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A wooden wall is a constructable wall tile used for shelter and defense.
Usage
Wooden walls are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures. Zombies will attack player-made walls, the same as a door or window, making it important to be cautious of where walls are placed.
All wooden walls require the player to have a hammer, planks, and nails to construct. The strength of the wall itself is dependent on the level of wall built, and the player's carpentry skill level. Contrary to its description, the handy trait only affects log walls.
Wooden walls can be used as player-made tall fences, as long as there's no roof above them.
Crafting
To construct a wooden wall the player must be at least carpentry level 2, and have already constructed either a wooden wall frame or a metal wall frame. The player can then right-click on the frame, and choose the level of wall they wish to construct, so long as they meet the construction requirements.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Wooden Wall Lvl 1 |
One of: Wooden Wall Frame ×1 Metal Wall Frame ×1 Each of: Plank ×2 Nails ×4 |
Hammer (tag) |
Carpentry 2 | none | 2.5 Carpentry |
Wooden Wall Lvl 2 |
One of: Wooden Wall Frame ×1 Metal Wall Frame ×1 Each of: Plank ×2 Nails ×4 |
Hammer (tag) |
Carpentry 4 | none | 5 Carpentry |
Wooden Wall Lvl 3 |
One of: Wooden Wall Frame ×1 Metal Wall Frame ×1 Each of: Plank ×2 Nails ×4 |
Hammer (tag) |
Carpentry 7 | none | 7.5 Carpentry |
Upgrade Wooden Wall From Lvl 1 to Lvl 2 |
Wooden Wall Lvl 1 ×1 Plank ×1 Nails ×4 |
Hammer (tag) |
Carpentry 4 | none | 2.5 Carpentry |
Upgrade Wooden Wall From Lvl 1 to Lvl 3 |
Wooden Wall Lvl 1 ×1 Plank ×2 Nails ×8 |
Hammer (tag) |
Carpentry 7 | none | 5 Carpentry |
Upgrade Wooden Wall From Lvl 2 to Lvl 3 |
Wooden Wall Lvl 2 ×1 Plank ×1 Nails ×4 |
Hammer (tag) |
Carpentry 7 | none | 2.5 Carpentry |
Health
The HP of a wall in Project Zomboid is determined from its base material, the skill level of the builder, and the wall's level. A carpentry level 10 log wall with handy has more HP than a level 10 wood wall with a metal frame.
Skill level | Level 1 wall | Level 2 wall | Level 3 wall |
---|---|---|---|
2 | 490 HP | - | - |
3 | 510 HP | - | - |
4 | 530 HP | 630 HP | - |
5 | 550 HP | 650 HP | - |
6 | 570 HP | 670 HP | - |
7 | 590 HP | 690 HP | 790 HP |
8 | 610 HP | 710 HP | 810 HP |
9 | 630 HP | 730 HP | 830 HP |
10 | 650 HP | 750 HP | 850 HP |
Skill level | Level 1 wall | Level 2 wall | Level 3 wall |
---|---|---|---|
2 | 560 HP | - | - |
3 | 580 HP | - | - |
4 | 600 HP | 700 HP | - |
5 | 620 HP | 720 HP | - |
6 | 640 HP | 740 HP | - |
7 | 660 HP | 760 HP | 860 HP |
8 | 680 HP | 780 HP | 880 HP |
9 | 700 HP | 800 HP | 900 HP |
10 | 720 HP | 820 HP | 920 HP |
Trivia
- Wooden walls can be painted after plstering, by using paint and a paintbrush.
- The highest possible HP for a wall is a metalworking level 10 metal wall (level 2), with a metal frame, at 1070 HP.
