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Tire

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Tire
Wheel Model.png
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
15
Properties
Wheel friction
1.2, 1.3, 1.3 (Valu)
1.4, 1.5, 1.6 (Regular)
1.6, 1.6, 1.8 (Performance)
Max pressure
30 (Valu)
35 (Regular)
40 (Performance)
Chance damaged
70% (Valu)
50% (Regular)
30% (Performance)
Install/Uninstall
Tool(s)
Technical
Item ID
Base.OldTire1
Base.OldTire2
Base.OldTire3
Base.NormalTire1
Base.NormalTire2
Base.NormalTire3
Base.ModernTire1
Base.ModernTire2
Base.ModernTire3

[See all]
Low condition tire has less friction on the road.
A critical lack of condition or pressure can also make the tire burst.
— In-game description

A tire is an item forming an integral part of a vehicle, and can be found in three different variants, valu-tire, regular tire and performance tire. It is critical that they are well maintained and replaced once they degrade.

Usage

Installing

A tire is fitted onto the vehicle with the use of a jack and lug wrench, on top of the suspension and brakes. Therefore, the tire must first be removed to access either of these parts. This can be done at mechanics 1 without possibility of damage.

It is not possible to mix classes of car parts. For example, a standard class tire cannot be fitted onto a sport class vehicle. It is possible, however, to mix types of tires, as long as they are the same class. For example, a standard class vehicle can have performance tires in the front and regular tires in the back, so long as they are all standard class parts. This is not recommended, however, as it can severely alter the driving dynamics of the vehicle.

Driving

The tires are used to transmit the power of the car onto the surface in order for it to move. Better tires have more grip, allowing faster acceleration and tighter and faster turns, and will wear out slower. The best to worst tires are performance, regular, and valu.

It is possible to drive a vehicle with only three tires, but the handling characteristics will be severely compromised.

Condition

Tire condition will constantly decrease while the vehicle is moving, and will decrease at a greater rate when driving off-road. Tires can not be repaired, meaning the only source of new tires is either looting them from various places, or salvaging them from other vehicles. Tires with low condition have far less grip on the road and are more prone to bursting.

The below table shows the chance of losing condition for each tire when off-road and on road.

Tier Vehicle type Road Off-road
Valu Standard 0.04 0.5
Heavy-Duty 0.04 0.35
Sport 0.08 0.5
Regular Standard 0.03 0.4
Heavy-Duty 0.03 0.25
Sport 0.05 0.4
Performance Standard 0.02 0.35
Heavy-Duty 0.02 0.15
Sport 0.02 0.35

Tires also have a pressure stat that must be maintained with the use of a tire pump. Having low pressure will be more prone to bursting or falling off the vehicle.

Location

The loot distributions can be found in the table(s) below.

ModernTire1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
carsupply metal_shelves 41.14%
closet crate 6.29%
garagestorage crate 6.29%
mechanic crate 6.29%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 6.29%
mechanic metal_shelves 19.27%
mechanic wardrobe 6.29%
storageunit crate 6.29%
ModernTire2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
carsupply metal_shelves 41.14%
closet crate 3.98%
garagestorage crate 3.98%
mechanic crate 3.98%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 3.98%
mechanic metal_shelves 15.1%
mechanic wardrobe 3.98%
storageunit crate 3.98%
ModernTire3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
carsupply metal_shelves 41.14%
closet crate 2.81%
garagestorage crate 2.81%
mechanic crate 2.81%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 2.81%
mechanic metal_shelves 10.78%
mechanic wardrobe 2.81%
storageunit crate 2.81%
NormalTire1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
carsupply metal_shelves 41.14%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 23.28%
Vehicle
Type Container Effective chance
Fisherman Trunk 6.41%
Survivalist Trunk 6.41%
Taxi Trunk 6.41%
Standard Trunk 6.41%
NormalTire2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
carsupply metal_shelves 41.14%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 19.27%
Vehicle
Type Container Effective chance
Ambulance Trunk 6.41%
Distillery Trunk 6.41%
Fire Trunk 6.41%
Heralds Trunk 6.41%
Mass Gen Fac Trunk 6.41%
McCoy Trunk 6.41%
Postal Trunk 6.41%
Radio Trunk 6.41%
Spiffo Trunk 6.41%
Transit Trunk 6.41%
Heavy Trunk 6.41%
NormalTire3 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
carsupply metal_shelves 23.28%
carsupply metal_shelves 41.14%
farmstorage crate 23.28%
farmstorage crate 41.14%
farmstorage metal_shelves 23.28%
farmstorage metal_shelves 41.14%
mechanic crate 23.28%
mechanic crate 41.14%
mechanic metal_shelves 15.1%
Vehicle
Type Container Effective chance
Sports Trunk 6.41%

Item IDs

Item Item ID Vehicle type
Valu-Tire Base.OldTire1 Standard
Base.OldTire2 Heavy-Duty
Base.OldTire3 Sport
Regular Tire Base.NormalTire1 Standard
Base.NormalTire2 Heavy-Duty
Base.NormalTire3 Sport
Performance Tire Base.ModernTire1 Standard
Base.ModernTire2 Heavy-Duty
Base.ModernTire3 Sport

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Base.OldTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt

Retrieved: Build 41.78.16
item OldTire1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Valu-Tire,
        Icon	=	CarTire,
        VehicleType =   1,
        MaxCapacity = 30,
        ChanceToSpawnDamaged = 70,
        ConditionMax = 100,
        ConditionLowerStandard = 0.04,
        ConditionLowerOffroad = 0.5,
        WheelFriction = 1.2,
        MechanicsItem = TRUE,
        WorldStaticModel = Wheel,
    }

Base.NormalTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt

Retrieved: Build 41.78.16
item NormalTire1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Regular Tire,
        Icon	=	CarTire,
        VehicleType =   1,
        MaxCapacity = 35,
        ChanceToSpawnDamaged = 50,
        ConditionMax = 100,
        ConditionLowerStandard = 0.03,
        ConditionLowerOffroad = 0.4,
        WheelFriction = 1.4,
        MechanicsItem = TRUE,
        WorldStaticModel = Wheel,
    }

Base.ModernTire1
Source: ProjectZomboid\media\scripts\vehicles\vehiclesitems.txt

Retrieved: Build 41.78.16
item ModernTire1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Performance Tire,
        Icon	=	CarTire,
        VehicleType =   1,
        MaxCapacity = 40,
        ChanceToSpawnDamaged = 30,
        WheelFriction = 1.6,
        ConditionMax = 100,
        ConditionLowerStandard = 0.02,
        ConditionLowerOffroad = 0.35,
        MechanicsItem = TRUE,
        WorldStaticModel = Wheel,
    }

See also