A metal window is a constructable wall tile used for shelter and defense. It has a hole that a window can be placed into.
Usage
Metal windows are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures. The window allows for the installation of windows picked up from other structures, as well as barricades to be erected over the window.
Window frames with a broken or no window, can be climbed through by zombies, so long as they are not barricaded.
Metal windows can be destroyed with a sledgehammer. They cannot be plastered.
Crafting
To construct a metal window, the player must be at least metalworking level 2, and have already constructed either a wooden wall frame or a metal wall frame. The plyer can then right click on the frame, and choose the level of window they wish to construct, so long as they meet the construction requirements.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Metal Window Lvl 1 |
One of: Wooden Wall Frame ×1 Metal Wall Frame ×1 Each of: Metal Sheet ×3 |
Propane Torch 7 unit(s)
Welder Mask |
Metalworking 5 (and) The Metalwork Magazine Vol. 1 |
none | 3.75 Metalworking |
Metal Window Lvl 2 |
One of: Wooden Wall Frame ×1 Metal Wall Frame ×1 Each of: Metal Sheet ×4 |
Propane Torch 10 unit(s)
Welder Mask |
Metalworking 8 (and) The Metalwork Magazine Vol. 1 |
none | 7.5 Metalworking |
Metal Window Lvl 2 |
Metal Window Lvl 1 ×1 Metal Sheet ×1 |
Propane Torch 3 unit(s)
Welder Mask |
Metalworking 8 (and) The Metalwork Magazine Vol. 1 |
none | 3.75 Metalworking |
Health
The HP of a window is the same as a wall, and is determined from it's base material, the skill level of the builder, and the wall's level.
Skill level | Level 1 metal wall | Level 2 metal wall |
---|---|---|
3 | 760 HP | - |
4 | 780 HP | - |
5 | 800 HP | - |
6 | 820 HP | - |
7 | 840 HP | - |
8 | 860 HP | 960 HP |
9 | 880 HP | 980 HP |
10 | 900 HP | 1000 HP |
Skill level | Level 1 metal wall | Level 2 metal wall |
---|---|---|
3 | 830 HP | - |
4 | 850 HP | - |
5 | 870 HP | - |
6 | 890 HP | - |
7 | 910 HP | - |
8 | 930 HP | 1030 HP |
9 | 950 HP | 1050 HP |
10 | 970 HP | 1070 HP |
Trivia
- Although a metal windows will have the same health as an identical wall, zombies will attack the window or barricades first, then climb through the hole. This should be taken into account when using windows in a vulnerable location.
- When on a floor level 2 or higher, a sheet rope can also be placed in a metal window to allow for an escape route in a structure.
Code
Source: ProjectZomboid\media\scripts\multistagebuild.txt
multistagebuild CreateMetalWindow_1
{
PreviousStage:WoodenWallFrame;MetalWallFrame,
Name:MetalWindowLvl1,
TimeNeeded:250,
BonusHealth:650,
SkillRequired:MetalWelding=5,
ItemsRequired:Base.SheetMetal=3;Base.BlowTorch=7,
ItemsToKeep:Base.BlowTorch,
Sprite:constructedobjects_01_72,
NorthSprite:constructedobjects_01_73,
KnownRecipe:Make Metal Walls,
ThumpSound:ZombieThumpMetal,
CraftingSound:BlowTorch,
CompletionSound:BuildMetalStructureMedium,
ID:Create Metal Window Lvl 1,
XP:MetalWelding=15,
CanBarricade:true,
}
multistagebuild UpgradeMetalWindow_1To2
{
PreviousStage:MetalWindowLvl1,
Name:MetalWindowLvl2,
TimeNeeded:200,
BonusHealth:100,
BonusSkill:FALSE,
SkillRequired:MetalWelding=8,
ItemsRequired:Base.SheetMetal=1;Base.BlowTorch=3,
ItemsToKeep:Base.BlowTorch,
Sprite:constructedobjects_01_56,
NorthSprite:constructedobjects_01_57,
KnownRecipe:Make Metal Walls,
ThumpSound:ZombieThumpMetal,
CraftingSound:BlowTorch,
CompletionSound:BuildMetalStructureMedium,
ID:Upgrade to Metal Window Lvl 2,
XP:MetalWelding=15,
CanBarricade:true,
}
multistagebuild CreateMetalWindow_2
{
PreviousStage:WoodenWallFrame;MetalWallFrame,
Name:MetalWindowLvl2,
TimeNeeded:250,
BonusHealth:750,
SkillRequired:MetalWelding=8,
ItemsRequired:Base.SheetMetal=4;Base.BlowTorch=10,
ItemsToKeep:Base.BlowTorch,
Sprite:constructedobjects_01_56,
NorthSprite:constructedobjects_01_57,
KnownRecipe:Make Metal Walls,
ThumpSound:ZombieThumpMetal,
CraftingSound:BlowTorch,
CompletionSound:BuildMetalStructureMedium,
ID:Create Metal Window Lvl 2,
XP:MetalWelding=30,
CanBarricade:true,
}