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Golf Club

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Golf Club
GolfClub Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Skill
Properties
metal quantity
90
Max condition
5
Condition lower chance
15
Performance
Damage
0.5–1
Door damage
5
Tree damage
0
Range
0.61–1.42
Attack speed
1
Knockback
0.6
Crit chance
25%
Technical
Item ID
Base.Golfclub
I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.
Television advert

A golf club is a blunt melee weapon.

Usage

Weapon

The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golf club has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/15 (7%) 75
0 4 1/17 (6%) 85
0 8 1/19 (5%) 95
4 0 1/19 (5%) 95
8 0 1/23 (4%) 115
4 4 1/21 (5%) 105
4 8 1/23 (4%) 115
8 8 1/27 (4%) 135
10 10 1/29 (3%) 145

Repairing

Materials that can be used to repair the golf club, based on first time repairing.

Golf Club

For more information, see Condition
Fixer Skill Repairs Success chance
Duct Tape Duct Tape 50% 95%
Adhesive Tape Adhesive Tape 20% 95%

Location

The loot distributions can be found in the table(s) below.

Golfclub distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Vehicle
Type Container Effective chance
Golf Trunk 12.53%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

History

Base.Golfclub

Version Description
Build 41.65 DisplayCategory added with value Sports.
Build 41.54 BreakSound changed from BreakMetalItem to GolfclubBreak.
DoorHitSound added with value GolfclubHit.
HitFloorSound added with value GolfclubHit.
HitSound added with value GolfclubHit.
SwingSound added with value GolfclubSwing.
Build 41.51 MaxHitCount changed from 1 to 3.
Build 41.32 MaxRange changed from 1.5 to 1.42.
MinAngle changed from 0 to 0.8.
Build 41.19 ConditionLowerChanceOneIn changed from 10 to 15.
Build 41.17 AttachmentType added with value BigBlade.
Build 41.12 BaseSpeed added with value 1.
BreakSound added with value BreakMetalItem.
ConditionLowerChanceOneIn changed from 15 to 10.
ConditionMax changed from 10 to 5.
CritDmgMultiplier added with value 2.
CriticalChance changed from 10 to 25.
MaxDamage changed from 0.7 to 1.
MinDamage changed from 0.3 to 0.5.
WeaponWeight removed.
Build 35.25b MetalValue added with value 90.
Build 29.3 ConditionLowerChanceOneIn changed from 20 to 15.
EnduranceMod added with value 0.6.
MaxDamage changed from 0.5 to 0.7.
TreeDamage added with value 0.
RC2.9.9.17 - Build 0009 ConditionLowerChanceOneIn changed from 5 to 20.
TwoHandWeapon added with value TRUE.
WeaponSprite changed from Baseballbat to GolfClub.
Weight changed from 4 to 2.
RC2.9.9.10 ConditionLowerChanceOneIn changed from 15 to 5.
RC2.9 - Build 0008 ConditionLowerChanceOneIn changed from 10 to 15.
ConditionMax changed from 200 to 10.
HitAngleMod changed from -30.0 to -30.
KnockdownMod added with value 0.
MaxDamage changed from 1.9 to 0.5.
MinDamage changed from 0.8 to 0.3.
MinimumSwingTime changed from 2.1 to 3.
PushBackMod changed from 0.5 to 0.6.
SwingTime changed from 2.1 to 3.
WeaponWeight added with value 4.
Weight changed from 2.5 to 4.
RC2.9 - Build 0007 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Golfclub
    {
        DisplayCategory = Sports,
        MaxRange	=	1.42,
        WeaponSprite	=	GolfClub,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.6,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Golfclub,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Golfclub,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        TreeDamage  =   0,
        EnduranceMod = 0.6,
        MetalValue = 90,
        BreakSound  =   GolfclubBreak,
        DoorHitSound = GolfclubHit,
		HitSound = GolfclubHit,
		HitFloorSound = GolfclubHit,
		SwingSound = GolfclubSwing,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        AttachmentType = BigBlade,
    }

Repair
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Golf club
    {
       Require : Golfclub,

       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
    }

See also