
        Type	=	Clothing,
        DisplayName	=	Holster,
        Icon	=	GunHolster,
        BodyLocation = BeltExtra,
        ClothingItem = Holster,
        AttachmentsProvided = HolsterRight,
        WorldStaticModel = Holster_Ground,

See also