Lua Events/ReceiveSafehouseInvite
Event
ReceiveSafehouseInvite
Description
Triggered when a player is invited to a safehouse.
Parameters
- SafeHouse The safehouse for which the player received an invitation.
- String The name of the player who's been invited to join the safehouse.
Examples
local function ReceiveSafehouseInvite(safeHouse, playerName) -- Your code here end Events.ReceiveSafehouseInvite.Add(ReceiveSafehouseInvite)