Trapping: Difference between revisions
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| [[File:BirdDead.png|32px|link=Dead Bird|Dead Bird]] <br> [[Dead Bird|Dead Bird]] | | [[File:BirdDead.png|32px|link=Dead Bird|Dead Bird]] <br> [[Dead Bird|Dead Bird]] | ||
| Corpse of a [[#Small Bird|Small Bird]]. Can be butchered into [[Small Bird Meat|small bird meat]]. | | Corpse of a [[#Small Bird|Small Bird]]. Can be butchered into [[Small Bird Meat|small bird meat]]. | ||
| 0. | | 0.1 | ||
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| 12 | | 12 | ||
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| [[File:MouseDead.png|32px|link=Dead Mouse|Dead Mouse]] <br> [[Dead Mouse|Dead Mouse]] | | [[File:MouseDead.png|32px|link=Dead Mouse|Dead Mouse]] <br> [[Dead Mouse|Dead Mouse]] | ||
| Corpse of a [[#Mouse|Mouse]]. Can be butchered into [[Small Animal Meat| | | Corpse of a [[#Mouse|Mouse]]. Can be butchered into [[Small Animal Meat|rodent meat]]. | ||
| 0. | | 0.05 | ||
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| 10 | | 10 | ||
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| [[File:RabbitDead.png|32px|link=Dead Rabbit|Dead Rabbit]] <br> [[Dead Rabbit|Dead Rabbit]] | | [[File:RabbitDead.png|32px|link=Dead Rabbit|Dead Rabbit]] <br> [[Dead Rabbit|Dead Rabbit]] | ||
| Corpse of a [[#Rabbit|Rabbit]]. Can be butchered into [[Rabbit Meat|rabbit meat]]. | | Corpse of a [[#Rabbit|Rabbit]]. Can be butchered into [[Rabbit Meat|rabbit meat]]. | ||
| | | 1 | ||
| 8 | | 8 | ||
| 12 | | 12 | ||
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| [[File:DeadRat.png|32px|link=Dead Rat|Dead Rat]] <br> [[Dead Rat|Dead Rat]] | | [[File:DeadRat.png|32px|link=Dead Rat|Dead Rat]] <br> [[Dead Rat|Dead Rat]] | ||
| Corpse of a [[#Rat|Rat]]. Can be butchered into [[Small Animal Meat| | | Corpse of a [[#Rat|Rat]]. Can be butchered into [[Small Animal Meat|rodent meat]]. | ||
| 0.2 | | 0.2 | ||
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| [[File:SquirrelDead.png|32px|link=Dead Squirrel|Dead Squirrel]] <br> [[Dead Squirrel|Dead Squirrel]] | | [[File:SquirrelDead.png|32px|link=Dead Squirrel|Dead Squirrel]] <br> [[Dead Squirrel|Dead Squirrel]] | ||
| Corpse of a [[#Squirrel|Squirrel]]. Can be butchered into [[Small Animal Meat| | | Corpse of a [[#Squirrel|Squirrel]]. Can be butchered into [[Small Animal Meat|rodent meat]]. | ||
| 0. | | 0.4 | ||
| 8 | | 8 | ||
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| [[File:Rabbitmeat.png|32px|link=Rabbit Meat|Rabbit Meat]] <br> [[Rabbit Meat|Rabbit Meat]] | | [[File:Rabbitmeat.png|32px|link=Rabbit Meat|Rabbit Meat]] <br> [[Rabbit Meat|Rabbit Meat]] | ||
| Obtained by butchering a [[#Rabbit|rabbit]]. | | Obtained by butchering a [[#Rabbit|rabbit]]. | ||
| 0. | | 0.7 | ||
| 2 | | 2 | ||
| 4 | | 4 | ||
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|- | |- | ||
| [[File:Smallanimalmeat.png|32px|link=Small Animal Meat| | | [[File:Smallanimalmeat.png|32px|link=Small Animal Meat|Rodent Meat]] <br> [[Small Animal Meat|Rodent Meat]] | ||
| Obtained by butchering a [[#Mouse|mouse]], [[#Rat|rat]], or [[#Squirrel|squirrel]]. | | Obtained by butchering a [[#Mouse|mouse]], [[#Rat|rat]], or [[#Squirrel|squirrel]]. | ||
| 0. | | 0.04 (Mouse)<br>0.14 (Rat)<br>0.28 (Squirrel) | ||
| 2 | | 2 | ||
| 4 | | 4 | ||
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| [[File:Smallbirdmeat.png|32px|link=Small Bird Meat|Small Bird Meat]] <br> [[Small Bird Meat|Small Bird Meat]] | | [[File:Smallbirdmeat.png|32px|link=Small Bird Meat|Small Bird Meat]] <br> [[Small Bird Meat|Small Bird Meat]] | ||
| Obtained by butchering a [[#Small Bird|small bird]]. | | Obtained by butchering a [[#Small Bird|small bird]]. | ||
| 0. | | 0.07 | ||
| 2 | | 2 | ||
| 4 | | 4 | ||
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==Recipes== | ==Recipes== |
Revision as of 20:52, 7 January 2022
Trapping is a survivalist skill in Project Zomboid. It allows the player to use traps to catch animals, which can then be butchered and used as food.
