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Category Weapon
Heavy Load
Equipped Two-handed
Condition max. 10
Type Blunt
Swing time 3
Range 0.61–1.5 tiles
Damage 0.3–0.7
Knockback 0.6
Knockdown 0
Technical details
Base ID Base.Golfclub
“I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.”
Television advert

A golfclub is a blunt melee weapon.



The golfclub has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golfclub has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.


The golfclub is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)


Materials that can be used to repair the golfclub, based on first time repairing.

Repair Golfclub
Duct Tape
DuctTape.png Potentially repairs: 20%
Chance of success: 95%
Duct Tape (2 units)
Adhesive Tape
Scotchtape.png Potentially repairs: 10%
Chance of success: 95%
Adhesive Tape (3 units)


Golfclubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh, KY.



From newitems.txt (Project Zomboid directory/media/scripts/)

Version 40.40
	item Golfclub
		MaxRange			= 1.5,
		WeaponSprite			= GolfClub,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 2,
		ConditionLowerChanceOneIn	= 15,
		PushBackMod			= 0.6,
		MinDamage			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Golfclub,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Golfclub,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 0.6,
        	MetalValue 			= 90,


From fixing.txt (Project Zomboid directory/media/scripts/)

Version 40.40
	fixing Fix Golf club
		Require : Golfclub,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,

See also

Weapons vde
Blunt Bare HandsBaseball BatCrowbarFishing RodFishing Rod Without LineFishing Rod (crafted)Frying PanGolfclubHammerHockey StickPlankPoolcueRolling PinSledgehammerShovelSpiked Baseball BatSpiked PlankStone HammerWooden Spear
Bladed Butter KnifeForkHunting KnifeIce PickKitchen KnifeLetter OpenerPenPencilScissorsScrewdriverSpoon
Axes AxeRaw Axe
Firearms Hunting RiflePistolSawn Off ShotgunShotgunVarmint Rifle
Throwables Aerosol BombAlarm ClockFlame TrapMolotov CocktailNoise MakerPipe BombSmoke Bomb
Ammo Shotgun Shells9mm Rounds.223 Ammo.308 Ammo
Weapon Parts ItemsAmmo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope