Foraging: Difference between revisions
m (→Medicinal Herbs: fixed common mallow link) |
mNo edit summary |
||
Line 103: | Line 103: | ||
| [[File:Worm.png|32px|link=Insects|Worm]] <br> [[Insects|Worm]] || 1 - 2 || Can be used as [[Fishing|fishing]] bait. || Foraging level 2 | | [[File:Worm.png|32px|link=Insects|Worm]] <br> [[Insects|Worm]] || 1 - 2 || Can be used as [[Fishing|fishing]] bait. || Foraging level 2 | ||
|- | |- | ||
| [[File:MushroomGeneric1.png|32px|link=Mushroom]] [[File:MushroomGeneric2.png|32px|link=Mushroom]] <br> [[File:MushroomGeneric4.png|32px|link=Mushroom]] <br> [[File:MushroomGeneric6.png|32px|link=Mushroom]] [[File:MushroomGeneric7.png|32px|link=Mushroom]] <br> [[Mushroom|Mushroom]] || 1 - 4 || Can be used in [[Stew | | [[File:MushroomGeneric1.png|32px|link=Mushroom]] [[File:MushroomGeneric2.png|32px|link=Mushroom]] <br> [[File:MushroomGeneric4.png|32px|link=Mushroom]] <br> [[File:MushroomGeneric6.png|32px|link=Mushroom]] [[File:MushroomGeneric7.png|32px|link=Mushroom]] <br> [[Mushroom|Mushroom]] || 1 - 4 || Can be used in [[Pot of Stew|stew]], [[Pie|pie]], [[Pot of Soup (Recipe)|soup]], [[Sandwich|sandwich]], [[Salad|salad]], [[Recipe Ingredients#Stir Fry & Roasted Vegetables Ingredients|roasted vegetables]]. || Foraging level 4 | ||
|- | |- | ||
| [[File:Cricket.png|32px|link=Cricket|Cricket]] <br> [[Insects|Cricket]] || 1 - 2 || Can be cooked, doesn't rot. <br> Can be used as [[Fishing]] bait. || Foraging level 4 | | [[File:Cricket.png|32px|link=Cricket|Cricket]] <br> [[Insects|Cricket]] || 1 - 2 || Can be cooked, doesn't rot. <br> Can be used as [[Fishing]] bait. || Foraging level 4 | ||
Line 109: | Line 109: | ||
| [[File:Rosehips.png|32px|link=Rosehips|Rosehips]] <br> [[Flora|Rosehips]] || 1 - 4 || Food that doesn't rot. || Foraging level 4 | | [[File:Rosehips.png|32px|link=Rosehips|Rosehips]] <br> [[Flora|Rosehips]] || 1 - 4 || Food that doesn't rot. || Foraging level 4 | ||
|- | |- | ||
| [[File:MushroomGeneric3.png|32px|link=Mushroom]] [[File:MushroomGeneric5.png|32px|link=Mushroom]] <br> [[Mushroom|Mushroom]] || 1 - 3 || Can be used in [[Stew | | [[File:MushroomGeneric3.png|32px|link=Mushroom]] [[File:MushroomGeneric5.png|32px|link=Mushroom]] <br> [[Mushroom|Mushroom]] || 1 - 3 || Can be used in [[Pot of Stew|stew]], [[Pie|pie]], [[Pot of Soup (Recipe)|soup]], [[Sandwich|sandwich]], [[Recipe Ingredients#Salad Ingredients|salad]], [[Recipe Ingredients#Stir Fry & Roasted Vegetables Ingredients|roasted vegetables]]. || Foraging level 6 | ||
|- | |- | ||
| [[File:Grasshopper.png|32px|link=Grasshopper]] <br> [[Insects|Grasshopper]] || 1 - 2 || Can be cooked, doesn't rot. <br> Can be used as [[Fishing]] bait. || Foraging level 6 | | [[File:Grasshopper.png|32px|link=Grasshopper]] <br> [[Insects|Grasshopper]] || 1 - 2 || Can be cooked, doesn't rot. <br> Can be used as [[Fishing]] bait. || Foraging level 6 |
Revision as of 15:05, 9 June 2018
Foraging is a survivalist skill that allows you to search forested areas for food and resources.
Usage
Right-click the ground in a forest area and click Forage on the context menu.
- Foraging takes 15 seconds to complete, but resources may be obtained at any time in the duration.
- Items will spawn in the players inventory.
- Repeat foraging will increase the player's tiredness.
- Items aren't unlimited in a zone, if you don't find anything, go elsewhere and try again, they'll be replenished after 50000 game time units. If no Forage context option appears, trying moving elsewhere nearby or closer to the woods.
- Zone size is 40x40 centered around the player.
- The maximum chance finding items is 25% for food/bait and 30% for stone/wood.