Usage
The simplest trap a player can use is a mouse trap, which can be found in the world. The player can also use their trapping skill to create traps, if it's high enough and if they have learned the crafting recipes. Player-made traps include snare traps, stick traps and trap boxes. The trap needs to have bait added to it to be effective, which determines what type of animals you will catch, if they can be caught with said trap.
Baiting a trap removes -5 hunger from the chosen bait, so baiting a trap does not consume the entire food item. Only fresh or stale food can be used as bait. Traps can break or go off without trapping an animal inside, so check them often (every hour of in-game time). Traps are only effective in the wilderness, where there are no zombies or players around (traps will not catch anything with the player being within 75 tiles of them), and zombies are also attracted to traps with animals in them.
Creating a trap requires the player to have the necessary materials and/or tools in your main inventory to make it. You will also need to learn the recipe for the trap from a skill magazine in order to know how to craft them. Once these prerequisites have been met, you can select the crafting option by either right-clicking the materials in your inventory or opening the crafting interface. A trap's strength determines its chance of catching something and if it will break, so higher strength traps have a higher chance catching something and not breaking. Experience for trapping is increased when a player collects an animal from the trap, based on the hunger reduction of the animal (more=more XP) if something has been caught. Traps "tick" every in-game hour to check if something is caught/if bait is lost.
Current valid trap zones are farmland, trailer park, town, vegetation, forest, and deep forest. All traps are usable in every zone, but not all traps are effective at catching critters in certain areas, see specific type of animal for valid trap zones. Roads do not count as trapping zones.
Times when animals may get caught in a trap:
- Rabbit or squirrel: 1900 to 0500 (7:00 PM to 5:00 AM)
- Bird, mouse, or rat: any time
Occupations & Traits
Occupations
Name | Points | Notes |
---|---|---|
Park Ranger | +2 Trapping +2 Foraging +1 Carpentry |
Park rangers know all the trap recipes. |
Traits
Name | Points | Notes |
---|---|---|
Hiker | +1 Trapping +1 Foraging |
Hikers know the snare, stick, and wooden crate trap recipes. |
Hunter | +1 Trapping +1 Aiming +1 Sneaking |
Hunters know all the trap recipes. |
Items
Traps
Item | Description | Weight | Strength | Can catch ? | Can catch ? | Can catch ? | Can catch ? | Can catch ? | Base ID | Skill Level |
---|---|---|---|---|---|---|---|---|---|---|
Cage Trap |
Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. | 1 | 20 | No | No | Yes (40%) | Yes (40%) | No | Base.TrapCage | Trapping 3 |
Mouse Trap |
Small trap used by beginner trappers. Used to catch mice and rats. | 0.3 | 50 | Yes (30%) | Yes (25%) | No | No | No | Base.TrapMouse | Uncraftable |
Snare Trap |
Medium size trap used by novice trappers. Used to catch squirrels and rabbits. | 0.5 | 10 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapSnare | Trapping 1 |
Trap Box |
Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (25%) | Yes (30%) | No | Base.TrapBox | Trapping 2, Carpentry 1 |
Trap Crate |
Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapCrate | Trapping 0 |
Stick Trap |
Small trap used by beginner trappers. Used to catch small birds. | 0.5 | 15 | No | No | No | No | Yes (40%) | Base.TrapStick | Trapping 0 |
Animals
The following animals can be caught in game currently: rabbits, squirrels, birds, mice, and rats.
