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Server settings
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Navigation: | Main>The Game World>Gameplay>Server settings | Page updated: Version 41.78.16 |
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This article/section may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct. |
There are a total of 4 files that make your server work, they can all be found at:
C:\Users\%username%\Zomboid\Server
Inside you will find:
- servertest.ini
- servertest_SandboxVars.lua
- servertest_spawnpoints.lua
- servertest_spawnregions.lua
servertest.ini
nightlengthmodifier=1.0
- How long nighttime lasts depending on daytime: 0.5 means twice as long, 2 means half the normal time
PVP=true
- Can PvP be enabled true or false
PauseEmpty=true
- Will the server pause when it is empty. Default setting is false
GlobalChat=true
- If set to true, it allows for the "/all" command in chat, making your players able to safely communicate with everyone.
ChatStreams=s,r,a,w,y,sh,f,all
- /s - Talk to people on the screen, including the dead
- /r - Transcript of radio broadcasts
- /a - Talk to an admin
- /w - Whisper to someone, distance doesn't matter
- /y - Yell to people on screen and a bit further away, also attracts zombies
- /sh - Talk to people with whom you share a safehouse
- /f - talk to people in your faction
- /all - safely talk to everyone online
- Removing any of these disables that chatstream
Open=true
- Whether Whitelisting is enabled or not
ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving!
- The welcome message you want to sent to your players.
LogLocalChat=false
Whether /s and /y are visible in chat.- NOTE - removed in 41.66
Fixed, via removal, defunct server option "LogLocalChat".
(see official Patchnotes)
AutoCreateUserInWhiteList=false
- Automatically add users to your whitelist or not
DisplayUserName=true
- Display a person's username yes or no
ShowFirstAndLastName=false
- Display a person's character name yes or no
SpawnPoint=0,0,0
- To set a custom spawn point, change 0,0,0 to something like 1,2,0. The 1 is the X coordinate, 2 is the Y coordinate, and 0 is the Z coordinate (i.e. height).
- NOTE - https://map.projectzomboid.com/, click on "Map coordinates".
SafetySystem=true
- If PvP is enabled, this allows you to toggle PvP on or off.
ShowSafety=true
- Whether you can see the safety button yes or no.
SafetyToggleTimer=2
- Time it takes to switch between PvP on and Off
SafetyCooldownTimer=3
- Time it takes before you can toggle it again
SpawnItems=
- Items new player characters will spawn with e.g. SpawnItems=Base.BaseballBat,Base.WaterBottleFull means new players spawn with a baseball bat and bottle of water
DefaultPort=16261
- The port in which players will need to supply their client to connect to your server.
- """NOTE -""" This port will need to be open on your router
ResetID=572058526
- Removing this resets your server world of zombies and loot, but not time.
Mods=
- Which mods you have installed on your server
Map=Muldraugh, KY
- The map you're playing on. Muldraugh, KY is the default map.
DoLuaChecksum=true
- If you are getting an error that says "you have been kicked! Your lua version does not match the server." This usually means you have mods installed and need to either turn off this by setting the argument to false, or you have to uninstall all mods, including ones that directly installed into your media files.
DenyLoginOnOverloadedServer=true
- Untested
Public=true
- Can your server be seen on Steam
PublicName=
- Your server name as shown to the public
PublicDescription=
- The description that people can see while going over your server
MaxPlayers=16
- Maximum allowed number of players
PingFrequency=10
- How many times the server checks the connection to your players.
PingLimit=250
- Untested (Suspected that if ping exceeds number, player will be kicked)
HoursForLootRespawn=0
- In-game Hours that must have passed before loot can respawn, 0 = never.
MaxItemsForLootRespawn=4
- The maximum amount of items in containers before items can respawn. If there are less than or equal to x number of items in the container, loot will respawn.
ConstructionPreventsLootRespawn=true
- Do player constructions near containers prevent loot respawn yes or no.
DropOffWhiteListAfterDeath=false
- Remove a player from the Whitelist if their character dies.
NoFire=false
- False means fires are enabled. If your server has trouble with fires, disable them.
AnnounceDeath=true
- Server-wide announcement if a character dies. Default is false.
MinutesPerPage=1.0
- How many in-game minutes you need to finish a single page, books have 220 pages.
SaveWorldEveryMinutes=0
- Auto-save world every x minutes. By default = 0, means never.
PlayerSafehouse=true
- Can players have a safehouse
AdminSafehouse=false
- Can Admins have a safehouse
SafehouseAllowTrepass=true
- Determines if players not in the safehouse will be able to enter it or not. Default = true
SafehouseAllowFire=true
- Dictates whether safehouses can catch fire
SafehouseAllowLoot=true
- Untested
SafehouseAllowRespawn=false
- Can you respawn in your safehouse upon death.
SafehouseDaySurvivedToClaim=0
- In-game days you must be alive before you can claim a safehouse.
SafeHouseRemovalTime=144
- Untested
AllowDestructionBySledgehammer=true
- Can you destroy objects using a sledgehammer
KickFastPlayers=false
- Untested
ServerPlayerID=1920185881
RCONPort=27015
RCONPassword=
DiscordEnable=false
DiscordToken=
DiscordChannel=
DiscordChannelID=
Password=
- Your server Password
MaxAccountsPerUser=0
SleepAllowed=false
SleepNeeded=false
SteamPort1=8766
SteamPort2=8767
WorkshopItems=
SteamScoreboard=true
SteamVAC=true
- Checks whether connecting players have VAC bans
UPnP=true
UPnPLeaseTime=86400
UPnPZeroLeaseTimeFallback=true
UPnPForce=true
CoopServerLaunchTimeout=20
CoopMasterPingTimeout=60
VoiceEnable=true
VoiceComplexity=5
VoicePeriod=20
VoiceSampleRate=24000
VoiceBuffering=8000
VoiceMinDistance=10.0
VoiceMaxDistance=300.0
Voice3D=true
PhysicsDelay=500
SpeedLimit=70.0
server_browser_announced_ip=
UseTCPForMapDownloads=false
PlayerRespawnWithSelf=false
- If you turn it on you will be able to respawn on your place of death and continue playing on the world after death.
- The only downside is that it might cause slight lag to the game since you are hosting, otherwise there should be no problems.[dev]
PlayerRespawnWithOther=false
- Enable spawning at a splitscreen partner's location. [IWBUMS 34.25]
FastForwardMultiplier=40.0
PlayerSaveOnDamage=true
SaveTransactionID=false
DisableSafehouseWhenPlayerConnected=false
Faction=true
- Allows creation and use of factions.
FactionDaySurvivedToCreate=0
FactionPlayersRequiredForTag=1
AllowTradeUI=true
- Dictates whether players can directly trade with one another
DisableRadioStaff=false
DisableRadioAdmin=true
DisableRadioGM=true
DisableRadioOverseer=false
DisableRadioModerator=false
DisableRadioInvisible=true
ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart
ItemNumbersLimitPerContainer=0
BloodSplatLifespanDays=0
AllowNonAsciiUsername=false
BanKickGlobalSound=true
RemovePlayerCorpsesOnCorpseRemoval=false
ZombieUpdateMaxHighPriority=50
ZombieUpdateDelta=0.5
ZombieUpdateRadiusLowPriority=45.0
ZombieUpdateRadiusHighPriority=10.0
TrashDeleteAll=false
PVPMeleeWhileHitReaction=false
MouseOverToSeeDisplayName=true
HidePlayersBehindYou=true
PVPMeleeDamageModifier=30.0
PVPFirearmDamageModifier=50.0
CarEngineAttractionModifier=0.5
PlayerBumpPlayer=false
servertest_SandBoxVars.lua
SandboxVars = { VERSION = 4 Zombies = 4, (Zombie spawn rate. 1 is most, 5 is none) Distribution = 1, (1 is urban, 2 is uniform) DayLength = 3, (1 is 15 minutes, 2 is 30 minutes, 3 is 1 hour, 4 is 2 hours, 5 is 3 hours, 6 is 4 hours, 7 is 5 hours, 8 is 12 hours, 9 is real-time) StartYear = 1, (1 is the 1st year etc) StartMonth = 4, (1 is Jan, 12 is Dec) StartDay = 1, (1 is the 1st of the month etc) StartTime = 2, (1 is 7AM, 2 is 9AM, 3 is 12PM, 4 is 2PM, 5 is 5PM, 6 is 9PM, 7 is 12AM, 8 is 2AM, 9 is 5AM) WaterShut = 2, ElecShut = 2, WaterShutModifier = 500, (the number of days before water is shut off. -1 is instant) ElecShutModifier = 480, (the number of days before electricity is shut off. -1 is instant) FoodLoot = 4, (1 is extremely rare, 5 is abundant) WeaponLoot = 2, (1 is extremely rare, 5 is abundant) OtherLoot = 3, (1 is extremely rare, 5 is abundant) Temperature = 3, (1 is very cold, 5 is very hot) Rain = 3, (1 is very dry, 5 is is very rainy) ErosionSpeed = 5, (1 is very fast (20 days), 5 is very slow (500 days)) XpMultiplier = 15.0, Farming = 1, (1 is vey fast, 5 is very slow) StatsDecrease = 4, (1 is very fast, 5 is very slow) NatureAbundance = 3, (1 is very poor, 5 is very abundant) Alarm = 6, (1 is never, 6 is very often) LockedHouses = 6, (1 is never, 6 is very often) StarterKit = false, Nutrition = false, FoodRotSpeed = 5, (1 is very fast, 5 is very slow) FridgeFactor = 5, (1 is very low, 5 is very high) LootRespawn = 2, (1 is none, 2 is every day, 3 is every week, 4 is every month, 5 is every two months) TimeSinceApo = 1, PlantResilience = 3, (Plants resilience against disease/weather. 1 is very low, 5 is very high) PlantAbundance = 3, (How much farm plants produce. 1 is very poor, 5 is very abundant) EndRegen = 3, (Endurance regeneration (how fast you regain endurance). 1 is very fast, 5 is very slow) '''ZombieLore''' = { Speed = 3, (1 is sprinters (fastest), 2 is fast shamblers, 3 is shamblers (slowest)) Strength = 3, (1 is superhuman, 2 is normal, 3 is weak) Toughness = 3, (1 is tough, 2 is normal, 3 is fragile) Transmission = 1, (1 is blood/saliva, 2 is saliva only, 3 is everyone is infected, 4 is no transmission) Mortality = 6, (This governs how deadly infection is. 1 is instant, 6 is 1 to 2 weeks) Reanimate = 1, (How fast zombies come back to life...again. 1 is instant, 6 is 1 to 2 weeks) Cognition = 3, (How smart zombies are. 1 is Navigate/Use Doors, 3 is basic navigation only) Memory = 2, (How much zombies will remember. 1 is long, 4 is none) Decomp = 1, (1 is slows/weakens them, 4 is no effect) Sight = 2, (How well zombies can see. 1 is eagle-eyed, 3 is poor) Hearing = 2, (How well zombies can hear. 1 is pinpoint, 3 is poor) Smell = 2, (How well zombies can smell. 1 is bloodhound, 3 is poor) ThumpNoChasing = true, ThumpOnConstruction = true, ActiveOnly = 1, TriggerHouseAlarm = false, ZombiesDragDown = true, ZombiesFenceLunge = true, } '''ZombieConfig''' = { PopulationMultiplier = 1.0, (Zombie spawn rate. 4.0 = Insane, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum = 0.0 Maximum = 4.0 Default = 1.0 PopulationStartMultiplier = 1.0, (Adjusts the desired population at the start of the game. Minimum = 0.0 Maximum = 4.0 Default = 1.0) PopulationPeakMultiplier = 1.5, (Adjusts the desired population on the peak day. Minimum = 0.0 Maximum = 4.0 Default = 1.5) PopulationPeakDay = 28, (The day when the population reaches it's peak. Minimum = 1 Maximum = 365 Default = 28 RespawnHours = 72.0, (The number of hours that must pass before zombies may respawn in a cell. If 0, spawning is disabled. Minimum = 0.0 Maximum = 8760.0 Default = 72.0. Dev post for 32.17 update) RespawnUnseenHours = 16.0, (The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum = 0.0 Maximum = 8760.0 Default = 16.0) RespawnMultiplier = 0.1, (The fraction of a cell's desired population that may respawn every RespawnHours. Minimum = 0.0 Maximum = 1.0 Default = 0.1) RedistributeHours = 12.0, (The number of hours that must pass before zombies migrate to empty parts of the same cell. Minimum = 0.0 Maximum = 8760.0 Default = 12.0) FollowSoundDistance = 100, (The distance a virtual zombie will try to walk towards the last sound it heard. Minimum = 10 Maximum = 1000 Default = 100) RallyGroupSize = 20, (The size of groups real zombies form when idle. 0 means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum = 0 Maximum = 1000 Default = 20) RallyTravelDistance = 20, (The distance real zombies travel to form groups when idle. Minimum = 5 Maximum = 50 Default = 20) RallyGroupSeparation = 15, (The distance between zombie groups. Minimum= 5 Maximum = 25 Default = 15) RallyGroupRadius = 3, (How close members of a group stay to the group's leader. Minimum = 1 Maximum = 10 Default = 3 } }