MSR700 Rifle
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.56
item VarmintRifle { ImpactSound = null, MaxRange = 10, WeaponSprite = VarmintRifle, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MSR700 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR700BringToBear, SwingSound = MSR700Shoot, HitSound = BulletHitBody, ClickSound = MSR700Jam, SoundRadius = 150, MinDamage = 0.6, MaxDamage = 1.3, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = LeverActionRifle, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 25, CritDmgMultiplier = 8, AimingPerkCritModifier = 12, HitChance = 27, AimingPerkHitChanceModifier = 17, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 90, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 30, RequiresEquippedBothHands = TRUE, BreakSound = MSR700Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 223Box, MaxAmmo = 3, EquipSound = MSR700Equip, UnequipSound = MSR700UnEquip, InsertAmmoSound = MSR700InsertAmmo, EjectAmmoSound = MSR700EjectAmmo, InsertAmmoStartSound = MSR700InsertAmmoStart, InsertAmmoStopSound = MSR700InsertAmmoStop, EjectAmmoStartSound = MSR700EjectAmmoStart, EjectAmmoStopSound = MSR700EjectAmmoStop, ShellFallSound = MSR700CartridgeFall, RackSound = MSR700Rack, AmmoType = Base.223Bullets, WeaponReloadType = boltactionnomag, /* ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/ ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = IronSight IronSight scope2 scope2, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = RedDot RedDot reddot reddot, RackAfterShoot = TRUE, /*MagazineType = Base.223Clip,*/ JamGunChance = 5, AttachmentType = Rifle, StopPower = 15, }