Server settings: Difference between revisions
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''' | ''' | ||
There are a total of 4 files that make your server work, they can all be found at: | |||
C:\Users\username\Zomboid\Server | |||
Inside you will find: | |||
server.ini | |||
server_SandboxVars.lua | |||
server_spawnpoints.lua | |||
server_spawnregions.lua | |||
== Server.ini == | == Server.ini == | ||
PVP=true | '''nightlengthmodifier'''=1.0 | ||
:How long nighttime lasts depending on daytime: 0.5 means twice as long, 2 means half the normal time | |||
'''PVP'''=true | |||
:Can PvP be enabled true or false | |||
'''PauseEmpty'''=true | |||
:Will the server pause when it is empty. Default setting is false | |||
'''GlobalChat'''=true | |||
:If set to true, it allows for the "/all" command in chat, making your players able to safely communicate with everyone. | |||
'''ChatStreams'''=s,r,a,w,y,sh,f,all | |||
:*/s - Talk to people on the screen, including the dead | |||
:*/r - unknown | |||
:*/a - Talk to an admin | |||
:*/w - Whisper to someone, distance doesn't matter | |||
:*/y - Yell to people on screen and a bit further away, also attracts zombies | |||
:*/sh - Talk to people with whom you share a safehouse | |||
:*/f - talk to people in your faction | |||
:*/all - safely talk to everyone online | |||
:Removing any of these disables that chatstream | |||
'''Open'''=true | |||
:Whether Whitelisting is enabled or not | |||
'''ServerWelcomeMessage'''=Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving! | |||
:The welcome message you want to sent to your players. | |||
'''LogLocalChat'''=false | |||
:Whether /s and /y are visible in chat. | |||
'''AutoCreateUserInWhiteList'''=false | |||
:Automatically add users to your whitelist or not | |||
'''DisplayUserName'''=true | |||
:Display a person's username yes or no | |||
'''ShowFirstAndLastName'''=false | |||
:Display a person's character name yes or no | |||
'''SpawnPoint'''=0,0,0 | |||
:To set a custom spawn point, change 0,0,0 to something like 1,2,0 the 1 is the first number, 2 is the 2nd, and 0 is the level. So if you want to be upstairs in a room then you change that number. Google Project Zomboid Map to get the coords. Click on "Coords" then "lock coords" when you find the place you want to spawn at. | |||
'''SafetySystem'''=true | |||
:If PvP is enabled, this allows you to toggle PvP on or off. | |||
'''ShowSafety'''=true | |||
:Whether you can see the safety button yes or no. | |||
'''SafetyToggleTimer'''=2 | |||
:Time it takes to switch between PvP on and Off | |||
'''SafetyCooldownTimer'''=3 | |||
:Time it takes before you can toggle it again | |||
'''SpawnItems'''= | |||
:Untested | |||
DefaultPort=16261 | |||
'''ResetID'''=572058526 | |||
If | :Removing this, resets your server world of zombies and loot, but not time. | ||
'''Mods'''= | |||
:Which mods you have installed on your server | |||
'''Map'''=Muldraugh, KY | |||
:The map you're playing on, ''Muldraugh, KY'' is the default map | |||
'''DoLuaChecksum'''=true | |||
:If you are getting an error that says "you have been kicked! Your lua version does not match the server." This usually means you have mods installed and need to either turn off this by setting the argument to false, or you have to uninstall all mods, including ones that directly installed into your media files. | |||
'''DenyLoginOnOverloadedServer'''=true | |||
:Untested | |||
'''Public'''=true | |||
:Can your server be seen on Steam | |||
'''PublicName'''= | |||
