Moodles: Difference between revisions

From PZwiki
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===[[File:Moodle_sick.png]] Sick===
===[[File:Moodle_sick.png]] Sick===


:The character has contracted some sort of illness through consuming raw or bad food or having been bitten or scratched by a zombie. Selecting the hypochondriac trait means that your character will "feel" the effects of illnesses without actually having them. Eventually returning to normal when they have gotten through the worst of it, but if they really did have an illness...
:The character has contracted some sort of illness through consuming raw or bad food or having been bitten or scratched by a zombie. Selecting the hypochondriac trait means that your character will "feel" the effects of illnesses without actually having them, eventually returning to normal when they have gotten through the worst of it, but if they really did have an illness...


::'''Queasy'''
::'''Queasy'''
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::'''Nauseous'''
::'''Nauseous'''
:::''"Strength & healing reduced"''<br>
:::''"Strength & healing reduced"''<br>
:::The character is beginning to feel the effects of their illness.
:::The severity of the character's illness is increasing.


::'''Sick'''
::'''Sick'''
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::'''Fever'''
::'''Fever'''
:::''"Strength & healing severely reduced, slowly dying"''<br>
:::''"Strength & healing severely reduced, slowly dying"''<br>
:::The character is severely suffering from the illness, and will eventually die if they suffer from it for too long without anything maintaining their health. This is also the last stage with the zombie virus.
:::The character is severely suffering from the illness, and will eventually die if they suffer from it for too long without anything maintaining their health. This is also the last stage of the zombie virus before complete, irreversible zombification.


===[[File:Moodle_tired.png]] Tired===  
===[[File:Moodle_tired.png]] Tired===  

Revision as of 05:27, 28 March 2012

A Moodle is an indicator of what emotional and physical effects your character is currently feeling, similar to status effects in roleplaying games. There are currently seventeen moodles in the game.

List of Moodles

File:Moodle bleeding.png Bleeding

The character is losing blood from an open wound, and therefore losing health. The severity levels - judged by the intensity of the moodle background colour - dictate how quickly the character is losing vitality. This moodle can be removed by using bandages.

File:Moodle bored.png Bored

The character is bored from remaining indoors for too long. This moodle can be removed by reading books or magazines, or spending time outdoors. As the moodle's intensity increases, so does the risk of becoming unhappy.

This moodle was implemented in a test version, but was removed for the released version and is being reworked.

File:Moodle cold.png Cold

The character has remained out in the rain long enough to contract the cold. While suffering from the cold the character will occasionally - and often - sneeze. Periodic sneezing will make noise which can attract any nearby zombies to your location where you last sneezed from, the sound of which can fortunately be dampened with tissues, preventing that. To use the tissues place them in one of your main slots.
Runny nose
"Slight chance of sneezing"
The sniffles
"Prone to sneezing"
Has a cold
"Sneezing and Coughing. Speed and healing reduced."
Has a nasty cold
"Sneezing and Coughing. Speed and healing severely reduced."

File:Moodle dead.png Deceased

The character has taken too much damage, losing all of their health and has passed away.
Deceased
"High chance of becoming rat food"

File:Moodle drunk.png Drunk

The character has drank alcohol and has become intoxicated. Drinking more will lead to becoming even more drunk. When drunk the character will struggle to walk in a straight line. Accuracy is also diminished. This moodle will disappear over time, with sleep speeding up the process. With the light drinker perk you will immediately become utterly shit-faced with only half a bottle of whiskey.
A bit tipsy
"Had some booze"
Inebriated
"Coordination slightly impaired"
Plastered
"Coordination impaired"
Utterly Shit-Faced
"Coordination Severely impaired"

File:Moodle endurance.png Exhausted

The character is tired from running or exerting themselves by attacking too much. This moodle can be removed by stopping and standing still to rest, or by walking instead of running. Being encumbered, even slightly, can substantially increase the rate at which the player tires. The more exhausted the player is, the longer it will take for them to recover which can be dangerous when swarmed. Their strength also diminishes as they become more exhausted.
Moderate Exertion
"Rest your legs"
The character is becoming exhausted.
High Exertion
"Can't Run"
The character is very exhausted.
Excessive Exertion
"Can barely walk"
The character is extremely exhausted. Usually happens after running a very far distance or when the character is very encumbered.

File:Moodle heavyLoad.png Encumbered

The character is carrying too many items and is unable to move at their usual speed. This moodle can be removed by dropping items, placing them in containers, or by consuming the proper items. The total weight assumes you have no other positive or negative moodles that affect strength. As the moodle increases the player will be unable to do more actions before becoming exhausted. Eventually leading to health loss from back injuries.
Quite Heavy Load
Total Weight: 155-265
"Carrying a little too much"
The character is encumbered.
Heavy Load
Total Weight: 265-285
"Movement speed reduced"
The character is very encumbered.
Very Heavy Load
Total Weight: 286-300
"Movement speed highly reduced"
The character is extremely encumbered.
Extremely Heavy Load
Total Weight: 301+
"Movement speed highly reduced, causing back injury"
The character is extremely encumbered, walking causes major health loss.

