Pop: Difference between revisions

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Line 12: Line 12:
[[Thirst]]: -100<br>
[[Thirst]]: -100<br>
[[Unhappy]]: -10
[[Unhappy]]: -10




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UnhappyChange = -10,
UnhappyChange = -10,
}</nowiki>
}</nowiki>
  <nowiki>item Pop3
  <nowiki>item Pop3
{
{
Line 58: Line 53:
UnhappyChange = -10,
UnhappyChange = -10,
}</nowiki>
}</nowiki>
== History ==
{| class="wikitable" width="550" style="text-align:center;"
|-
! Pre Alpha || 
|-
| Initial || Added to the game.
|}
==See Also==
* [[crisps]]
{{Navbox/Consumables}}
{{Navbox/Consumables}}
[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Items]]
[[Category:Drinks]]
[[Category:Drinks]]
[[Category:Version 0.2.0p]]
[[Category:Version 0.2.0p]]

Revision as of 18:46, 10 June 2013


Pop is a drinkable item that satiates both thirst and unhappiness. It's often found on the floor with crisps in many houses and in the supermarket, and it is found in kitchen Containers usually in Vending machines. Unlike bottles of water, it has to be drunk manually to satiate thirst.


Effects

Hungry: -10
Moodles: -100
Unhappy: -10


Code

item Pop
{
	Type				=			Food,
		DisplayName			=			Pop,
		Icon				=			Pop,
		Weight				=			0.3,
		HungerChange 		=			0,
		AlwaysWelcomeGift 	=	 		true,
		ThirstChange		=			-100,
		HungerChange		=			-10,
		UnhappyChange		=			-10,

}
item Pop2
{
	Type				=			Food,
	DisplayName			=			Pop,
	Icon				=			Pop2,
	Weight				=			1,
	HungerChange 		=			0,
	AlwaysWelcomeGift 	=	 		true,
	ThirstChange		=			-100,
	HungerChange		=			-10,
	UnhappyChange		=			-10,
}
item Pop3
{
	Type				=			Food,
	DisplayName			=			Pop,
	Icon				=			Pop3,
	Weight				=			1,
	HungerChange 		=			0,
	AlwaysWelcomeGift 	=	 		true,
	ThirstChange		=			-100,
	HungerChange		=			-10,
	UnhappyChange		=			-10,
}

History

Pre Alpha
Initial Added to the game.

See Also

Template:Navbox/Consumables