:Your server name as shown to the public | |||
'''PublicDescription'''= | |||
:The description that people can see while going over your server | |||
'''MaxPlayers'''=16 | |||
:Maximum allowed number of players | |||
'''PingFrequency'''=10 | |||
:How many times the server checks the connection to your players. | |||
'''PingLimit'''=250 | |||
:Untested (Believe that ping exceeds number, player will be kicked) | |||
'''HoursForLootRespawn'''=0 | |||
:In-game Hours that must have passed before loot can respawn, 0 = never. | |||
'''MaxItemsForLootRespawn'''=4 | |||
:The maximum amount of items in containers before items can respawn. If there are less than or equal to x number of items in the container, loot will respawn. | |||
'''ConstructionPreventsLootRespawn'''=true | |||
:Do player constructions near containers prevent loot respawn yes or no. | |||
'''DropOffWhiteListAfterDeath'''=false | |||
:Remove a player from the Whitelist if their character dies. | |||
'''NoFire'''=false | |||
:Enable Fire, if your server has trouble with fires, disable fires. | |||
'''AnnounceDeath'''=true | |||
:Server-wide announcement if a character dies. Default is false. | |||
'''MinutesPerPage'''=1.0 | |||
:How many in-game minutes you need to finish a single page, books have 220 pages. | |||
'''SaveWorldEveryMinutes'''=0 | |||
:Untested | |||
'''PlayerSafehouse'''=true | |||
:Can players have a safehouse | |||
'''AdminSafehouse'''=false | |||
:Can Admins have a safehouse | |||
'''SafehouseAllowTrepass'''=true | |||
:Untested | |||
'''SafehouseAllowFire'''=true | |||
:Can your safehouse catch fire | |||
'''SafehouseAllowLoot'''=true | |||
:Untested | |||
'''SafehouseAllowRespawn'''=false | |||
:Can you respawn in your safehouse upon death. | |||
'''SafehouseDaySurvivedToClaim'''=0 | |||
:In-game days you must be alive before you can claim a safehouse. | |||
'''SafeHouseRemovalTime'''=144 | |||
:Untested | |||
'''AllowDestructionBySledgehammer'''=true | |||
:Can you destroy objects using a sledgehammer | |||
'''KickFastPlayers'''=false | |||
:Untested | |||
ServerPlayerID=1920185881 | |||
RCONPort=27015 | |||
RCONPassword= | |||
DiscordEnable=false | |||
DiscordToken= | |||
DiscordChannel= | |||
DiscordChannelID= | |||
'''Password'''= | |||
:Your server Password | |||
MaxAccountsPerUser=0 | |||
SleepAllowed=false | SleepAllowed=false | ||
SleepNeeded=false | SleepNeeded=false | ||
SteamPort1=8766 | SteamPort1=8766 | ||
SteamPort2=8767 | SteamPort2=8767 | ||
WorkshopItems= | WorkshopItems= | ||
SteamScoreboard=true | SteamScoreboard=true | ||
SteamVAC=true | SteamVAC=true | ||
UPnP= | |||
UPnP=true | |||
UPnPLeaseTime=86400 | UPnPLeaseTime=86400 | ||
UPnPZeroLeaseTimeFallback=true | UPnPZeroLeaseTimeFallback=true | ||
UPnPForce=true | UPnPForce=true | ||
CoopServerLaunchTimeout=20 | CoopServerLaunchTimeout=20 | ||
CoopMasterPingTimeout=60 | CoopMasterPingTimeout=60 | ||
VoiceEnable= | |||
VoiceEnable=true | |||
VoiceComplexity=5 | VoiceComplexity=5 | ||
VoicePeriod=20 | VoicePeriod=20 | ||
VoiceSampleRate=24000 | VoiceSampleRate=24000 | ||
VoiceBuffering=8000 | VoiceBuffering=8000 | ||
VoiceMinDistance= | |||
VoiceMaxDistance= | VoiceMinDistance=10.0 | ||
VoiceMaxDistance=300.0 | |||
Voice3D=true | Voice3D=true | ||
PhysicsDelay=500 | |||
SpeedLimit=70.0 | |||
server_browser_announced_ip= | server_browser_announced_ip= | ||
UseTCPForMapDownloads=false | UseTCPForMapDownloads=false | ||
PlayerRespawnWithSelf=false | PlayerRespawnWithSelf=false | ||
PlayerRespawnWithOther=false | PlayerRespawnWithOther=false | ||
