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Scissors
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Scissors | ||
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General | ||
Category | Weapon | |
Weight | 0.4 | |
Function | Tailoring | |
Equipped | One-handed | |
Condition max. | 10 | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.9 tiles | |
Damage | 0.1–0.1 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | Base.Scissors | |
Scissors are an early game weapon and tailoring tool.
Contents
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Weapon
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them with no Maintenance skill before breaking. Scissors can still, however, perform Jaw Stabs.
The scissors are a One-Handed weapon and is in the Short Blade Category.
Decorative
Scissors can also be used to modify a character's hair or beard.
Crafting
Build 41
Scissors can be attached to a spear using two duct tape.
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
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![]() Spear with Scissors |
0 XP | none | ![]() Crafted Spear (consumed) |
![]() Scissors (consumed) |
![]() Duct Tape (2 units) (consumed) | |
![]() Scissors |
0 XP | none | ![]() Spear with Scissors (consumed) |
Distribution
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.53 |
item Scissors { MaxRange = 0.9, WeaponSprite = Scissors, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, CloseKillMove = Jaw_Stab, }
See also