Lua Events/OnCoopServerMessage
Event
OnCoopServerMessage
Description
Triggered when the player receives a server message during a cooperative game.
Parameters
- String The type of message received from the server. Can be either `ping`, `pong`, `steam-id`, or `server-address`.
- String The nick of the player who's sending the message.
- String The Steam identifier of the player who's sending the message.
Examples
local function OnCoopServerMessage(messageType, playerNick, steamId) -- Your code here end Events.OnCoopServerMessage.Add(OnCoopServerMessage)