Lua Events/ReceiveSafehouseInvite

From PZwiki



Event

ReceiveSafehouseInvite

Description

Triggered when a player is invited to a safehouse.

Parameters

  • SafeHouse The safehouse for which the player received an invitation.
  • String The name of the player who's been invited to join the safehouse.

Examples

local function ReceiveSafehouseInvite(safeHouse, playerName)
	-- Your code here
end

Events.ReceiveSafehouseInvite.Add(ReceiveSafehouseInvite)

See also