MSR788 Magazine

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Project ZomboidItemsWeaponsFirearmsWeapon partsMSR788 Magazine
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.308 Magazine
GunMagazine Model.png
General
Category
Ammo
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Part type
Magazine
Skill
Ammunition
RifleAmmo308loose.png
Magazine size
3
Technical
Item ID
Base.308Clip

The MSR788 magazine stores ammo to feed into a firearm.

Usage

The MSR788 magazine is a firearm magazine that can hold up to 20 rounds. It is used in the MSR788 Rifle.

Reloading

A magazine can be reloaded by either:

  • right-clicking the magazine in the player's inventory, then selecting "Insert X Bullets in Magazine".
  • equipping the firearm and holding R, then selecting "Load Bullets into Spare Magazine".

Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:

  • equipping the firearm and tapping R (the fullest magazine will be inserted).
  • equipping the firearm and holding R, then selecting "Insert Magazine".
  • right-clicking the magazine or firearm in the player's inventory, then selecting "Insert Magazine".

A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.

Distribution

The loot distributions can be found in the table(s) below.

308Clip distribution Show / Hide
Containers
Building / Room Container Rolls Chance
SafehouseLoot counter 4 8.0
all RifleCase2 1 200.0
all RifleCase2 1 10.0
all militarycrate 4 8.0
armysurplus displaycase 4 8.0
gunstore counter 4 8.0
gunstore locker 4 8.0
pawnshopoffice locker 4 8.0
policestorage locker 4 8.0

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 308Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.308 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 3,
        AmmoType = Base.308Bullets,
        StaticModel = GunMagazine,
        GunType = Base.HuntingRifle,
        WorldStaticModel = Gun_Magazine_Ground,
    }

See also