Spade: Difference between revisions
Spade
Crazy ManMan (talk | contribs) No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|ammunition= none | |ammunition= none | ||
}} | }} | ||
A spade. | A long gardening tool that is most commonly found in boxes. The spade is light and fast while being capable of doing some serious damage before breaking. Unfortunately, as of the moment, the sprite is missing. | ||
<!--== Crafting == | <!--== Crafting == | ||
Line 15: | Line 15: | ||
| Ingredient + [[Ingredient]] || None || [[What the recipe makes]] || Brief description of what it makes. | | Ingredient + [[Ingredient]] || None || [[What the recipe makes]] || Brief description of what it makes. | ||
|}--> | |}--> | ||
== Code == | |||
<nowiki>item Shovel | |||
{ | |||
Type = Weapon, | |||
DisplayName = Spade, | |||
Icon = TZ_Shovel, | |||
Weight = 2.0, | |||
SubCategory = Swinging, | |||
MinAngle = 0, | |||
MaxDamage = 1.9, | |||
MinDamage = 0.8, | |||
MaxRange = 1.5, | |||
MinRange = 0.61, | |||
CriticalChance = 10, | |||
PushBackMod = 0.5, | |||
HitAngleMod = -30.0, | |||
SwingAnim = Bat, | |||
MaxHitCount = 1, | |||
` WeaponSprite = Shovel, | |||
IdleAnim = Idle_Weapon2, | |||
RunAnim = Run_Weapon2, | |||
Weight = 1.5, | |||
DoorDamage = 5, | |||
MinimumSwingTime = 2.1, | |||
SwingTime = 2.1, | |||
SwingAmountBeforeImpact = 0.02, | |||
ConditionLowerChanceOneIn = 10, | |||
ConditionMax = 200, | |||
Categories = Blunt, | |||
}</nowiki> | |||
{{Navbox/Weapons}} | |||
[[Category:items]] | [[Category:items]] |
Revision as of 10:05, 31 July 2013
Template:Items A long gardening tool that is most commonly found in boxes. The spade is light and fast while being capable of doing some serious damage before breaking. Unfortunately, as of the moment, the sprite is missing.
Code
item Shovel { Type = Weapon, DisplayName = Spade, Icon = TZ_Shovel, Weight = 2.0, SubCategory = Swinging, MinAngle = 0, MaxDamage = 1.9, MinDamage = 0.8, MaxRange = 1.5, MinRange = 0.61, CriticalChance = 10, PushBackMod = 0.5, HitAngleMod = -30.0, SwingAnim = Bat, MaxHitCount = 1, ` WeaponSprite = Shovel, IdleAnim = Idle_Weapon2, RunAnim = Run_Weapon2, Weight = 1.5, DoorDamage = 5, MinimumSwingTime = 2.1, SwingTime = 2.1, SwingAmountBeforeImpact = 0.02, ConditionLowerChanceOneIn = 10, ConditionMax = 200, Categories = Blunt, }