FastForwardMultiplier=40.0 | FastForwardMultiplier=40.0 | ||
PlayerSaveOnDamage=true | PlayerSaveOnDamage=true | ||
SaveTransactionID=false | SaveTransactionID=false | ||
DisableSafehouseWhenPlayerConnected=false | DisableSafehouseWhenPlayerConnected=false | ||
Faction=true | Faction=true | ||
FactionDaySurvivedToCreate=0 | FactionDaySurvivedToCreate=0 | ||
FactionPlayersRequiredForTag=1 | FactionPlayersRequiredForTag=1 | ||
AllowTradeUI=true | AllowTradeUI=true | ||
DisableRadioStaff=false | DisableRadioStaff=false | ||
DisableRadioAdmin=true | DisableRadioAdmin=true | ||
DisableRadioGM=true | DisableRadioGM=true | ||
DisableRadioOverseer=false | DisableRadioOverseer=false | ||
DisableRadioModerator=false | DisableRadioModerator=false | ||
DisableRadioInvisible=true | DisableRadioInvisible=true | ||
ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart | |||
ItemNumbersLimitPerContainer=0 | |||
BloodSplatLifespanDays=0 | |||
AllowNonAsciiUsername=false | |||
BanKickGlobalSound=true | |||
RemovePlayerCorpsesOnCorpseRemoval=false | |||
ZombieUpdateMaxHighPriority=50 | |||
ZombieUpdateDelta=0.5 | |||
ZombieUpdateRadiusLowPriority=45.0 | |||
ZombieUpdateRadiusHighPriority=10.0 | |||
TrashDeleteAll=false | |||
PVPMeleeWhileHitReaction=false | |||
MouseOverToSeeDisplayName=true | |||
HidePlayersBehindYou=true | |||
PVPMeleeDamageModifier=30.0 | |||
PVPFirearmDamageModifier=50.0 | |||
CarEngineAttractionModifier=0.5 | |||
PlayerBumpPlayer=false | |||
== SandBoxVars.lua == | == SandBoxVars.lua == |
Revision as of 12:16, 18 December 2021
There are a total of 4 files that make your server work, they can all be found at: C:\Users\username\Zomboid\Server
Inside you will find: server.ini server_SandboxVars.lua server_spawnpoints.lua server_spawnregions.lua
Server.ini
nightlengthmodifier=1.0
- How long nighttime lasts depending on daytime: 0.5 means twice as long, 2 means half the normal time
PVP=true
- Can PvP be enabled true or false
PauseEmpty=true
- Will the server pause when it is empty. Default setting is false
GlobalChat=true
- If set to true, it allows for the "/all" command in chat, making your players able to safely communicate with everyone.
ChatStreams=s,r,a,w,y,sh,f,all
- /s - Talk to people on the screen, including the dead
- /r - unknown
- /a - Talk to an admin
- /w - Whisper to someone, distance doesn't matter
- /y - Yell to people on screen and a bit further away, also attracts zombies
- /sh - Talk to people with whom you share a safehouse
- /f - talk to people in your faction
- /all - safely talk to everyone online
- Removing any of these disables that chatstream
Open=true
- Whether Whitelisting is enabled or not
ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving!
- The welcome message you want to sent to your players.
LogLocalChat=false
- Whether /s and /y are visible in chat.
AutoCreateUserInWhiteList=false
- Automatically add users to your whitelist or not
DisplayUserName=true
- Display a person's username yes or no
ShowFirstAndLastName=false
- Display a person's character name yes or no
SpawnPoint=0,0,0
- To set a custom spawn point, change 0,0,0 to something like 1,2,0 the 1 is the first number, 2 is the 2nd, and 0 is the level. So if you want to be upstairs in a room then you change that number. Google Project Zomboid Map to get the coords. Click on "Coords" then "lock coords" when you find the place you want to spawn at.
SafetySystem=true
- If PvP is enabled, this allows you to toggle PvP on or off.
ShowSafety=true
- Whether you can see the safety button yes or no.
