Patch 0.1.4a

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Revision as of 04:23, 3 June 2011 by Almasy (talk | contribs) (Added updated patch notes.)

Patch 0.1.4a was set to be released June 2nd, 2011.

Patch Notes

  • N, E, S, W / NE, SE, SW, NW directional control toggle
  • Inventory grows to fill vertical space of sidebar.
  • Fixed various bed related bugs. Added option to sleep to avoid accidental clicks, or to inform player why they can't.
  • Fixed pot dupe bug.
  • Fixed the death sound. WHEN DID THAT START HAPPENING?
  • Planks of wood will be useable melee weapons
  • Ripped down barricades turn into wood plank with that much health taken off, so can be reused but with reduced health.
  • A few stragglers aside, zombies flock together and slowly migrate around the map in one or more groups, meaning the zombie density around the map will differ massively, and this will change over time. This means that your safe-house may be left alone for some time before suddenly being in the centre of a massive shambling swarm.. This may need some balancing in future updates, but should provide more strategy to avoiding the horde. (Also running nonchalantly down an empty street at night then bumping into a ton of zombies is cool)
  • Scratches have only 25% chance of infection, and you will only find out a day or more later when you get queasy if you were infected. Bites are 100%.
  • Added something little to the tutorial that was missed off due to time.
  • You survived for... * Bite / scratch / death sounds.
  • Uhoh! Something that'll catch people out a fair few times before they adjust their plans slightly.