More actions
Log Wall
[[File:{{{icon2}}}|Log Wall|]]
[[File:{{{icon3}}}|Log Wall|]]
[[File:{{{icon4}}}|Log Wall|]]
[[File:{{{icon5}}}|Log Wall|]]
[[File:{{{icon6}}}|Log Wall|]]
[[File:{{{icon7}}}|Log Wall|]]
[[File:{{{icon8}}}|Log Wall|]]
[[File:{{{icon9}}}|Log Wall|]]
General
Category
Wall
Size
1 tile
Properties
Health
See #Health
Build
Technical
Tile ID(s)
carpentry_02_80 carpentry_02_81
A log wall is a constructable wall tile that can be made by beginner carpenters.
Usage
It can be used to improve carpentry early on, as it requires no carpentry level to construct, however, it requires a large number of raw materials. A log wall can withstand a lot of damage, particularly if the player has the handy trait, which only applies to log walls. The log wall cannot be decorated like a wooden wall.
Log walls can be used as player-made tall fences, as long as there's no roof above them.
Be aware that if you have rope in your inventory, the ropes can be consumed when building the wall, instead of ripped sheets. Consider putting ropes away before starting construction.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Health
Skill level | HP without Handy | HP with Handy |
---|---|---|
0 | 400 HP | 500 HP |
1 | 450 HP | 550 HP |
2 | 500 HP | 600 HP |
3 | 550 HP | 650 HP |
4 | 600 HP | 700 HP |
5 | 650 HP | 750 HP |
6 | 700 HP | 800 HP |
7 | 750 HP | 850 HP |
8 | 800 HP | 900 HP |
9 | 850 HP | 950 HP |
10 | 900 HP | 1000 HP |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
function ISWoodenWall:getHealth()
if self.sprite == "carpentry_02_80" then -- log walls are stronger
return 400 + buildUtil.getWoodHealth(self);
else
return 200 + buildUtil.getWoodHealth(self);
end
end
buildUtil.getWoodHealth = function(ISItem)
if not ISItem or not ISItem.player then
return 100;
end
local playerObj = getSpecificPlayer(ISItem.player)
local health = (playerObj:getPerkLevel(Perks.Woodwork) * 50);
if playerObj:HasTrait("Handy") then
health = health + 100;
end
return health;
end