Money: Difference between revisions
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It can be used as a fuel for [[Heat source|fires]], and lasts for 5 minutes if done so. | It can be used as a fuel for [[Heat source|fires]], and lasts for 5 minutes if done so. | ||
{{clear}} | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
!Building/Room | |||
!Container | |||
! style="width: 3.2em;" |Rolls | |||
! style="width: 3.2em;" |Chance | |||
|- | |||
| rowspan="5"|all | |||
| [[plankstash]] | |||
| 4 | |||
| 1 | |||
|- | |||
|[[plankstash]] | |||
|4 | |||
|1 | |||
|- | |||
|[[plankstash]] | |||
|4 | |||
|1 | |||
|- | |||
|[[plankstash]] | |||
|4 | |||
|1 | |||
|- | |||
|[[plankstash]] | |||
|4 | |||
|1 | |||
|- | |||
| rowspan="4"|laundry | |||
| [[clothingdryer]] | |||
| 4 | |||
| 0.5 | |||
|- | |||
|[[clothingdryer]] | |||
|4 | |||
|0.2 | |||
|- | |||
|[[clothingdryer]] | |||
|4 | |||
|0.2 | |||
|- | |||
|[[clothingdryer]] | |||
|4 | |||
|0.2 | |||
|} | |||
==Code== | ==Code== |
Revision as of 10:36, 11 February 2024
Money is a mostly useless item, serving mainly as clutter to make the player's looting experience more realistic. It has no other current uses other than fire starting/fuel and is often considered junk.
Usage
Fire starting
Money can be used as kindling for fire starting.
Fuel
It can be used as a fuel for fires, and lasts for 5 minutes if done so.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | plankstash | 4 | 1 |
plankstash | 4 | 1 | |
plankstash | 4 | 1 | |
plankstash | 4 | 1 | |
plankstash | 4 | 1 | |
laundry | clothingdryer | 4 | 0.5 |
clothingdryer | 4 | 0.2 | |
clothingdryer | 4 | 0.2 | |
clothingdryer | 4 | 0.2 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Money
{
Weight = 0.01,
Type = Normal,
DisplayName = Money,
Icon = Money,
}