SafetyToggleTimer=2
- Time it takes to switch between PvP on and Off
SafetyCooldownTimer=3
- Time it takes before you can toggle it again
SpawnItems=
- Untested
DefaultPort=16261
ResetID=572058526
- Removing this, resets your server world of zombies and loot, but not time.
Mods=
- Which mods you have installed on your server
Map=Muldraugh, KY
- The map you're playing on, Muldraugh, KY is the default map
DoLuaChecksum=true
- If you are getting an error that says "you have been kicked! Your lua version does not match the server." This usually means you have mods installed and need to either turn off this by setting the argument to false, or you have to uninstall all mods, including ones that directly installed into your media files.
DenyLoginOnOverloadedServer=true
- Untested
Public=true
- Can your server be seen on Steam
PublicName=
- Your server name as shown to the public
PublicDescription=
- The description that people can see while going over your server
MaxPlayers=16
- Maximum allowed number of players
PingFrequency=10
- How many times the server checks the connection to your players.
PingLimit=250
- Untested (Believe that ping exceeds number, player will be kicked)
HoursForLootRespawn=0
- In-game Hours that must have passed before loot can respawn, 0 = never.
MaxItemsForLootRespawn=4
- The maximum amount of items in containers before items can respawn. If there are less than or equal to x number of items in the container, loot will respawn.
ConstructionPreventsLootRespawn=true
- Do player constructions near containers prevent loot respawn yes or no.
DropOffWhiteListAfterDeath=false
- Remove a player from the Whitelist if their character dies.
NoFire=false
- Enable Fire, if your server has trouble with fires, disable fires.
AnnounceDeath=true
- Server-wide announcement if a character dies. Default is false.
MinutesPerPage=1.0
- How many in-game minutes you need to finish a single page, books have 220 pages.
SaveWorldEveryMinutes=0
- Untested
PlayerSafehouse=true
- Can players have a safehouse
AdminSafehouse=false
- Can Admins have a safehouse
SafehouseAllowTrepass=true
- Untested
SafehouseAllowFire=true
- Can your safehouse catch fire
SafehouseAllowLoot=true
- Untested
SafehouseAllowRespawn=false
- Can you respawn in your safehouse upon death.
SafehouseDaySurvivedToClaim=0
- In-game days you must be alive before you can claim a safehouse.
SafeHouseRemovalTime=144
- Untested
AllowDestructionBySledgehammer=true
- Can you destroy objects using a sledgehammer
KickFastPlayers=false
- Untested
ServerPlayerID=1920185881
RCONPort=27015
RCONPassword=
DiscordEnable=false
DiscordToken=
DiscordChannel=
DiscordChannelID=
Password=
- Your server Password
MaxAccountsPerUser=0
SleepAllowed=false
SleepNeeded=false
SteamPort1=8766
SteamPort2=8767
WorkshopItems=
SteamScoreboard=true
SteamVAC=true
UPnP=true
UPnPLeaseTime=86400
UPnPZeroLeaseTimeFallback=true
UPnPForce=true
CoopServerLaunchTimeout=20
CoopMasterPingTimeout=60
VoiceEnable=true
VoiceComplexity=5
VoicePeriod=20
VoiceSampleRate=24000
VoiceBuffering=8000
VoiceMinDistance=10.0
VoiceMaxDistance=300.0
Voice3D=true
PhysicsDelay=500
SpeedLimit=70.0
server_browser_announced_ip=
UseTCPForMapDownloads=false
PlayerRespawnWithSelf=false
PlayerRespawnWithOther=false