Gallery
Code
multistagebuild CreateWoodenWall_1
{
PreviousStage:WoodenWallFrame;MetalWallFrame,
Name:WoodenWallLvl1,
TimeNeeded:250,
BonusHealth:400,
SkillRequired:Woodwork=2,
ItemsRequired:Base.Plank=2;Base.Nails=4,
ItemsToKeep:Base.Hammer,
Sprite:walls_exterior_wooden_01_44,
NorthSprite:walls_exterior_wooden_01_45,
CraftingSound:Hammering,
ID:Create Wooden Wall Lvl 1,
XP:Woodwork=10,
}
multistagebuild UpgradeWoodenWall_1To2
{
PreviousStage:WoodenWallLvl1,
Name:WoodenWallLvl2,
TimeNeeded:200,
BonusHealth:100,
BonusSkill:FALSE,
SkillRequired:Woodwork=4,
ItemsRequired:Base.Plank=1;Base.Nails=4,
ItemsToKeep:Base.Hammer,
Sprite:walls_exterior_wooden_01_40,
NorthSprite:walls_exterior_wooden_01_41,
CraftingSound:Hammering,
ID:Upgrade to Wooden Wall Lvl 2,
XP:Woodwork=10,
}
multistagebuild CreateWoodenWall_2
{
PreviousStage:WoodenWallFrame;MetalWallFrame,
Name:WoodenWallLvl2,
TimeNeeded:250,
BonusHealth:500,
SkillRequired:Woodwork=4,
ItemsRequired:Base.Plank=2;Base.Nails=4,
ItemsToKeep:Base.Hammer,
Sprite:walls_exterior_wooden_01_40,
NorthSprite:walls_exterior_wooden_01_41,
CraftingSound:Hammering,
ID:Create Wooden Wall Lvl 2,
XP:Woodwork=20,
}
multistagebuild UpgradeWoodenWall_1To3
{
PreviousStage:WoodenWallLvl1,
Name:WoodenWallLvl3,
TimeNeeded:220,
BonusHealth:200,
BonusSkill:FALSE,
SkillRequired:Woodwork=7,
ItemsRequired:Base.Plank=2;Base.Nails=8,
ItemsToKeep:Base.Hammer,
Sprite:walls_exterior_wooden_01_24,
NorthSprite:walls_exterior_wooden_01_25,
CanBePlastered:true,
WallType:wall,
CraftingSound:Hammering,
ID:Upgrade to Wooden Wall Lvl 3,
XP:Woodwork=20,
}
multistagebuild UpgradeWoodenWall_2To3
{
PreviousStage:WoodenWallLvl2,
Name:WoodenWallLvl3,
TimeNeeded:200,
BonusHealth:100,
BonusSkill:FALSE,
SkillRequired:Woodwork=7,
ItemsRequired:Base.Plank=1;Base.Nails=4,
ItemsToKeep:Base.Hammer,
Sprite:walls_exterior_wooden_01_24,
NorthSprite:walls_exterior_wooden_01_25,
CanBePlastered:true,
WallType:wall,
CraftingSound:Hammering,
ID:Upgrade to Wooden Wall Lvl 32,
XP:Woodwork=10,
}
multistagebuild CreateWoodenWall_3
{
PreviousStage:WoodenWallFrame;MetalWallFrame,
Name:WoodenWallLvl3,
TimeNeeded:250,
BonusHealth:600,
SkillRequired:Woodwork=7,
ItemsRequired:Base.Plank=2;Base.Nails=4,
ItemsToKeep:Base.Hammer,
Sprite:walls_exterior_wooden_01_24,
NorthSprite:walls_exterior_wooden_01_25,
CanBePlastered:true,
WallType:wall,
CraftingSound:Hammering,
ID:Create Wooden Wall Lvl 3,
XP:Woodwork=30,
}
public void doStage(IsoGameCharacter isoGameCharacter, IsoThumpable isoThumpable, boolean bl) {
int n = isoThumpable.getHealth();
int n2 = isoThumpable.getMaxHealth();
String string = this.sprite;
if (isoThumpable.north) {
string = this.northSprite;
}
IsoThumpable isoThumpable2 = new IsoThumpable(IsoWorld.instance.getCell(), isoThumpable.square, string, isoThumpable.north, isoThumpable.getTable());
isoThumpable2.setCanBePlastered(this.canBePlastered);
if ("doorframe".equals(this.wallType)) {
isoThumpable2.setIsDoorFrame(true);
isoThumpable2.setCanPassThrough(true);
isoThumpable2.setIsThumpable(isoThumpable.isThumpable());
}
int n3 = this.bonusHealth;
switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
// Code edited out by Ed because we are using default values
}
Iterator<String> iterator = this.perks.keySet().iterator();
int n4 = 20;
switch (SandboxOptions.instance.ConstructionBonusPoints.getValue()) {
// Code edited out by Ed because we are using default values
}
int n5 = 0;
if (this.bonusHealthSkill) {
while (iterator.hasNext()) {
String string2 = iterator.next();
n5 += isoGameCharacter.getPerkLevel(PerkFactory.Perks.FromString(string2)) * n4;
}
}
isoThumpable2.setMaxHealth(n2 + n3 + n5);
isoThumpable2.setHealth(n + n3 + n5);