Moodles: Difference between revisions
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===[[File:Moodle_sick.png]] Sick=== | ===[[File:Moodle_sick.png]] Sick=== | ||
:The character has contracted the zombie disease through either a scratch or a bite (scratches only have a 1/4 chance of actually infecting the player, while bites are a guaranteed infection). | :The character has contracted some sort of illness, such as through eating bad food, or contracting the zombie disease through either a scratch or a bite (scratches only have a 1/4 chance of actually infecting the player, while bites are a guaranteed infection). If infected with the zombie disease, the moodle cannot be removed and will not go away until the player is dead. If it is food poisoning, the player will probably recover if they take care of themself. | ||
::'''Queasy''' | ::'''Queasy''' | ||
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::'''Sick''' | ::'''Sick''' | ||
:::''"Strength & healing severely reduced"''<br> | :::''"Strength & healing severely reduced"''<br> | ||
:::The character is | :::The character is feeling strong effects from the virus. | ||
::'''Fever''' | ::'''Fever''' |
Revision as of 16:44, 8 September 2011
A Moodle is an indicator of what emotional and physical effects your character is currently feeling, similar to status effects in roleplaying games. There are currently seventeen moodles in the game.
List of Moodles
File:Moodle bleeding.png Bleeding
- The character is losing blood from an open wound, and therefore losing health. The severity levels - judged by the intensity of the moodle background colour - dictate how quickly the character is losing vitality. This moodle can be removed by using bandages.
File:Moodle bored.png Bored
- The character is bored from remaining indoors for too long. This moodle can be removed by reading books or magazines, or spending time outdoors.
This moodle was implemented in a test version, but was removed for the released version and is being reworked.
File:Moodle cold.png Cold
- The character has contracted a cold from prolonged exposure to the elements. Periodic sneezing will make noise, the sound of which can be dampened with tissue.
- Runny nose
- "Slight chance of sneezing"
- Runny nose
- The sniffles
- "Prone to sneezing"
- The sniffles
- Has a cold
- "Sneezing and Coughing. Speed and healing reduced."
- Has a cold
- Has a nasty cold
- "Sneezing and Coughing. Speed and healing severely reduced."
- Has a nasty cold
File:Moodle dead.png Deceased
- The character has passed away.
- Deceased
- "High chance of becoming rat food"
- Deceased
File:Moodle drunk.png Drunk
- The character has drank too much alcohol. When drunk the character will struggle to walk in a straight line. Accuracy is also diminished. This moodle will disappear over time, with sleep speeding up the process.
- A bit tipsy
- "Had some booze"
- A bit tipsy
- Inebriated
- "Coordination slightly impaired"
- Inebriated
- Plastered
- "Coordination impaired"
- Plastered
- Utterly Shit-Faced
- "Coordination Severely impaired"
- Utterly Shit-Faced
File:Moodle endurance.png Exhausted
- The character is tired from running or exerting themselves. This moodle can be removed by stopping to rest, or by walking instead of running. Being encumbered, even slightly, can increase the rate at which the player exerts himself.
- Moderate Exertion
- "Rest your legs"
- The character is becoming exhausted.
- "Rest your legs"
- Moderate Exertion
- High Exertion
- "Can't Run"
- The character is very exhausted.
- "Can't Run"
- High Exertion
- Excessive Exertion
- "Can barely walk"
- The character is extremely exhausted. Usually happens after running a very far distance or when the character is very encumbered.
- "Can barely walk"
- Excessive Exertion
File:Moodle heavyLoad.png Encumbered
- The character is carrying too much and is moving slower. This moodle can be removed by dropping things, or by consuming proper items. Note that items cannot be dropped currently, but can be placed in containers. The total weight assumes you have no other positive or negative moodles.
- Quite Heavy Load
- Total Weight: 155-265
- "Carrying a little too much"
- The character is encumbered.
- "Carrying a little too much"
- Total Weight: 155-265
- Quite Heavy Load
- Heavy Load
- Total Weight: 265-285
- "Movement speed reduced"
- The character is very encumbered.
- "Movement speed reduced"
- Total Weight: 265-285
- Heavy Load
- Very Heavy Load
- Total Weight: 286-300
- "Movement speed highly reduced"
- The character is extremely encumbered.
- "Movement speed highly reduced"
- Total Weight: 286-300
- Very Heavy Load
- Extremely Heavy Load
- Total Weight: 301+
- "Movement speed highly reduced, causing back injury"
- The character is extremely encumbered, walking causes major health loss.
- Total Weight: 301+
- Extremely Heavy Load
Hungover
File:Moodle hungry.png Hungry
- This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed. Being fed boosts strength and healing rate, depending on the amount of food consumed.
- Negative Hunger Effects
- Peckish
- "Have a snack"
- The character is beginning to feel hungry.
- "Have a snack"
- Peckish
- Hungry
- "Reduced strength & Healing"
- The character is hungry.
- "Reduced strength & Healing"
- Hungry
- Very Hungry
- "Severely Reduced strength & Healing"
- The character is very hungry and will need a big meal to satiate their hunger.