- During March and April, chances of finding food are reduced.
- From November to February, only non-edible items are found.
- Foraging in deep forest increases the chance to find anything.
- The amount of items found will depend on your skill, and the chance to find items will depend on your skill and "Nature's Abundance" setting in Sandbox mode.
- Sandbox setting "Nature's Abundance" defines the amounts of findings per zone.
Nature's Abundance | Findings per zone |
---|---|
Very poor | 1 - 10 |
Poor | 3 - 13 |
Normal | 5 - 15 |
Abundant | 7 - 17 |
Very abundant | 10 - 20 |
Occupations & Traits
Occupations
Name | Starting Points | Major Skills | Description |
---|---|---|---|
Park Ranger | -4 | +1 Carpentry +2 Foraging +2 Trapping |
Allows much faster movement through forests and woodland. |
Fisherman | -2 | +3 Fishing +1 Foraging |
N/A |
Traits
Name | Cost | Description |
---|---|---|
Former Scout | -6 | +1 First Aid +1 Foraging |
Herbalist | -6 | Can find medicinal herbs and craft medicines and poultices from them. |
Hiker | -6 | +1 Foraging +1 Trapping |
XP Gain
- Food / Bait found = 5 XP
- Stone / Wood found = 2 XP
- Nothing found = 10% chance for 1 XP
Items
The foraging skill determines what types of items can be found.
Item | Amount | Description | Level |
---|---|---|---|
Berries |
2 - 8 | One random berry will be poisonous and only a herbalist can identify which one. | No foraging level required. |
Chipped Stone |
1 | Used to make wooden lance and stone axe. | No foraging level required |
Stone |
1 | Used to make Stone Hammer. | No foraging level required |
Tree Branch |
1 - 3 | Used to make wooden lance, stone axe, and stone hammer. Can be used as campfire fuel. | No foraging level required |
Twigs |
1 - 3 | Can be used as the kindling to make a campfire kit. | No foraging level required |
Violets |
2 - 5 | Doesn't rot | No foraging level required |
Berries |
2 - 7 | One random berry will be poisonous and only a herbalist can identify which one. | Foraging level 2 |
Blackberry Blueberry |
2 - 7 | Used in various cooking recipes. Never poisonous | Foraging level 2 |
Grape Leaves |
1 - 5 | Doesn't rot | Foraging level 2 |
Worm |
1 - 2 | Can be used as fishing bait. | Foraging level 2 |
Mushrooms |
1 - 4 | Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. | Foraging level 4 |
Cricket |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 4 |
Rosehips |
1 - 4 | Food that doesn't rot. | Foraging level 4 |
Mushrooms |
1 - 3 | Can be used in stew, pie, soup, sandwich, salad, roasted vegetables. | Foraging level 6 |
Grasshopper |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Cockroach |
1 - 2 | Can be cooked, doesn't rot. Can be used as Fishing bait. |
Foraging level 6 |
Logs |
1 | Used in various recipes, can be sawed down to planks and burned as fuel. | Foraging level 6 |
Frog |
1 | Can be butchered for meat | Foraging level 7 |
Wild Eggs |
1 - 3 | Must be cooked, doesn't rot. | Foraging level 8 |
Medicinal Herbs
The herbalist trait, or reading The Herbalist magazine, will allow you to forage for medicinal herbs. A poultice can be made with a Mortar and Pestle. There is no skill requirement to find medicinal herbs.
Item | Description |
---|---|
Black Sage |
Provides mild pain relief. |
Comfrey |
Aids recovery from broken bones when applied as a poultice. |
Common Mallow |
Eat to relieve cold and flu symptoms. |
Ginseng |
Eat to restore endurance. |
Lemon Grass |
Eat to soothe bouts of food poisoning. |
Plantain |
Aids recovery from wounds when appliced as a poultice. |
Wild Garlic |
Helps to fight against infection when applied as poultice. |
Recipes
Template:Crafting table header
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
Template:Crafting table footer
History
Alpha | |
---|---|
Build 34 | *Black and blue berry can no longer be poisonous |
Build 33 | *Randomized poisonous berries/mushrooms. Added herbalist trait and new plants complementing the skill. |
Build 32.17 | *Fixed being able to forage above ground level. (Issue #001926) |
Build 32.7 | *Fixed stacks of harvested plants and foraged food items not aging until the stack is expanded. (Issue #001823) |
Build 32.4 | *Added some map zones for foraging etc. Fixed overlapping zones. (Issue #001632) |
Build 31.2 | *Fixed calcul in the foraging action |
Build 30 | *Foraging for food during winter will be impossible, or really hard in cold months |
Build 29 | *Introduced, initially named Scavenge/Scavenging before being renamed to Forage/Foraging |