Pen: Difference between revisions
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The '''pen''' is a writing implement and early game weapon. | The '''pen''' is a writing implement and early game weapon. | ||
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Revision as of 04:14, 25 May 2021
Template:Infobox weapon The pen is a writing implement and early game weapon.
Usage
Writing
A pen can be used with journals, empty notebooks and a sheet of paper to write notes that can be left for other players on Multiplayer servers. Maps can be annotated with a pen, adding symbols and text in the color of the pen used.
Weapon
The pen can kill zombies, but doing so will usually exhaust all of its durability; rendering it useless.
Distribution
Pens can be found in three colours, standard, red and blue, each with the same stats.
Pens can be found in bins, lockers, zombie corpses, desks, shop counters, side tables, houseware store shelves, gift store crates, shelves and display cases, toy store shelves, sewing store shelves, schoolbags and garbage bags.
Former Crafting
Formerly, the Pen could be used to make Doodles and work with Notepads to make Journals, this has since been removed.
Name | Recipe | Description | Skill Level | |||||||||||
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Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Pen Retrieved: Build 41.50
item Pen MaxRange = 0.8, WeaponSprite = Pen, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.1, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 2, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Pen, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pen, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, Tags = Write,
Red Pen Retrieved: Build 41.50
item RedPen MaxRange = 0.8, WeaponSprite = Pen, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.1, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 2, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Red Pen, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pen, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, ColorRed = 220, ColorGreen = 10, ColorBlue = 10, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, Tags = Write,
Blue Pen Retrieved: Build 41.50
item BluePen MaxRange = 0.8, WeaponSprite = Pen, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised, ConditionLowerChanceOneIn = 1, Weight = 0.1, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 2, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 0, SwingAnim = Stab, DisplayName = Blue Pen, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pen, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, ColorRed = 50, ColorGreen = 50, ColorBlue = 210, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.15, Tags = Write,