Rolling Pin: Difference between revisions

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m (Vaileasys moved page Rolling Pin to Rolling Pin: official display name)
(New infobox + new layout)
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__NOTOC__
{{languages|Rolling Pin}}
{{languages|Rolling pin}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 39|incver=67.5}}{{Infobox weapon
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}}{{Weapons|image = Rolling Pin.png |weapontype = Melee |ammo = None|hands = One handed|weight = 1.5|mindamage = 0.4|maxdamage = 0.6|condition = 10|degrade = 14|id = RollingPin}}The '''rolling pin''' is melee weapon which has moderate durability, but has a less than average ability to knock down zombies.
|display_name=Rolling Pin
<br><br>
|name_colour=Weapon
The rolling pin has a medium swing rate but does not put out much damage either. It is a shorter range weapon, with a max range of 1, (in comparison to a [[Baseball Bat]] which has 1.5)  It can be found in kitchen counters in various houses. The Rolling Pin currently cannot be repaired.
|name_text_colour=Weapon
<br><br>
|image=RollingPin_120px.png
The rolling pin is a single attack weapon, meaning it can only hit one zombie at a time ''(compared to the [[Baseball Bat|baseball bat]] which can hit 2)''. Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character. The rolling pin does 5 door damage, but no tree damage.
|category=Weapon
<br><br>
|weight=1.5
|equipped=One-handed
|type=Blunt
|min_range=0.61
|max_range=1
|swing_time=3
|condition_max=10
|min_damage=0.4
|max_damage=0.6
|push_back=0.5
|knockdown=0
|class_name=Base.RollingPin
}}A '''rolling pin''' is a blunt melee [[weapon]].
 
==Usage==
===Weapon===
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.  
 
===Breaking doors===
It is somewhat ineffective at bashing down [[door]]s, dealing 5 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
==Condition==
The rolling pin is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (14 + maintenance x 2)</code>
 
===Repairing===
Rolling pins cannot be repaired.


== Crafting ==
== Crafting ==
The Rolling pin can be used to create various recipes if a character picked a [[Player#Traits|chef profession]] or has learnt the correct [[Recipe Magazines|recipe magazines]] in relation to cooking.
The Rolling pin can be used to create various recipes if a character picked a [[Player#Traits|chef profession]] or has learnt the correct [[Recipe Magazines|recipe magazines]] in relation to cooking.
{| class="wikitable sortable" style="text-align:center;"
===Cooking===
|-
{{Main|Cooking}}
! Name
{{Cooking table header}}
! class="unsortable" | Recipe
! class="unsortable" | Description
! class="unsortable" | Skill Level
 
{{RecipeLookup|2032}}
{{RecipeLookup|2032}}
{{RecipeLookup|2036}}
{{RecipeLookup|2036}}
|}
{{Crafting table footer}}
 
==Distribution==
Rolling pins are often found in kitchen [[Containers#Counters|counters]].


== Code ==
== Code ==
<nowiki>
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
item RollingPin
{{Retrieved|version=40|incver=9}}
<pre> item RollingPin
MaxRange = 1,
MaxRange = 1,
WeaponSprite = Baseballbat,
WeaponSprite = Baseballbat,
Line 52: Line 80:
RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
TreeDamage  = 0,
TreeDamage  = 0,
EnduranceMod = 1.4,
EnduranceMod = 1.4,</pre>
</nowiki>
 
==See also==
*[[Kitchen Knife]]


{{Navbox/Tools}}{{Navbox/Weapons}}
{{Navbox/Tools}}{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]

Revision as of 10:14, 29 August 2018

Rolling Pin
Rolling Pin
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1 tiles
Damage 0.4–0.6
Knockback 0.5
Knockdown 0
Technical details
Base ID Base.RollingPin

A rolling pin is a blunt melee weapon.

Usage

Weapon

The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)

Repairing

Rolling pins cannot be repaired.

Crafting

The Rolling pin can be used to create various recipes if a character picked a chef profession or has learnt the correct recipe magazines in relation to cooking.

Cooking

Main article: Cooking

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Distribution

Rolling pins are often found in kitchen counters.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9

	item RollingPin
		MaxRange			= 1,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 1.5,
		ConditionLowerChanceOneIn	= 14,
		PushBackMod			= 0.5,
		MaxDamage			= 0.6,
		MinDamage			= 0.4,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 1.5,
		DisplayName			= Rolling Pin,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= RollingPin,
		RunAnim				= Run_Weapon2,
		TreeDamage  			= 0,
		EnduranceMod 			= 1.4,

See also

Template:Navbox/ToolsTemplate:Navbox/Weapons