Metal Sheet: Difference between revisions
m (Automatic formatting) |
m (Automated CodeBox update) |
||
Line 110: | Line 110: | ||
| version = 41.78.16 | | version = 41.78.16 | ||
| code = | | code = | ||
item SheetMetal | |||
{ | { | ||
DisplayCategory = Material, | DisplayCategory = Material, | ||
Line 120: | Line 120: | ||
SurvivalGear = TRUE, | SurvivalGear = TRUE, | ||
WorldStaticModel = MetalSheet, | WorldStaticModel = MetalSheet, | ||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 11:05, 26 March 2024
A metal sheet is a material required in various metalworking recipes.
Usage
Metal sheets are required in metalworking construction recipes. They can be used to barricade doors and windows, also requiring a propane torch and welding mask.
Crafting
Crafting requires a metalworking skill of 4.
Metalworking
- Main article: Metalworking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Metal Sheet |
6.25 Metalworking | Metalworking 4 | Propane Torch (2 units) (keep) |
Welder Mask (keep) |
Small Metal Sheet x4 (consumed) |
What it can craft
- Metal Wall
- Metal Window
- Metal Crate
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | crate | 1 | 0.8 |
factory | crate | 4 | 1 |
crate | 4 | 2 | |
crate | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
garagestorage | counter | 4 | 1 |
counter | 4 | 2 | |
toolstorestorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 |
===Buildings===
Metal sheets can be found in garages, sheds, storage units, tool stores, logging factories, bins, counters, crates and metal shelves.
Vehicles
Metal sheets can be found in the trunk of metalworker, or construction worker's vehicles.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item SheetMetal
{
DisplayCategory = Material,
Weight = 1.5,
Type = Normal,
DisplayName = Metal Sheet,
Icon = SheetMetal,
MetalValue = 80,
SurvivalGear = TRUE,
WorldStaticModel = MetalSheet,
}