Patch 0.1.5a: Difference between revisions

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{{languages}}'''Patch 0.1.5a''' is currently under development.
{{Header|Project Zomboid|Development|Version history}}
{{Infobox version
|title=Patch 0.1.5a
|stable=August 28, 2011
|prev=Patch 0.1.4d
|prev_link=Patch 0.1.4d
|next=Patch 0.1.5b
|next_link=Patch 0.1.5b
}}


==Patch Notes==
'''Patch 0.1.5a''' was released August 28, 2011.
* Added padlock to lock inventory open.
* Can remove planks from barricades and reclaim them. They will retain health in between uses.
* Character class system introduced.
* Burglar alarms. (?)
* Curtains. (?)


[[category:version_history]]
==Patch notes==
*Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
*Open doors now block vision/collide at their new angle.
*Professions and traits – initial character customization.
*Cooking food. Fully functional ovens.
*Food now goes bad. Refrigerators slow down the process. Eat consumables first!
*Chance of illness if eating spoilt or uncooked food.
*Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also reduces boredom / depression.
*Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
*Various bug/crash fixes. Notably no more fire crashes.
*Burglar alarm on a couple of random buildings on the map.
*Barricading and crafting etc now takes time to complete. Alterable by different traits.
*A few more foods and cooking apparatus / crafting recipes.
*Customizable characters. Most of the legwork for the NPC update already done due to this.
*Sandbox mode / Adventures of Kate and Baldspot
*Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
*Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
*Wearable clothing.
*Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.

Revision as of 17:40, 25 March 2024

Patch 0.1.5a
Latest release
August 28, 2011
Stable release
August 28, 2011

Patch 0.1.5a was released August 28, 2011.

Patch notes

  • Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
  • Open doors now block vision/collide at their new angle.
  • Professions and traits – initial character customization.
  • Cooking food. Fully functional ovens.
  • Food now goes bad. Refrigerators slow down the process. Eat consumables first!
  • Chance of illness if eating spoilt or uncooked food.
  • Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also reduces boredom / depression.
  • Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
  • Various bug/crash fixes. Notably no more fire crashes.
  • Burglar alarm on a couple of random buildings on the map.
  • Barricading and crafting etc now takes time to complete. Alterable by different traits.
  • A few more foods and cooking apparatus / crafting recipes.
  • Customizable characters. Most of the legwork for the NPC update already done due to this.
  • Sandbox mode / Adventures of Kate and Baldspot
  • Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
  • Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
  • Wearable clothing.
  • Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.