- "Severely Reduced strength & Healing"
- Very Hungry
- Starving
- "Very weak, health dropping"
- The character is extremely hungry and will perish unless they eat.
- "Very weak, health dropping"
- Starving
- Positive Hunger Effects
- Slightly Fed
- "Short healing & strength boost"
- The character is not hungry, for now. The player heals faster and their strength is increased.
- "Short healing & strength boost"
- Slightly Fed
- Fed
- "Healing & strength boost"
- The character is full. The player heals faster and their strength is increased.
- "Healing & strength boost"
- Fed
- Well Fed
- "Long healing & strength boost"
- The character is very full. The player heals faster and their strength is increased.
- "Long healing & strength boost"
- Well Fed
- Very Well Fed
- "Very long healing & strength boost"
- The character is completely full and will not be hungry for a long while. The player heals faster and their strength is increased.
- "Very long healing & strength boost"
- Very Well Fed
File:Moodle injured.png Injured
- See injuries
File:Moodle pain.png In Pain
- The character is in pain, from a wound or other injuries. This moodle can be removed by using painkillers. The level of pain is more or less consistent which the severity of the character's injuries. The player cannot sleep in "Severe Pain" or worse.
- Minor Pain
- "Feeling slight pain"
- The character is in only slight pain.
- "Feeling slight pain"
- Minor Pain
- Pain
- "Speed & Accuracy slightly reduced"
- The character is in a moderate amount of pain.
- "Speed & Accuracy slightly reduced"
- Pain
- Severe Pain
- "Speed & Accuracy reduced"
- The character is in severe pain.
- "Speed & Accuracy reduced"
- Severe Pain
- Agony
- "Speed & Accuracy severely reduced"
- The character is in complete agony.
- "Speed & Accuracy severely reduced"
- Agony
File:Moodle panic.png Panicked
- The character is panicking at the sight or sound of zombies. This moodle can be removed and prevented temporarily by using beta blockers or anti-depressants. Bourbon also quickly removes the panicked moodles, although it also makes the character tired. The player can not sleep if they have a panic moodle.
- Slight Panic
- "Try to stay calm"
- Slight Panic
- Panic
- "Accuracy reduced"
- Panic
- Strong Panic
- "Accuracy severely reduced"
- Strong Panic
- Extreme Panic
- "Accuracy & vision severely reduced"
- Extreme Panic
File:Moodle sick.png Sick
- The character has contracted some sort of illness, such as through eating bad food, or contracting the zombie disease through either a scratch or a bite (scratches only have a 1/4 chance of actually infecting the player, while bites are a guaranteed infection). If infected with the zombie disease, the moodle cannot be removed and will not go away until the player is dead. If it is food poisoning, the player will probably recover if they take care of themself.
- Queasy
- "Take things easy"
- The character is beginning to feel ill.
- "Take things easy"
- Queasy
- Nauseous
- "Strength & healing reduced"
- The character is beginning to feel the effects of the virus.
- "Strength & healing reduced"
- Nauseous
- Sick
- "Strength & healing severely reduced"
- The character is feeling strong effects from the virus.
- "Strength & healing severely reduced"
- Sick
- Fever
- "Strength & healing severely reduced, slowly dying"
- The character has nearly succumbed to the virus now.
- "Strength & healing severely reduced, slowly dying"
- Fever
File:Moodle tired.png Tired
- The character has stayed awake for extended periods of time and, as a result, he is becoming increasingly unaware of the environment. This moodle can be removed by sleeping.
- Drowsy
- "Have a lie down"
- The character is slightly fatigued from being awake for too long.
- "Have a lie down"
- Drowsy
- Tired
- "Awareness reduced"
- The character has became fatigued from being awake for too long.
- "Awareness reduced"
- Tired
- Very Tired
- "Awareness severely reduced"
- The character is very fatigued from being awake for far too long.
- "Awareness severely reduced"
- Very Tired
- Exhausted
- "Will pass out"
- The character is extremely fatigued.
- "Will pass out"
- Exhausted
File:Moodle unhappy.png Unhappy
File:Moodle wet.png Wet
- This moodle can be removed by going indoors out of the rain for a while.
- Damp
- "Get out of the rain"
- The character is slightly wet from being in the rain for too long.
- "Get out of the rain"
- Damp
- Wet
- "Speed slightly reduced"
- The character is somewhat wet from being in the rain for too long and moves a little slower.
- "Speed slightly reduced"
- Wet
- Soaking
- "Speed reduced & chance of catching a cold"
- The character is very wet from being in the rain for too long and may become sick as a result.
- "Speed reduced & chance of catching a cold"
- Soaking
- Drenched
- "Speed severely reduced & high chance of catching a cold"
- The character is extremely wet from being in the rain for too long and is likely to become sick as a result.
- "Speed severely reduced & high chance of catching a cold"
- Drenched
File:Moodle zombie.png Zombie
- The character has been infected by a zombie and subsequently changed into one.
Future Moodles
The game's files show that moodles may come in positive or negative flavours, suggesting that characters may have their morale boosted or experience happy emotions.
As of v1.05, characters will also experience boredom and depression [1].