Chair Leg

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Chair Leg
ChairLeg Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Properties
Max condition
3
Performance
Damage
0.4–0.8
Door damage
5
Range
0.61–1
Attack speed
1.1
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.ChairLeg

A chair leg is an improvised short blunt weapon.

Usage

Weapon

A chair leg is a short blunt weapon with low durability and moderate damage.

Condition

The chair leg has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item ChairLeg
	{
	    DisplayCategory = Household,
		MaxRange	=	1,
		WeaponSprite	=	ChairLeg,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	3,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		SwingAnim	=	Bat,
		DisplayName	=	Chair Leg,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	FurnitureLeg,
        BreakSound  =   ChairLegBreak,
        DoorHitSound = ChairLegHit,
		HitSound = ChairLegHit,
		HitFloorSound = ChairLegHit,
		SwingSound = ChairLegSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
	}

See also

See also