Scissors are a one-handed, short blade weapon and useful tailoring tool.
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.
Weapon
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.
Appearance
- Main article: Appearance
Scissors can be used to modify a character's hair or beard.
Condition
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/1 (100%) | 10 |
0 | 4 | 1/3 (33%) | 30 |
0 | 8 | 1/5 (20%) | 50 |
4 | 0 | 1/5 (20%) | 50 |
8 | 0 | 1/9 (11%) | 90 |
4 | 4 | 1/7 (14%) | 70 |
4 | 8 | 1/9 (11%) | 90 |
8 | 8 | 1/13 (8%) | 130 |
10 | 10 | 1/15 (7%) | 150 |
Crafting
Build 41
Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Scissors |
Crafted Spear ×1 Scissors ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Scissors |
Spear with Scissors ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_DoctorBag | Bag_DoctorBag | 6.41% |
Bag_MedicalBag | Trauma Bag | 12.41% |
Bag_Satchel | Satchel | 1.61% |
Bag_Schoolbag | School Bag | 1.61% |
Bag_WorkerBag | Duffel Bag | 1.61% |
FirstAidKit | First Aid Kit | 6.41% |
MedicalCache1 | MedicalBox | 23.28% |
Nurse | crate | 23.28% |
Nurse | crate | 41.14% |
Nurse | metal_shelves | 23.28% |
Nurse | metal_shelves | 41.14% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | medicine | 23.28% |
SewingKit | Sewing Kit | 5.21% |
aesthetic | counter | 19.27% |
all | desk | 6.29% |
all | filingcabinet | 6.29% |
all | junk | 1.61% |
all | officedrawers | 6.29% |
all | other | 1.61% |
artstore | counter | 6.29% |
artstore | shelves | 23.28% |
artstore | shelves | 41.14% |
bedroom | crate | 0.53% |
bedroom | desk | 6.29% |
bookstore | counter | 19.27% |
classroom | counter | 6.29% |
classroom | desk | 6.29% |
classroom | metal_shelves | 6.29% |
classroom | shelves | 6.29% |
closet | crate | 0.53% |
closet | crate | 6.29% |
daycare | counter | 6.29% |
daycare | desk | 6.29% |
daycare | metal_shelves | 6.29% |
daycare | shelves | 6.29% |
dentiststorage | metal_shelves | 23.28% |
dentiststorage | metal_shelves | 41.14% |
empty | crate | 6.29% |
garagestorage | crate | 0.53% |
garagestorage | crate | 6.29% |
generalstore | shelves | 19.27% |
generalstorestorage | shelves | 19.27% |
gigamart | shelves | 19.27% |
hall | counter | 6.29% |
hospitalstorage | metal_shelves | 23.28% |
hospitalstorage | metal_shelves | 41.14% |
jewelrystore | counter | 6.29% |
kennels | counter | 23.28% |
kennels | counter | 41.14% |
kennels | metal_shelves | 23.28% |
kennels | metal_shelves | 41.14% |
kitchen | counter | 6.29% |
kitchen | shelves | 6.29% |
library | counter | 6.29% |
livingroom | counter | 6.29% |
livingroom | overhead | 6.29% |
livingroom | sidetable | 6.29% |
livingroom | wardrobe | 6.29% |
lobby | counter | 6.29% |
medical | counter | 23.28% |
medical | counter | 41.14% |
medical | metal_shelves | 23.28% |
medical | metal_shelves | 41.14% |
medicalstorage | counter | 23.28% |
medicalstorage | counter | 41.14% |
medicalstorage | metal_shelves | 23.28% |
medicalstorage | metal_shelves | 41.14% |
morgue | counter | 23.28% |
office | counter | 6.29% |
office | crate | 6.29% |
office | desk | 6.29% |
office | metal_shelves | 6.29% |
officestorage | crate | 6.29% |
officestorage | metal_shelves | 6.29% |
pharmacy | metal_shelves | 23.28% |
pharmacy | metal_shelves | 41.14% |
pharmacystorage | counter | 23.28% |
pharmacystorage | counter | 41.14% |
pharmacystorage | metal_shelves | 23.28% |
pharmacystorage | metal_shelves | 41.14% |
pharmacystorage | shelves | 23.28% |
pharmacystorage | shelves | 41.14% |
plazastore1 | counter | 6.29% |
policestorage | counter | 6.29% |
post | counter | 19.27% |
schoolstorage | metal_shelves | 6.29% |
sewingstorage | crate | 19.27% |
sewingstorage | metal_shelves | 19.27% |
sewingstore | clothingrack | 19.27% |
sewingstore | counter | 19.27% |
sewingstore | shelves | 19.27% |
storageunit | crate | 0.53% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.53% |
storageunit | metal_shelves | 6.29% |
Outfit | Days survived | Chance |
---|---|---|
All | 0 | 30 |
All | 0 | 30 |
All | 0 | 30 |
All | 0 | 30 |
All | 0 | 30 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scissors
{
DisplayCategory = Household,
MaxRange = 0.9,
WeaponSprite = Scissors,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.4,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
DisplayName = Scissors,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
Icon = Scissors,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = ScissorsBreak,
HitFloorSound = ScissorsHit,
ImpactSound = ScissorsHit,
DoorHitSound = ScissorsHit,
HitSound = ScissorsHit,
SwingSound = ScissorsSwing,
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
}