Maintenance: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox skill
{{Infobox skill
|name=Maintenance
|name=Maintenance
|icon=XYZ.png
|icon=Wrench.png
|type=Combat
|type=Combat
|modifies=
|modifies=
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==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
Experience is gained when the player hits an enemy, tree, or door with a [[Weapons#Melee weapons|melee weapon]], and the weapon used does not lose any [[Durability|condition]] from that hit. As a result, training this skill is more effective with a weapon that has a lower [[Durability#Chances|chance of losing condition on a hit]].
This [[skill]] XYZ.
 
The ''maintenance'' skill reduces the chance for a [[Weapons#Melee weapons|melee weapon]] to lose [[Durability|condition]] on each hit. For the [[Weapons#Firearms|firearms]] equivalent, see [[Skills#Firearm|''aiming'']].


==Skill effects==
==Skill effects==
Experience is gained when the player hits an enemy, tree, or door with a [[Weapons#Melee weapons|melee weapon]], and the weapon used does not lose any [[Durability|condition]] from that hit. As a result, training this skill is more effective with a weapon that has a lower [[Durability#Chances|chance of losing condition on a hit]].
The maintenance skill reduces the chance for a [[Weapons#Melee weapons|melee weapon]] to lose [[Durability|condition]] on each hit. For the [[Weapons#Firearms|firearms]] equivalent, see [[Skills#Firearm|''aiming'']].


The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier ''m'' is added to the [[Durability#Chances|Condition Lower Chance]] of the weapon ''n'' for a 1 in ''n'' + ''m'' chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.
The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier ''m'' is added to the [[Durability#Chances|Condition Lower Chance]] of the weapon ''n'' for a 1 in ''n'' + ''m'' chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.
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==See also==
==See also==
*[[
*[[Skills]]
*[[
*[[Weapons]]
*[[


{{Navbox stats|skills}}
{{Navbox stats|skills}}

Latest revision as of 01:56, 20 April 2024

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Maintenance
Maintenance
General
Type
Combat

Maintenance is a combat skill.

Overview

Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit.

Skill effects

The maintenance skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see aiming.

The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier m is added to the Condition Lower Chance of the weapon n for a 1 in n + m chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2.

Maintenance
modifier
Weapon proficiency level
0 1 2 3 4 5 6 7 8 9 10
Maintenance
level
0 0 0 0 0 2 2 2 2 4 4 4
1 0 0 2 2 2 2 4 4 4 4 6
2 2 2 2 2 4 4 4 4 6 6 6
3 2 2 4 4 4 4 6 6 6 6 8
4 4 4 4 4 6 6 6 6 8 8 8
5 4 4 6 6 6 6 8 8 8 8 10
6 6 6 6 6 8 8 8 8 10 10 10
7 6 6 8 8 8 8 10 10 10 10 12
8 8 8 8 8 10 10 10 10 12 12 12
9 8 8 10 10 10 10 12 12 12 12 14
10 10 10 10 10 12 12 12 12 14 14 14

See also