Skills are the learned abilities of your character. The skill level shows how adept your character is at a specific skill. Skill levels can be increased by allocating skill points earned from gaining levels.
Skills are currently divided into the categories Combat, Crafting, Fitness, Strength, and Agility.
List of Skills
Combat
Name
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Effect
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Blunt
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Blunt is currently your general proficiency with blunt weapons like the (Spiked)Baseball bat, Slegehammer, Pool cue, and Hammer. This can be leveled by hitting a zombie with any blunt weapon.
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Blade
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Blade is currently your general proficiency with blade weapons like the Butterknife, Kitchen Knife, and Axe. This can be leveled by hitting a zombie with any blade weapon.
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Crafting
Name
|
Effect
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Carpentry
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Carpentry is used when building a fort. It can be leveled by placing flooring or making walls.
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Cooking
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Used and leveled by making cooked items. Not currently working.
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Fitness
Name
|
Effect
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Running
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This represents how fast you will tire from running. Running will level this skill.
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Recovery
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This means how fast you can recover from exhaustion (unconfirmed). It's not known how to increase this skill, although it may be by exhausting yourself
repeatedly.
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Swinging
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This represents how fast you will tire from swinging any weapons. Swinging weapons (not necessarily at zombies) will advance this skill.
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Strength
Name
|
Effect
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Hauling
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This represents your general ability to carry things. Walking or running while encumbered will level this skill.
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Shoving
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This is your ability to push zombies away when hitting them with a weapon. Hitting zombies should level this skill, but if someone knows another way to increase this skill, please edit this.
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Hitting
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This represents your general damage per hit with a weapon (un-confirmed). Hitting zombies should level this skill.
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Agility
Name
|
Effect
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Sprinting
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This affects how fast you run. This can be leveled from excessive running.
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Nimble
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Nimble lets you move much faster while aiming with no penalty to visibility. AKA fast sneak and fast maneuverability while aiming.
Will ultimately affect things like jumping over fences too.
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Lightfooted
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This is your ability to run or walk quietly. (levels possibly from walking/running near zombies unnoticed)
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Sneaking
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Your general ability to avoid detection. (levels possibly from sneaking (holding ctrl) near zombies unnoticed)
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