Item | Description | Weight | Strength | Trap | Zones | Bait | Base ID | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mouse |
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests. Active all day long. Butchering will produce small animal meat. |
0.05 | - | Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10) |
|
Base.DeadMouse | |||||||||||||||||||||
Rabbit |
Small animal that can usually be found in the forests. They can be found rarely in urban settings. Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat. |
1 | 24 | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2) |
|
Base.DeadRabbit | |||||||||||||||||||||
Rat |
Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests. Active all day long and a bit more rare than mice. Butchering will produce small animal meat. |
0.2 | - | Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10) |
|
Base.DeadRat | |||||||||||||||||||||
Small Bird |
Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat. | 0.1 | - | Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20) |
|
Base.DeadBird | |||||||||||||||||||||
Squirrel |
Small animal that can usually be found in the forests. They can be found rarely in urban settings. Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce small animal meat. |
0.4 | 20 | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2) |
|
Base.DeadSquirrel |
Spoils
Item | Description | Weight | Days Fresh | Days until Rotten | Cook Time | Burn Time | Hunger | Unhappiness | Base ID |
---|---|---|---|---|---|---|---|---|---|
Dead Bird |
Corpse of a Small Bird. Can be butchered into small bird meat. | 0.1 | 8 | 12 | 25 | 60 | -20 | 20 | Base.DeadBird |
Dead Mouse |
Corpse of a Mouse. Can be butchered into rodent meat. | 0.05 | 6 | 10 | 10 | 50 | -10 | 30 | Base.DeadMouse |
Dead Rabbit |
Corpse of a Rabbit. Can be butchered into rabbit meat. | 1 | 8 | 12 | 25 | 60 | -40 | 20 | Base.DeadRabbit |
Dead Rat |
Corpse of a Rat. Can be butchered into rodent meat. | 0.2 | 6 | 10 | 10 | 60 | -15 | 30 | Base.DeadRat |
Dead Squirrel |
Corpse of a Squirrel. Can be butchered into rodent meat. | 0.4 | 8 | 12 | 25 | 60 | -30 | 20 | Base.DeadSquirrel |
Rabbit Meat |
Obtained by butchering a rabbit. | 0.7 | 2 | 4 | 25 | 70 | -30 | - | Base.Rabbitmeat |
Rodent Meat |
Obtained by butchering a mouse, rat, or squirrel. | 0.04 (Mouse) 0.14 (Rat) 0.28 (Squirrel) |
2 | 4 | 20 | 70 | -15 | - | Base.Smallanimalmeat |
Small Bird Meat |
Obtained by butchering a small bird. | 0.07 | 2 | 4 | 20 | 70 | -15 | - | Base.Smallbirdmeat |
Recipes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Cage Trap |
0 XP | Trapping 3 | Wire x5 (consumed) |
|||
Snare Trap |
0.25 Carpentry | Trapping 1 | (keep) |
Plank (consumed) |
Twine (2 units) (consumed) | |
Stick Trap |
0 XP | none | Sturdy Stick x4 (consumed) |
Twine (2 units) (consumed) |
||
Trap Box |
1 Carpentry | Carpentry 1 Trapping 2 |
(keep) |
Plank x4 (consumed) |
Nails x7 (consumed) | |
Trap Crate |
0.75 Carpentry | none | (keep) |
Plank x3 (consumed) |
Nails x5 (consumed) |
Tips
- Consider placing traps in town zones, such as the 1st floor roof of a school or the center of a warehouse, to keep roaming zombies from both eating the animal and destroying the trap.
- Most traps (except mouse traps) won't catch anything if they are too close to the player. Ideally placed outside the maximum view distance.
- Rotten food cannot be used as bait.
- The player needs to be away at least 75 tiles for a trap to work. Place a picket every 10 tiles to measure the distance from your base and to easily find the traps again in deep forest.