Lua Events/AcceptedSafehouseInvite

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Event

AcceptedSafehouseInvite

Description

Triggered when a safehouse invite has been accepted.

Parameters

  • String The name of the safehouse the player accepted to join.
  • String The name of the player who accepted the invitation.

Examples

local function AcceptedSafehouseInvite(safehouseName, playerName)
	-- Your code here
end

Events.AcceptedSafehouseInvite.Add(AcceptedSafehouseInvite)

See also