More actions
1.4, 1.5, 1.6 (Regular)
1.6, 1.6, 1.8 (Performance)
35 (Regular)
40 (Performance)
50% (Regular)
30% (Performance)
Base.OldTire2
Base.OldTire3
Base.NormalTire1
Base.NormalTire2
Base.NormalTire3
Base.ModernTire1
Base.ModernTire2
Base.ModernTire3
[See all]
A critical lack of condition or pressure can also make the tire burst.
A tire is an item forming an integral part of a vehicle, and can be found in three different variants, valu-tire, regular tire and performance tire. It is critical that they are well maintained and replaced once they degrade.
Usage
Installing
A tire is fitted onto the vehicle with the use of a jack and lug wrench, on top of the suspension and brakes. Therefore, the tire must first be removed to access either of these parts. This can be done at mechanics 1 without possibility of damage.
It is not possible to mix classes of car parts. For example, a standard class tire cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of tires, as long as they are the same class. For example, a standard class vehicle can have performance tires in the front and regular tires in the back, so long as they are all standard class parts. This is not recommended, however, as it can severely alter the driving dynamics of the vehicle.
Driving
The tires are used to transmit the power of the car onto the surface in order for it to move. Better tires have more grip, allowing faster acceleration and tighter and faster turns, and will wear out slower. The best to worst tires are performance, regular, and valu.
It is possible to drive a vehicle with only three tires, but the handling characteristics will be severely compromised.
Condition
Tire condition will constantly decrease while the vehicle is moving, and will decrease at a greater rate when driving off-road. Tires can not be repaired, meaning the only source of new tires is either looting them from various places, or salvaging them from other vehicles. Tires with low condition have far less grip on the road and are more prone to bursting.
The below table shows the chance of losing condition for each tire when off-road and on road.
Tier | Vehicle type | Road | Off-road |
---|---|---|---|
Valu | Standard | 0.04 | 0.5 |
Heavy-Duty | 0.04 | 0.35 | |
Sport | 0.08 | 0.5 | |
Regular | Standard | 0.03 | 0.4 |
Heavy-Duty | 0.03 | 0.25 | |
Sport | 0.05 | 0.4 | |
Performance | Standard | 0.02 | 0.35 |
Heavy-Duty | 0.02 | 0.15 | |
Sport | 0.02 | 0.35 |
Tires also have a pressure stat that must be maintained with the use of a tire pump. Having low pressure will be more prone to bursting or falling off the vehicle.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
closet | crate | 6.29% |
garagestorage | crate | 6.29% |
mechanic | crate | 6.29% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 6.29% |
mechanic | metal_shelves | 19.27% |
mechanic | wardrobe | 6.29% |
storageunit | crate | 6.29% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
closet | crate | 3.98% |
garagestorage | crate | 3.98% |
mechanic | crate | 3.98% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 3.98% |
mechanic | metal_shelves | 15.1% |
mechanic | wardrobe | 3.98% |
storageunit | crate | 3.98% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
closet | crate | 2.81% |
garagestorage | crate | 2.81% |
mechanic | crate | 2.81% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 2.81% |
mechanic | metal_shelves | 10.78% |
mechanic | wardrobe | 2.81% |
storageunit | crate | 2.81% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 23.28% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 19.27% |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
carsupply | metal_shelves | 23.28% |
carsupply | metal_shelves | 41.14% |
farmstorage | crate | 23.28% |
farmstorage | crate | 41.14% |
farmstorage | metal_shelves | 23.28% |
farmstorage | metal_shelves | 41.14% |
mechanic | crate | 23.28% |
mechanic | crate | 41.14% |
mechanic | metal_shelves | 15.1% |
Item IDs
Item | Item ID | Vehicle type |
---|---|---|
Valu-Tire | Base.OldTire1 | Standard |
Base.OldTire2 | Heavy-Duty | |
Base.OldTire3 | Sport | |
Regular Tire | Base.NormalTire1 | Standard |
Base.NormalTire2 | Heavy-Duty | |
Base.NormalTire3 | Sport | |
Performance Tire | Base.ModernTire1 | Standard |
Base.ModernTire2 | Heavy-Duty | |
Base.ModernTire3 | Sport |
Code
Base.OldTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item OldTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Valu-Tire,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 30,
ChanceToSpawnDamaged = 70,
ConditionMax = 100,
ConditionLowerStandard = 0.04,
ConditionLowerOffroad = 0.5,
WheelFriction = 1.2,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
}
Base.NormalTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item NormalTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Regular Tire,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 35,
ChanceToSpawnDamaged = 50,
ConditionMax = 100,
ConditionLowerStandard = 0.03,
ConditionLowerOffroad = 0.4,
WheelFriction = 1.4,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
}
Base.ModernTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt
item ModernTire1
{
DisplayCategory = VehicleMaintenance,
Weight = 15.0,
Type = Normal,
DisplayName = Performance Tire,
Icon = CarTire,
VehicleType = 1,
MaxCapacity = 40,
ChanceToSpawnDamaged = 30,
WheelFriction = 1.6,
ConditionMax = 100,
ConditionLowerStandard = 0.02,
ConditionLowerOffroad = 0.35,
MechanicsItem = TRUE,
WorldStaticModel = Wheel,
}