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Wooden Cutting Board

From PZwiki
Project ZomboidItemsMiscellaneous itemsJunkWooden Cutting Board
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This page has been revised for the current stable version (41.78.16).
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Wooden Cutting Board
CuttingBoard Wood Model.png
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Function
None
Technical
Item ID
Base.CuttingBoardWooden

A wooden cutting board is an item that can be found in the world.

Usage

They are currently considered junk items and have no use.

Distribution

The loot distributions can be found in the table(s) below.

CuttingBoardWooden distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bakerykitchen counter 8.55%
barbecuestore counter 23.28%
barbecuestore shelves 23.28%
burgerkitchen counter 8.55%
butcher counter 19.27%
butcher metal_shelves 19.27%
butcher shelves 23.28%
cafekitchen counter 8.55%
cafeteria counter 8.55%
cafeteriakitchen counter 8.55%
deepfry_kitchen counter 8.55%
departmentstorage metal_shelves 12.96%
dinerkitchen counter 8.55%
donut_kitchen counter 8.55%
fishchipskitchen counter 8.55%
generalstore shelves 12.96%
generalstorestorage shelves 12.96%
gigamart shelves 12.96%
housewarestore shelves 12.96%
italiankitchen counter 8.55%
kitchen counter 10.78%
kitchen_crepe counter 8.55%
kitchenwares shelves 12.96%
livingroom counter 10.78%
prisoncells wardrobe 1.65%
restaurantkitchen counter 8.55%
sushikitchen counter 60.41%
westernkitchen counter 8.55%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item CuttingBoardWooden
	{
		DisplayCategory = Junk,
		Weight          = 0.4,
		Type            = Normal,
		DisplayName     = Wooden Cutting Board,
		Icon            = CuttingBoard_Wood,
		WorldStaticModel = CuttingBoard_Wood_Ground,
	}

See also