Base.brokenglass_1_1
Base.brokenglass_1_2
Base.brokenglass_1_3
A broken glass can be found on the ground once a window has been broken.
Usage
Walking over broken glass generates a crunching noise that will alert nearby zombies. If the player walks over broken glass without shoes on, they will always get a deep wound, with lodged glass. The player can remove the glass from their feet in order to speed up recovery and lower the risk of infection. They should also stitch the wound with a needle and thread or a suture needle. It must be placed on the ground, so long as there is not a tree or other object in the way.
If the player picks it up without gloves, they may get scratched, and a piece of glass may get lodged in their hand. The player should deal with this in the same way as their feet.
Broken glass can also be used as a defensive mechanism by placing it outside of your base to more easily hear if zombies are outside.
Driving over broken glass in a vehicle will not pop the tires.
Location
The loot distributions can be found in the table(s) below.
Level up First Aid
This is an unethical tip to level up the first aid skill using broken glass[1]. These are the necessary items:
- Broken Glass
- Tweezers
- Needle + Thread, or Suture Needle
- First Aid skill books (optional, recommended)
- Painkillers (optional)
- Plantain Poultice (optional)
- Safe area
- Plenty of food
Previous actions
- Make sure your area are free from zombies, since during the process your character is vulnerable, slow, will have low health.
- Prepare an abundant amount food (a couple of cooked pots of soup will do the trick).
- Put tweezers, needle, thread in your inventory.
- Place the broken glass on the ground (preferable outside), you will bleed a lot.
Steps
- Read the appropriate first aid skill book for the experience bonus, if possible.
- Take your shoes off.
- Walk onto the broken glass, and stay standing on it. This will give you a deep wound, and a lodged piece of glass.
- Remove the glass shards with tweezers from each foot (Each time you do so, you will first aid XP). Your health can only drain to half.
- Repeat until level up enough that your skill book is no longer active. Once you reach the level, move off the broken glass.
- Either repeat from step 1, or remove the glass shards, and stitch the deep wound with the needle and thread, or suture needle.
- You can increase the speed of healing by:
- Applying plantain poultice.
- Using sterilized bandages to avoid infection.
- Eating food, being well fed boosts health recovery rates.
- Sleeping also greatly boosts health recovery rates. Sleeping when well fed is the best way to reduce healing time (take painkillers if necessary).
Code
Movables.brokenglass_1_0
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_0
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_0,
Tags = BrokenGlass,
}
Movables.brokenglass_1_1
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_1
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_1,
Tags = BrokenGlass,
}
Movables.brokenglass_1_2
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_2
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_2,
Tags = BrokenGlass,
}
Movables.brokenglass_1_3
Source: ProjectZomboid\media\scripts\newMoveables.txt
item brokenglass_1_3
{
DisplayCategory = Junk,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Broken Glass,
WorldObjectSprite = brokenglass_1_3,
Tags = BrokenGlass,
}
keyName | CustomItem | CustomName | GroupName | CanScrap | ScrapSize | Material | Material2 | Material3 | container | ContainerCapacity | ContainerPosition | FreezerCapacity | FreezerPosition | IsLow | IsTableTop | IsMoveAble | PickUpWeight | PickUpTool | PickUpLevel | MoveType | HasLightOnSprite | lightB | lightG | lightR | BedType |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken_Glass | - | Broken Glass | - | - | - | - | - | - | - | - | - | - | - | - | - | yes | 1 | - | - | FloorRug | - | - | - | - | - |