Patch 0.1.5a: Difference between revisions
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{{ | {{Header|Project Zomboid|Development|Version history}} | ||
{{Infobox version | |||
|title=Patch 0.1.5a | |||
|stable=August 28, 2011 | |||
|prev=Patch 0.1.4d | |||
|prev_link=Patch 0.1.4d | |||
|next=Patch 0.1.5b | |||
|next_link=Patch 0.1.5b | |||
}} | |||
'''Patch 0.1.5a''' was released August 28, 2011. | |||
==Patch notes== | |||
*Craftable doors. Smashed doors have a chance of dropping hinges and door knobs. | |||
*Open doors now block vision/collide at their new angle. | |||
*Professions and traits – initial character customization. | |||
*Cooking food. Fully functional ovens. | |||
*Food now goes bad. Refrigerators slow down the process. Eat consumables first! | |||
*Chance of illness if eating spoilt or uncooked food. | |||
*Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also reduces boredom / depression. | |||
*Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains. | |||
*Various bug/crash fixes. Notably no more fire crashes. | |||
*Burglar alarm on a couple of random buildings on the map. | |||
*Barricading and crafting etc now takes time to complete. Alterable by different traits. | |||
*A few more foods and cooking apparatus / crafting recipes. | |||
*Customizable characters. Most of the legwork for the NPC update already done due to this. | |||
*Sandbox mode / Adventures of Kate and Baldspot | |||
*Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters. | |||
*Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make. | |||
*Wearable clothing. | |||
*Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection. |
Revision as of 17:40, 25 March 2024
Patch 0.1.5a
Latest release
August 28, 2011
Stable release
August 28, 2011
Patch 0.1.5a was released August 28, 2011.
Patch notes
- Craftable doors. Smashed doors have a chance of dropping hinges and door knobs.
- Open doors now block vision/collide at their new angle.
- Professions and traits – initial character customization.
- Cooking food. Fully functional ovens.
- Food now goes bad. Refrigerators slow down the process. Eat consumables first!
- Chance of illness if eating spoilt or uncooked food.
- Bored and depressed moodles. Read books or magazines or go for a stroll outside to relieve boredom (more later). Eating cooked meals also reduces boredom / depression.
- Curtains. Block view into building without needing barricades. Sheets can be used to make makeshift curtains.
- Various bug/crash fixes. Notably no more fire crashes.
- Burglar alarm on a couple of random buildings on the map.
- Barricading and crafting etc now takes time to complete. Alterable by different traits.
- A few more foods and cooking apparatus / crafting recipes.
- Customizable characters. Most of the legwork for the NPC update already done due to this.
- Sandbox mode / Adventures of Kate and Baldspot
- Moddable items, moddable crafting recipes, moddable item distribution, moddable maps, moddable costumes / characters.
- Rain gets you wet. Colds. Get a cold, coughing and sneezing draws zombie attention. Tissues will mute the sound you make.
- Wearable clothing.
- Jukebox – at moment with some old PAWS tunes. One day this system will allow in-game playing of music collection.