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{{Notice|Future}} | |||
The Project Zomboid community is constantly suggesting features, and some of them have been confirmed by the moderators. | The Project Zomboid community is constantly suggesting features, and some of them have been confirmed by the moderators. | ||
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== Planned == | == Planned == | ||
[[Planned Features]] | |||
== Link to Project Zomboid 0.2.0f== | == Link to Project Zomboid 0.2.0f== | ||
http://www.theindiestone.com/community/viewtopic.php?f=21&t=6507 | http://www.theindiestone.com/community/viewtopic.php?f=21&t=6507 |
Revision as of 23:10, 3 June 2012
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
The Project Zomboid community is constantly suggesting features, and some of them have been confirmed by the moderators.
Near Future
Version Number | Date | Features |
0.2.0 | TBA (3 Tasks Left) |
|
NPC
Non-playable Characters will face many improvements in the following releases (essentially in 2.0).
Zombies
- New Behaviour: Zombies will now spawn at the borders of the map, which will add realism, if you barricade a section of the map, they will no longer spawn inside.
- Windows: Zombies will be able to enter through windows in the next update.
Non-Infected (Humans)
- Team: Humans will be able to team-up, this includes player teams and non-player teams.
- Orders: You will be able to order NPCs.
Planned
Link to Project Zomboid 0.2.0f
http://www.theindiestone.com/community/viewtopic.php?f=21&t=6507