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Scissors
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Navigation: | Main>The Game World>Items>Weapons>Scissors | Page updated: Version 41.53 |
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Scissors | ||
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General | ||
Category | Weapon | |
Weight | 0.4 | |
Function | Tailoring | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blade | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.9 tiles | |
Damage | 0.1–0.1 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | Base.Scissors | |
Scissors are a one-handed, uncraftable, short blade weapon and a useful tailoring tool.
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.
Weapon
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, resulting in a maximum of 10 strikes before breaking with no Maintenance skill. However, scissors can perform jaw stabs.
Decorative
Scissors can be used to modify a character's hair or beard.
Crafting
Build 41
Scissors can be attached to a spear using two duct tape.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
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![]() Spear with Scissors |
0 XP | none | ![]() Crafted Spear (consumed) |
![]() Scissors (consumed) |
![]() Duct Tape (2 units) (consumed) | |
![]() Scissors |
0 XP | none | ![]() Spear with Scissors (consumed) |
Distribution
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.53
item Scissors { MaxRange = 0.9, WeaponSprite = Scissors, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, CloseKillMove = Jaw_Stab, }
See also