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Hole Puncher

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hole Puncher
HolePuncher Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Technical
Item ID
Base.HolePuncher

A hole puncher is an item that can be found in the world.

Usage

The Hole Puncher is currently classified as a junk item and has no use. Its primary purpose is adding item diversity and realism for the player while looting. They may also be used as decoration.

Location

The loot distributions can be found in the table(s) below.

HolePuncher distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all filingcabinet 11.21%
all officedrawers 11.21%
artstore counter 11.21%
artstore shelves 23.67%
bedroom desk 11.21%
garagestorage crate 11.21%
library counter 11.21%
office counter 11.21%
office crate 11.21%
office desk 11.21%
office metal_shelves 11.21%
officestorage crate 11.21%
officestorage metal_shelves 11.21%
post counter 11.21%
storageunit crate 11.21%
storageunit metal_shelves 11.21%

They can be found in libraries, art stores, offices, home offices and post offices.

History

Base.HolePuncher

Version Description
Build 41.78 DisplayCategory added with value Junk.
Build 41.68 WorldStaticModel added with value HolePuncher_Ground.
Build 41.66 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item HolePuncher
    {
      DisplayCategory = Junk,
      Weight	=	0.3,
      Type	=	Normal,
      DisplayName	=	HolePuncher,
      Icon	=	HolePuncher,
      WorldStaticModel = HolePuncher_Ground,
    }

See also