FastForwardMultiplier=40.0
PlayerSaveOnDamage=true
SaveTransactionID=false
DisableSafehouseWhenPlayerConnected=false
Faction=true
FactionDaySurvivedToCreate=0
FactionPlayersRequiredForTag=1
AllowTradeUI=true
DisableRadioStaff=false
DisableRadioAdmin=true
DisableRadioGM=true
DisableRadioOverseer=false
DisableRadioModerator=false
DisableRadioInvisible=true
ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart
ItemNumbersLimitPerContainer=0
BloodSplatLifespanDays=0
AllowNonAsciiUsername=false
BanKickGlobalSound=true
RemovePlayerCorpsesOnCorpseRemoval=false
ZombieUpdateMaxHighPriority=50
ZombieUpdateDelta=0.5
ZombieUpdateRadiusLowPriority=45.0
ZombieUpdateRadiusHighPriority=10.0
TrashDeleteAll=false
PVPMeleeWhileHitReaction=false
MouseOverToSeeDisplayName=true
HidePlayersBehindYou=true
PVPMeleeDamageModifier=30.0
PVPFirearmDamageModifier=50.0
CarEngineAttractionModifier=0.5
PlayerBumpPlayer=false
SandBoxVars.lua
SandboxVars = {
Speed = 3, ---- still not quite sure exactly what this does? Zombies = 4, ---- This effects the amount of zombies spawning 1 being the highest, 5 being none Distribution = 1, --- 1 urban, 2 uniform - basically where all the zombies will seem to spawn at Survivors = 1, --- not sure DayLength = 3, --- how long IRL it takes to get through a 24 hour period. Correct me if I'm wrong, but... it goes 15min, 30min, 1hour, 3hours, ect. I know for a fact 1 hour is 3, and 15 min is 1, you figure out the rest. StartMonth = 5, --- easy, this goes by actual months, 1 being january, 12 being december. This will depict how well nature does, and how cold/hot your character is when starting. I usually start with 5 for may, not too hot, not too cold. StartTime = 1, --- 1 is 7am, 2 is 8am (I think), so on and so forth. FoodLoot = 5, --- being on a server, if you want people to fight over items, set this and the following 2 options to 1 meaning EVERYTHING is very rare. however, if you're like me and want people to have enough to survive, set it to 5 which is Abundant, or the middle ground works too. Remember, you can edit them seperate WeaponLoot = 5, OtherLoot = 5, Temperature = 3, 1 is cold 5 is hot, adjust accordingly Rain = 3, 1 is lots 5 is none Erosion = 0, --- This is what I had a lot of problems with, and devs correct me if I'm wrong but this is the erosion your world STARTS with, so if you want erosion in your world when you load in, put it somewhere between 1 and 5. if you don't want it, and want it over time, put it at 0 and set the next setting accordingly.
ErosionSpeed = 3, This is how long it takes, I forget the "time periods" but 1 is fast, 5 is slower I think 300 days is max and -1 instant is minimum
XpMultiplier = 2.0, --- how much exp you're gaining StatsDecrease = 3, --- 1 fast decrease 5 slow decrease NatureAbundance = 3, 1 lots 5 none Alarm = 2, 1 never 6 always LockedHouses = 2, 1 never 6 always how often houses will be locked upon finding them FoodRotSpeed = 1, 1 slow 5 very fast FridgeFactor = 5, 1 not much 5 alot -- how much does refrigeration help with keeping food LootRespawn = 2, 1 = none, 1 turns it on 2 is what I use to keep it respawning every day. StarterKit = true, doesn't seem to be working TimeSinceApo = 0, months since the apoc started.
