Water Bottle: Difference between revisions
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Water bottles will automatically satiate [[Thirst|thirst]], as the player lives in Project Zomboid. A bottle of water will gradually lose its content, and it will have to be refilled. To refill an empty bottle by dragging it from inventory in a faucet and clicking, and you have a full bottle. However, after a random number of days in the game, the water works will be gone, and the character will have to survive on scavenged water. This water bottle is the rarer of the 2 "standard" water bottles. It is found in trash cans and | Water bottles will automatically satiate [[Thirst|thirst]], as the player lives in Project Zomboid. A bottle of water will gradually lose its content, and it will have to be refilled. To refill an empty bottle by dragging it from inventory in a faucet and clicking, and you have a full bottle. However, after a random number of days in the game, the water works will be gone, and the character will have to survive on scavenged water. This water bottle is the rarer of the 2 "standard" water bottles. It is found in trash cans and refrigerators. It can hold the equivalent of 10 [[A Mug of Water|mugs of water]]. | ||
Revision as of 23:43, 13 December 2015
Water bottles will automatically satiate thirst, as the player lives in Project Zomboid. A bottle of water will gradually lose its content, and it will have to be refilled. To refill an empty bottle by dragging it from inventory in a faucet and clicking, and you have a full bottle. However, after a random number of days in the game, the water works will be gone, and the character will have to survive on scavenged water. This water bottle is the rarer of the 2 "standard" water bottles. It is found in trash cans and refrigerators. It can hold the equivalent of 10 mugs of water.
Code
item WaterBottleFull { Type = Drainable, DisplayName = Water bottle, Icon = WaterBottle_Full, Weight = 0.8, ReplaceOnDeplete = WaterBottleEmpty, UseWhileEquipped = false, UseDelta = 0.1, ReplaceOnUseOn = WaterSource-WaterBottleFull, IsWaterSource = true, CanStoreWater = true }