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Big Locker

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Big Locker
LockerYellow.png
Furniture storage 02 13.png
Furniture storage 02 14.png
Furniture storage 02 15.png
[[File:{{{icon5}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon6}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon7}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon8}}}|Big Locker||class=pixelart}}]]
[[File:{{{icon9}}}|Big Locker||class=pixelart}}]]
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
20
Size
1 tile
Function
Holds items
Properties
TypeCrate
Container
Capacity
50
Build
Skill (level)
Move
Pickup Skill (level)
Pickup Tool(s)
Disassemble
Skill (level)
Technical
Item ID(s)
Moveables.{TileID}
Tile ID(s)
furniture_storage_02_12
furniture_storage_02_13

The Big Locker is a craftable container.

Usage

The big locker is used as a means of item storage, with a capacity of 50. It can be found in various locations across the map, and can be picked up with a carpentry level of 3. It can also be crafted.

Crafting

Crafting requires a welding skill of 9.

Metalworking

Main article: Metalworking
LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
LockerYellow.png
Big Locker
MetalTube.png Iron Pipe ×8
MetalSheetSmall.png Steel Sheet - Small ×4
Doorhinge.png Door Hinge ×2
BlowTorch.png
Welding Torch
3 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 9
(and)
MagazineWelding2.png
Magazine: Welder Monthly - May 1993
none 7.5 Metalworking

Crafting

The following table contains the materials that can drop when disassembling this tile.

Base chance is not a percentage, but can provide a basic idea of rarity.
Disassembly materials
Material Amount of tries Base chance Maximum amount
Steel Sheet 1 70 1
Steel Sheet - Small 2 80 2
Scrap Metal 1 70 1
On dismantle failure
Sheet Metal Scrap
Sheet Metal Scrap

Breakage occurs when the player fails at picking up an item.

Breakage materials
Item dropped Maximum amount Chance per roll

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\newtiledefinitions.tiles

Retrieved: Build 41.78.16
{
      "furniture_storage_02_12": {
          "name": "furniture_storage_02_12",
          "id": 204012,
          "type": "MAX",
          "tileSheetIndex": 12,
          "properties": {
              "generic": {
                  "container": "locker",
                  "solidtrans": "",
                  "BlocksPlacement": "",
                  "CanScrap": "",
                  "CustomName": "Locker",
                  "Facing": "E",
                  "GroupName": "Yellow Wall",
                  "IsMoveAble": "",
                  "Material": "MetalPlates",
                  "Material2": "SmallMetalPlates",
                  "Material3": "MetalScrap",
                  "PickUpLevel": "3",
                  "PickUpTool": "Hammer",
                  "PickUpWeight": 200,
                  "PlaceTool": "Hammer",
                  "MoveType": "WallObject",
                  "attachedW": "",
                  "CanBreak": ""
              }
          }
      }
  }

Source: ProjectZomboid\media\newtiledefinitions.tiles

Retrieved: Build 41.78.16
{
      "furniture_storage_02_13": {
          "name": "furniture_storage_02_13",
          "id": 204013,
          "type": "MAX",
          "tileSheetIndex": 13,
          "properties": {
              "generic": {
                  "container": "locker",
                  "solidtrans": "",
                  "BlocksPlacement": "",
                  "CanScrap": "",
                  "CustomName": "Locker",
                  "Facing": "S",
                  "GroupName": "Yellow Wall",
                  "IsMoveAble": "",
                  "Material": "MetalPlates",
                  "Material2": "SmallMetalPlates",
                  "Material3": "MetalScrap",
                  "PickUpLevel": "3",
                  "PickUpTool": "Hammer",
                  "PickUpWeight": 200,
                  "PlaceTool": "Hammer",
                  "MoveType": "WallObject",
                  "attachedN": "",
                  "CanBreak": ""
              }
          }
      }
  }

Source: ProjectZomboid\media\newtiledefinitions.tiles

Retrieved: Build 41.78.16
{
      "furniture_storage_02_14": {
          "name": "furniture_storage_02_14",
          "id": 204014,
          "type": "MAX",
          "tileSheetIndex": 14,
          "properties": {
              "generic": {
                  "container": "locker",
                  "solidtrans": "",
                  "BlocksPlacement": "",
                  "CanScrap": "",
                  "CustomName": "Locker",
                  "Facing": "W",
                  "GroupName": "Yellow Wall",
                  "IsMoveAble": "",
                  "Material": "MetalPlates",
                  "Material2": "SmallMetalPlates",
                  "Material3": "MetalScrap",
                  "PickUpLevel": "3",
                  "PickUpTool": "Hammer",
                  "PickUpWeight": 200,
                  "PlaceTool": "Hammer",
                  "MoveType": "WallObject",
                  "CanBreak": ""
              }
          }
      }
  }

Source: ProjectZomboid\media\newtiledefinitions.tiles

Retrieved: Build 41.78.16
{
      "furniture_storage_02_15": {
          "name": "furniture_storage_02_15",
          "id": 204015,
          "type": "MAX",
          "tileSheetIndex": 15,
          "properties": {
              "generic": {
                  "container": "locker",
                  "solidtrans": "",
                  "BlocksPlacement": "",
                  "CanScrap": "",
                  "CustomName": "Locker",
                  "Facing": "N",
                  "GroupName": "Yellow Wall",
                  "IsMoveAble": "",
                  "Material": "MetalPlates",
                  "Material2": "SmallMetalPlates",
                  "Material3": "MetalScrap",
                  "PickUpLevel": "3",
                  "PickUpTool": "Hammer",
                  "PickUpWeight": 200,
                  "PlaceTool": "Hammer",
                  "MoveType": "WallObject",
                  "CanBreak": ""
              }
          }
      }
  }

See also