---Start of another --- Zombies = 4, (1 is insane amount, 5 is none)
Distribution = 1, (1 is urban, 2 is uniform) DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time) StartYear = 1, (1 is the 1st year etc) StartMonth = 4, (1 is Jan, 12 is Dec) StartDay = 1, (1 is the 1st of the month etc) StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM) WaterShut = 2, ElecShut = 2, WaterShutModifier = 500, (the number of days before water is shut off -1 mean instant) ElecShutModifier = 480, (the number of days before electricity is shut off -1 mean instant) FoodLoot = 4, (1 is extremely rare, 5 is abundant) WeaponLoot = 2, (1 is extremely rare, 5 is abundant) OtherLoot = 3, (1 is extremely rare, 5 is abundant) Temperature = 3, (1 is very cold, 5 is very hot) Rain = 3, (1 is very dry, 5 is is very rainy) ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days)) XpMultiplier = 15.0, (Obvious) Farming = 1, (1 is vey fast, 5 is very slow) StatsDecrease = 4, (1 is very fast, 5 is very slow) NatureAbundance = 3, (1 is very poor, 5 is very abundant) Alarm = 6, (1 is never, 6 is very often) LockedHouses = 6, (1 is never, 6 is very often) StarterKit = false, Nutrition = false, FoodRotSpeed = 5, (1 is very fast, 5 is very slow) FridgeFactor = 5, (1 is very low, 5 is very high) LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months) TimeSinceApo = 1, PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high) PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant) EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow) ZombieLore = { Speed = 3, for all of these 1 is strongest/hardest, 3 is weakest/easiest Strength = 3, Toughness = 3, Transmission = 1, --- 1 is blood and saliva, 2 is everyones infected, 3 is no transmission, zombie virus doesn't spread. Mortality = 5, how long does the infection take to kill the host 1 instant, 5 2-3 weeks all of these are 3 for stupid/easy zombies, 1 for super/hard zombies Cognition = 3, Memory = 3, Decomp = 1, ---- 0 for no effect, 1 for slow/weakness, 2 for slow, 3 for weakness Sight = 3, Hearing = 3, Smell = 3, }
ZombieLore = {
Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)) Strength = 3, (1 is superhuman, 2 is normal, 3 is weak) Toughness = 3, (1 is tough, 2 is normal, 3 is fragile) Transmission = 1, (1 is blood/saliva, 2 is everyone is infected, 3 is no transmission) Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks) Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks) Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only) Memory = 2, (How much zombies will remember. 1 is long, 4 is none) Decomp = 1, (1 is slows/weakens them, 4 is no effect) Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor) Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor) Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor) ThumpNoChasing = true, }
}
Zombies.ini
- Same as the sandbox "Zombie Count" setting.
- 4.0 = Insane, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None.
- Minimum=0.0 Maximum=4.0 Default=1.0
PopulationMultiplier=0.35 - These I'm a bit unsure of, I edited them to be max, 4.0 here and 4.0 in the next, didn't seem to do anything. So if anyone has info, let me know. I think that this one is used to take the population you start with and multiply it over time. I think it also manages how many zombies are on the server at one point in time.
- Adjusts the desired population at the start of the game.
- Minimum=0.0 Maximum=4.0 Default=1.0
PopulationStartMultiplier=0.5 This is explained mostly through messing about with the settings on your own.
- Adjusts the desired population on the peak day.
- Minimum=0.0 Maximum=4.0 Default=1.5
PopulationPeakMultiplier=1.5 Controls population that peak brings, peak is defined next.
- The day when the population reaches it's peak.
- Minimum=1 Maximum=365 Default=28
PopulationPeakDay=365
- The number of hours that must pass before zombies may respawn in a cell.
- If zero, spawning is disabled.
- Minimum=0.0 Maximum=8760.0 Default=72.0
RespawnHours=72.0 See the post devs made about the 32.17 update to zombie cells
- The number of hours that a chunk must be unseen before zombies may respawn in it.
- Minimum=0.0 Maximum=8760.0 Default=16.0
RespawnUnseenHours=80.0
- The fraction of a cell's desired population that may respawn every RespawnHours.
- Minimum=0.0 Maximum=1.0 Default=0.1
RespawnMultiplier=0.01
- The number of hours that must pass before zombies migrate to empty parts of the same cell.
- Minimum=0.0 Maximum=8760.0 Default=12.0
RedistributeHours=24.0
- The distance a virtual zombie will try to walk towards the last sound it heard.
- Minimum=10 Maximum=1000 Default=100
FollowSoundDistance=10
- The size of groups real zombies form when idle. Zero means zombies don't form groups.
- Groups don't form inside buildings or forest zones.
- Minimum=0 Maximum=1000 Default=20
RallyGroupSize=1
- The distance real zombies travel to form groups when idle.
- Minimum=5 Maximum=50 Default=20
RallyTravelDistance=5
- The distance between zombie groups.
- Minimum=5 Maximum=25 Default=15
RallyGroupSeparation=25
- How close members of a group stay to the group's leader.
- Minimum=1 Maximum=10 Default=3
RallyGroupRadius=1