Table with Drawer
Table with Drawer
Technical
Item ID(s)
Movables.{TileID}
Tile ID(s)
carpentry_02_0 carpentry_02_4 carpentry_02_8
“
Comes with a drawer to keep useful gear inside.
— In-game description
A table with drawer is a craftable container.
Usage
A table with drawer can be used to store up to 10 encumbrance worth of items. Due to its minimal storage, this container is used more for aesthetic purposes than practical reasons.
Crafting
Crafting requires a carpentry skill of 5.
Carpentry
- Main article: Carpentry
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Table with Drawer |
1.25 Carpentry | Carpentry 5 | Hammer (tag) (keep) |
Plank x5 (consumed) |
Nails x4 (consumed) |
Drawer x1 (consumed) |
Crafting skill
Name | Sprite | Level |
---|---|---|
Shoddy Table | Carpentry 0 | |
Quality Table | Carpentry 4 | |
Medium Counter | Carpentry 7 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
local drawerSprite = ISBuildMenu.getTableWithDrawerSprites(player);
local drawerTableOption = subMenuTable:addOption(getText("ContextMenu_Table_with_Drawer"), worldobjects, ISBuildMenu.onSmallWoodTableWithDrawer, square, drawerSprite, player);
local tooltip3 = ISBuildMenu.canBuild(5,4,0,0,0,5,drawerTableOption, player);
-- we add that we need a Drawer too
local drawer = ISBuildMenu.countMaterial(player, "Base.Drawer");
if not playerInv:containsTypeRecurse("Drawer") then
tooltip3.description = tooltip3.description .. ISBuildMenu.bhs .. getItemNameFromFullType("Base.Drawer") .. " " .. drawer .. "/1 <LINE>";
if not ISBuildMenu.cheat then
drawerTableOption.onSelect = nil;
drawerTableOption.notAvailable = true;
end
else
tooltip3.description = tooltip3.description .. ISBuildMenu.ghs .. getItemNameFromFullType("Base.Drawer") .. " " .. drawer .. "/1 <LINE>";
end
tooltip3:setName(getText("ContextMenu_Table_with_Drawer"));
tooltip3.description = getText("Tooltip_craft_tableDrawerDesc") .. tooltip3.description;
tooltip3:setTexture(drawerSprite.sprite);
ISBuildMenu.requireHammer(drawerTableOption)