Moodle Icon Hungover.png Hungover

This moodle that pops up indicates that you have been staying too long outside. Only solution is to stay in indoors.

File:Moodle hungry.png Hungry

This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed. Being fed boosts strength and healing rate, depending on the amount of food consumed, while being hungry has the opposite effect (reducing strength and healing rate).
Negative Hunger Effects
Peckish
"Have a snack"
The character is beginning to feel hungry.
Hungry
"Reduced strength & Healing"
The character is hungry.
Very Hungry
"Severely Reduced strength & Healing"
The character is very hungry and will need a big meal to satiate their hunger.
Starving
"Very weak, health dropping"
The character is extremely hungry and will perish unless they eat.


Positive Hunger Effects
Slightly Fed
"Short healing & strength boost"
The character is not hungry, for now. The player heals faster and their strength is increased.
Fed
"Healing & strength boost"
The character is full. The player heals faster and their strength is increased.
Well Fed
"Long healing & strength boost"
The character is very full. The player heals faster and their strength is increased.
Very Well Fed
"Very long healing & strength boost"
The character is completely full and will not be hungry for a long while. The player heals faster and their strength is increased.

File:Moodle injured.png Injured

See injuries

File:Moodle pain.png In Pain

The character is in pain, from a wound or other injuries. This moodle can be removed by using painkillers. The level of pain is more or less consistent which the severity of the character's injuries. The player cannot sleep in "Severe Pain" or worse.
Minor Pain
"Feeling slight pain"
The character is in only slight pain.
Pain
"Speed & Accuracy slightly reduced"
The character is in a moderate amount of pain.
Severe Pain
"Speed & Accuracy reduced"
The character is in severe pain.
Agony
"Speed & Accuracy severely reduced"
The character is in complete agony.

File:Moodle panic.png Panicked

The character is panicking at the sight or sound of zombies. This moodle can be removed and prevented temporarily by using beta blockers or anti-depressants. Bourbon also quickly removes the panicked moodles, although it also makes the character tired.
Slight Panic
"Try to stay calm"
Panic
"Accuracy reduced"
Strong Panic
"Accuracy severely reduced"
Extreme Panic
"Accuracy & vision severely reduced"

File:Moodle sick.png Sick

The character has contracted some sort of illness through consuming raw or bad food or having been bitten or scratched by a zombie. Selecting the hypochondriac trait means that your character will "feel" the effects of illnesses without actually having them, eventually returning to normal when they have gotten through the worst of it, but if they really did have an illness...
Queasy
"Take things easy"
The character is beginning to feel ill.
Nauseous
"Strength & healing reduced"
The severity of the character's illness is increasing.
Sick
"Strength & healing severely reduced"
The character is feeling strong effects from the illness they have contracted.
Fever
"Strength & healing severely reduced, slowly dying"
The character is severely suffering from the illness, and will eventually die if they suffer from it for too long without anything maintaining their health. This is also the last stage of the zombie virus before complete, irreversible zombification.

File:Moodle tired.png Tired

The character has stayed awake for extended periods of time and, as a result, he is becoming increasingly unaware of the environment. This moodle can be removed by sleeping. Though even when in the case of 'will pass out' situation it has been reported the player never passes out (unconfirmed)
Drowsy
"Have a lie down"
The character is slightly fatigued from being awake for too long.
Tired
"Awareness reduced"
The character has become fatigued from being awake for too long.
Very Tired
"Awareness severely reduced"
The character is very fatigued from being awake for far too long.
Exhausted
"Will pass out"
The character is extremely fatigued.

File:Moodle unhappy.png Unhappy

The player is too bored, currently this moodle does not do anything.

File:Moodle wet.png Wet

The character is standing in a source where they can become wet, such as standing outside in the rain. Prolonged exposure can and will increase the risk in which your character will get a cold. This moodle can be removed by going indoors out of the rain for a while.
Damp
"Get out of the rain"
The character is slightly wet from being in the rain for too long.
Wet
"Speed slightly reduced"
The character is somewhat wet from being in the rain for too long and moves a little slower.
Soaking
"Speed reduced & chance of catching a cold"
The character is very wet from being in the rain for too long and may become sick as a result.
Drenched
"Speed severely reduced & high chance of catching a cold"
The character is extremely wet from being in the rain for too long and is likely to become sick as a result.

File:Moodle zombie.png Zombie

The character has been infected by a zombie and subsequently changed into one.

Future Moodles

The game's files show that moodles may come in positive or negative flavours, suggesting that characters may have their morale boosted or experience happy emotions.

As of v1.05, characters will also experience boredom and depression.[1]

References